11 March 2016 - Forum Rules

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Messages - Plint Michigan

Quote from: treos on June 21, 2016, 05:19:08 AM
holy...OW, my poor ears! no, never trying that rockman & forte sequel again. for crying out loud, that had to be some of THE worst audio i have ever heard in a video game.

They could have at least made new melodies, but instead recycled the melodies from the first Rock Man and Forte.
Quote from: STARWIN on June 17, 2016, 09:00:00 AM
Just try different emulators yourself? I'm not interested in handhelds but I'd imagine something like no$gba would work with windows xp considering there is a DOS version available as well..

No$GBA is pretty good. I've been using it to play that game, and it even runs DS games better than my other emulator, which is pretty slow at times, but... I've been trying to link Gameboy games for a while with that emulator, but even after following every single rule on this site:
I STILL can't get it to work. In addition, the emulator becomes unusable if I try it, so I have to have the original file on hand to replace my emulator every time it becomes unusable.
Quote from: mikeprado30 on June 16, 2016, 08:35:13 PM
Use VBA-M SVN 1229.  And put the Save settings like this: Automatic and Flash 64 Kb)  :thumbsup:

I want an emulator that doesn't require that dlx-whatever bull****. Again, I use Windows XP so I want an emulator that can run on it, and also doesn't require I download a huge file.
Quote from: Chronosplit on June 15, 2016, 01:39:35 PM
Most reported successes have been using VBA-M or emulators based on such.  mGBA works with MV, but you're not the only one talking about crashing with it.  There's more info in the Personal Projects thread.

After playing a bit, there actually IS a predetermined time it crashes. Fortunately, just saving in game a lot can bypass this problem.
Anyone suggest an emulator for running Magical Vacation? It's not running on my VisualBoyAdvance, because I can't get past the title screen because the start game function doesn't come up, so I downloaded mGBA, but I have two problems with it.

A: It doesn't work on my computer upstairs which has Windows XP, and I don't like playing on my computer hooked up to the internet downstairs.
B: The emulator keeps crashing. No particular point in the game, just after playing it for a while, the emulator crashes.
Zero playable in Megaman X? Meh, to be honest, I'd rather have a species hack that changes X into an animal, to be honest. I know it's kind of dumb, but I personally would probably enjoy the game more if it didn't feel like "Humans are good/all other life is evil." I keep telling myself to do it myself, but I keep putting it off.
Geeze, there's just no stopping those FFIII hacks, is there?
Quote from: Zynk Oxhyde on April 10, 2016, 10:51:05 PM
Title, Staff Roll = Robopon Sun - Title
Opening = Mega Man 5 GB - Prologue
Password = Super Dodgeball - Position Set Up
Stage Select = Mega Man 8 - Stage Select
Stage Start = Mega Man 10 - Stage Start
Wood Man = Downtown Nekketsu Cross-Country - BGM1
Bubble Man = Nekketsu Kakutou Densetsu - Round 10
Quick Man = Mega Man 9 - Special Stage (Overdrive Scramble)
Flash Man = Mega Man Battle Network 5 - Battle Start
Metal Man = Mega Man 2 (Gameboy) - Metal Man
Crash Man = Mega Man X - Boomer Kuwanger
Robot Master Battle = Mega Man 1 (Gameboy) - Boss Battle
Stage Clear = Nekketsu Kakutou Densetsu - WINNER!!
Weapon Get = Mega Man Battle Network - Battle Clear
Fortress Map = Mega Man 7 - Fortress Map
Wily 1 = Mega Man 4 - Dr. Cossack Stage 1
Wily 3 = Mega Man 10 - Wily Stage 3 (No Turning Back)
Wily Boss = Mega Man 8 - Boss
All Clear = Mega Man 7 - All Clear
Ending = Mega Man 3 (Gameboy) - Credits

I wonder if the Postman's Rush melody is based off another melody. Wouldn't be surprising, since another melody is basically just "Twinkle Twinkle." ...And don't ask why I found myself playing a pansy-ass Hamtaro game. ...I don't even remember. (It's... actually not as bad of a game as you'd think, to be truthful.)
Quote from: Zynk Oxhyde on April 10, 2016, 09:38:38 PM
^NARFNra has created a playlist for the music used in the game:

Is there one that's not on Youtube? I try to avoid Youtube.
I think Rockman 2: ONN's article should mentioned the changed music. That's something I look for in Megaman hacks and I almost didn't download it cause it wasn't mentioned.

