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Messages - Josephine Lithius

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If it's any help to anyone, Factor 5 made an 8-player Bomberman tech demo for Hudson Soft back before Mega Bomberman became a port of Bomberman '94.  It uses a double-multitap setup to achieve completely-functional 8-player controls.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: October 11, 2016, 08:20:23 am »
I did... and while Roll looks completely normal when firing...

It mangled the main font, damaged the title screen, and decimated both the password and stage select screens.  Not exactly ideal.  ;P
Going the other way gives Roll that firing animation quirk I talked about, as well as absolutely demolishing the title screen.
But going either way, the main game itself is still perfectly playable and looks just fine from start-to-finish.  I'm just picky.

Speaking of being picky about things, though...

I did my own thing again with the firing animations.  'cause why not?
I also took a lot of time and reconstructed the title screen (from applying RXH4 to RC3) as best I could in MegaFLE X.  There's a couple tiles missing here and there, due to the fact the stage select and title screens share the same banks, so editing one affects the other.  I'm alright with that minor side-effect, though, just like how applying RC3 to Zone of Eden turns the game into "Zone of [Garbage tiles]" on the title screen, ha hah.
... why I'm putting so much work into something I'll only ever play one time, I will never know...

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: October 10, 2016, 11:24:28 am »
Good morning, class.  Can anyone tell me what's wrong with this picture?

Has this always been a thing in the "Ridley X Hack" series?  'cause man, that's kinda lazy.  I mean... heck, it took me all of like 30 minutes to fix that problem, and that was mostly because I was super-finicky about my pixel art.
(Still not sure I'm happy with it, actually...)

The really funny thing about this fix I did?  I did this so I could figure out how to fix compatibility issues with this ROM hack and Zynk's "Roll-chan 3".

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: September 25, 2016, 01:24:13 am »
Huh.  The odds are pretty low that both random screenshots would be of the two Mario Kart DS hacks.  That's pretty funny, though.

News Submissions / Re: ROM Hacks: And We're the Game Grumps!
« on: September 10, 2016, 04:00:42 am »
There was a reason for [using the Japanese version]: the "All Courses" menu is an edit of the Japanese version's debug level select, and the Japanese version of the game had several unused courses that were used to accommodate more new stages. (Also, the English versions have no intro sequence!)
Ah.  That makes a lot of sense, in that case.

News Submissions / Re: ROM Hacks: And We're the Game Grumps!
« on: September 10, 2016, 03:05:32 am »
Watched the first episode of the Game Grumps Vs. series for this. (It's in the relevant link.)  All I have to say is... they're not very good at this game.

That aside, the ROM hack looks pretty great.  An alternate download without the bloat of the PDF would be nice though, since it's just fan fluff and a walk-through for the 152 holes.  Don't get me wrong...  It's very clear that a lot of love went into making that faux manual and strategy guide, between the art, screen shots, and story.  But the game itself tells you the story and you shouldn't need a strategy guide unless you're absolutely stuck.  And of course... sometimes, you just want to play a ROM hack.  Not wait around for a download to finish or wade through supplementary information.

A version of the hack for other regions of the game might also be nice, since this one only works on Kirby Bowl (Japanese region), according to the hack info.

News Submissions / Re: Other: BS Zelda no Densetsu English Dub
« on: July 14, 2016, 10:18:34 pm »
As absolutely neat as this is, I'd really love to see someone come up with a "live broadcast" version of this game like the original Japanese broadcast that people can log in and play four seperate weeks, rather than just a "replayed" version like this.  ... unless it was never actually live to begin with.  Boy, that would be disheartening.

ROM Hacking Discussion / [Question] Custom Music in Mega Man 7?
« on: June 15, 2016, 05:04:11 pm »
Just a random curiosity here... has anyone figured out how to pop custom music into Mega Man/Rockman 7 yet?  And has there been any interest in actually doing so?  I think it would be pretty neat to be able to play a Mega Man 7 ROM hack that has, as a random example, full-length versions of Heatman and Snakeman's themes, or even music from other games.

This isn't a request, by the way.  I'm just wonder if this is something that has been done (and preferably documented).  I can't say I looked very hard to see if it was, though...

Hello again!  I have another simple question for people in-the-know.

Is it possible to swap Trevor out as the "main character" of Castlevania III?  Like, for example, I want to have a version of the game where the main character is Grant and his "spirit helper" is Alucard, with the ability to hit Select to swap between just those two.  It feels like it should be simple enough to do, but I haven't looked into it, myself...