By the way, what are all the melodies.

Intro Melody: Not Sure.
Theme Melody: Robopon Theme
Stage Select: Megaman 8 Stage Select (...Again?)
Bubbleman Theme: No idea.
Airman's Theme: It's from one of the Dragon Warrior/Dragon Quest games
Quickman's Theme: DLC Stage from Megaman 9
Heatman's Theme: Uranus's theme from Megaman V GB (Bout time!)
Woodman's Theme: Sounds like a remix of Postman's Rush from Hamtaro: Ham Hams Unite and something else.
Metalman's theme: His theme from Megaman 2 GB.
Flashman's Theme: No idea.
Crashman's Theme: Boomer Kwaranger's theme from Megaman X.
I still get that error.

February 25, 2016, 09:17:06 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

I looked EVERYWHERE for the answer to my problem. I even tried putting the patch in the folder of the roms, and now I get a "Not a VCDIFF input" error.

Wah! What am I doing wrong!?
Yes, I'm pretty sure. I even used the modded version that came with the patches, and I tried BOTH the regular and alternate patches, but nothing worked.

I'll try downloading that again to see if I have an outdated version, but if that doesn't work, I'm at a loss.
I'm only posting one game I need help with for now, but I think this might be useful for a general thread of patching problems.

This morning, I downloaded the rom for SaGa 2 for the NDS from *romsite removed*. A while ago, I had downloaded a translation patch for it, but have been waiting for a chance to download the rom.

...But I've tried many things to get the translation patch to patch on, but nothing works. I keep getting "Xdelta3/too many file names" errors. What am I doing wrong?
Do any of these have any actual differences in gameplay, or is Megaman and Rush's sprites basically the only thing changed?
ROM Hacking Discussion / Re: Screenshots
December 13, 2015, 05:38:43 PM
Quote from: Midna on December 13, 2015, 01:11:25 AM
I recognize the baku, kamaitachi, and tengu, but I'm not sure what "LUDO" is supposed to be (a hitotsume kouzo?).

The "LUDO" sprite doesn't really seem to match with the others style-wise.

That's right, it is Hitotsume Kouzo.

I'm an average spriter. I'm not amazing at it, but I can do 8-bit sprites well enough. Still, there are areas I do fall in. Any tips on how to make it look more like the other characters?

Also, the races shown in my other picture are: Kitsune, Choujin-Obake, Raijin (Mispelled Rajin in the Screenshot) and Tanuki. I also have Oni, Kasa-Obake, Yuki-Onna and Yatagarasu races planned.
ROM Hacking Discussion / Re: Screenshots
December 12, 2015, 05:37:15 PM

Four more races for my Youkai inspired Final Fantasy hack. There are going to be twelve total. Feel free to give me sprite criticism.
I tried applying the Musashi No Bouken patch, but it corrupted the rom.
Quote from: SunGodPortal on November 07, 2015, 08:14:51 PM
There's a number of FF docs on this site. Even a disassembly. Something like that can be a bit overwhelming, but I guarantee it will have some of the information you are looking for (though good luck digging through that much data). Though, if someone has already done something similar to what you are wanting but has not released a doc, trying communicating with them directly. That would probably save you the headache of having to figure out all out by yourself.

I PMed the guy, but he hasn't responded yet.
If this game had different music than the original, I'd download pronto.