Also of-note, I also want to swap Trevor our of the cutscenes, as well, so one of the side-characters (again, Grant) will be the one meeting and greeting the others.  I don't necessarily care about adding Trevor as a secondary character at the moment, though.

Thanks in advance for any help!

News Submissions / Re: ROM Hacks: Roll-chan 3 Improvement RELEASED!
« on: April 12, 2016, 08:05:58 am »
Holy snap, yes...!  I'm all about this!  My favorite game, now improved with the power if Mega Man 3 Improvement, and further-enhanced with my favorite Light Labs robot as the playable character!  Awesome, awesome, awesome!!

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 31, 2016, 06:46:50 pm »
I don't think he was complaining. I think this post was purely in jest.
It really was!  I'm sorry, I didn't mean to set anyone off!  Eh heh heh...

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 29, 2016, 11:50:55 pm »
*looks at the list of ROM hacks*
*notices the one directly above his*

... RHDNBooooottt...!!  *shakes fist*

Really though, I'm just happy to have a hack hosted here.  'v'

Mm...  I always feel kind of weird about bothering people out-of-the-blue... especially when it's basically to ask them a favor or something, but worst-case scenario, she just doesn't reply, I guess!

Thank you very much.

Edit: She was exceptionally helpful!  You were right, Chaos Rush.  Hacking Gen I games (the sprites, at least) is as easy as it can be nowadays... if you know where to look.  Mateo directed me to a GitHub repository which has that split-assembly you were talking about, making it extremely easy to do what I want to Pokémon Red/Blue Edition.  It's pretty darn awesome how easy it is now.  And to think... all I had to do was ask the right people.  Heh.

Newcomer's Board / Editing Pokémon Gen I Battle Sprites? **ANSWERED**
« on: January 10, 2016, 08:43:38 pm »
I'm sure this has been asked twenty-million times, but... is there any easy way to edit the battle sprites (Pokémon, trainers, back-sprites) in Pokémon Generation I games?  I've searched all over Google and the most I could find was a link to a game-specific, web-based graphic (de?)compressor tool that doesn't exist anymore.  I know the battle graphics are compressed in some way and I know people have been able to decompress them to make some absolutely wonderful ROM hacks, but there doesn't seem to be any really good documentations or tutorials to do so, as far as I can find... and, something I find stranger... no utilities specifically for this!

So... any help here would be greatly appreciated.  I don't expect any easy answers, but any definite answer would be greatly appreciated.

Thanks in advance!

Edit: The question has been answered and I am on my way to hacking this puppy.  Thanks, Chaos Rush (and Mateo, if you happen to stumble upon this thread)!

Yeesss...!  I have been waiting for these!  But what's this?  Roll♥Chan 1-4 got updates, too?  Ha hah, awesome!!

Thank you so much, Zynk!  And please, keep up the good work!

ROM Hacking Discussion / Re: Jim Power background scrolls the wrong way
« on: October 11, 2015, 10:23:31 pm »
Sorry to bump this topic, but after almost a year... someone actually did fix this game!

The downside?  You're gonna have to pay five bucks to get it.

The MS-DOS and Super NES versions of Jim Power - The Lost Dimension are available on Steam in a single bundle and, according to the developers themselves, the Super NES versions (both the original and the "Enhanced Edition" with the correct parallax scrolling direction) run under a licensed version of SNES9X, so chances are, the actual game ROMs are hanging around in there somewhere.

Just thought I'd toss this up here, in case Erockbrox or anyone was still interested!

News Submissions / Re: ROM Hacks: Super Baldy Kart 1.0
« on: June 27, 2015, 04:52:06 am »
Holy Skunny Kart, Batman!

But seriously, this looks absolutely boss.  I'm not the biggest fan of Super Mario Kart, but I think I may have to give this a whirl!

I've been waiting for this...!  TwT  Now I can enjoy playing as Roll in more than one title!  Yay!!

*facepalm*  And there it is, right in the Offsets documentation.  I should've checked those first.  Heh, well... live and learn, I guess!

Worked like a charm with the Charm Top on! (Ah, referential humor...)  Ayla keeps whatever happens to be in her weapon slot equipped now.  Even the Slasher 2 I was testing with stayed right where it belonged.

Thank you very much!

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