11 March 2016 - Forum Rules

Main Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Plint Michigan

On a similar note, I patched the rom, but... I can't play it on SNESX9. What gives?
Say, does anyone know where the Super Mario World Vanilla Level Showcases 1-6 are? 7, 8 and 9 can be found here, but I couldn't find the other six even on the main Vanilla site.
I downloaded that capcom music editor days ago, and I cannot figure that thing out for the life of me.
Quote from: murve33 on December 07, 2016, 10:54:24 PM
Neither the Sonic Graphic patch nor the Sonic Graphic + Music patch worked for me.

The Xdelta Music patch worked wonderfully. What an improvement!

Actually, the graphic patch worked for me. The changes are subtle, but there. The floating rings are smoother, the trees look cleaner, and some of the pallets are cleaned up.
The Sonic NES Graphics download comes with an alternate patch for graphics AND the music from the other addendum, but it doesn't work. I patch it to Somari or an already patched file and nothing happens.
Playing Saiyuuki World without the translation patch, I have to laugh at Fatman Jugeth's (Someone's review anyway) review of that game. "The computer cheats! They get swords! You... you don't get nothing, you don't even get a fist! Man, you should at least get a fist. ...Or maybe a foot." ...The sword's in the first building. He didn't even check. XD
Interesting tidbit, Saiyuuki World is the prequel to the game Whomp Em'. I have to wonder why they changed Sun Wukong to a Native American boy in the US release of the sequel.
Quote from: Grimoire LD on November 21, 2016, 06:53:22 PM
It's odd you single out Dragon Quest considering that the main characters of those are generally late teens to full adults. 1 - Adult, 2 Late Teens, 3 One Seventeen year old and 3 adults, 4 - 3 Teenager (Hero/Princess Alena/Kiryl), 2 Young Adults (Maya and Meena), 3 Middle-aged/Old men - (Taloon, Ragnar, Borya), 5 You start the game as a child but grow up during the course of it, 6 Mostly late teens to adults., 7 Mostly teens, save one old man. 8 Late teens to adults, 9 An Angel.

So you see... that mention of "Children" only applies to one game in the series and in that game you aren't even a Child for long.

What about the Dragon Quest Monster franchise? I don't know for sure about 1, GBA, Joker, Joker 2, Joker 2 Pro or Joker 3, but in both of the DQM 2 games, your character is definitely a kid.
Quote from: treos on November 20, 2016, 07:11:50 PM
hmmm...last armageddon sounds interesting what with the protagonist(s) being demons and not humans (or worse yet, human children, as the dragon quest franchise loves to use.).

i'm surprised even game devs don't get sick of using human adult/teen/child as the protagonist of pretty much all games in general.

Okay, I seriously have to ask whoever is in charge of this forum why there isn't a dang "Like" option? Cause I'd need it for this post.

I get even more sick of games where the ENTIRE goodguy roster is human as if we're the only creature that can be good. It's one of the reasons I had no interest in games like Project X Zone.
I remember that attack from LofD. It looked like she was taking a dump.
I might still need a little help with this.
Quote from: KingMike on October 11, 2016, 10:45:26 AM
$ is just a notation that it's a hexadecimal value.

Hex editors list 16 (10 in hexadecimal) values on each line.
So if an address ends in C, like the first one, that means you need to go $30A70 and move right 12 (C) bytes.

Okay, I started fiddling around with the sound by attempting to copy Rock Man Exile's sound to a vanilla file, starting with Flash Man's theme (which was set to Quick Man's stage in Exile) but I realized two things.

1: The square 1 data seemed to use less bits than the one in the original game, as I reached an area with 00 ** ** 00 sooner in the Exile hex codes than in the original, and that seems to be the end of each sound section. Would that mean all the sounds will be in different locations in different hacks?
2, and more importantly: Rock Man Exile's OST's not very good. I might just skip that and Ultra and try No Constancy or DX or Exhaust.
Rockman Speed Bound's OST patches gave me the idea to try and rip my own OST patches for Megaman 2 games, like make OST patches for Rockman Exile, Ultra, Exhaust, No Constancy, Deus Ex Machina, Min, etc. However...

Pre-Intro = $30A7C - $30A7D = B4B1
Title Screen = $30A7A - $30A7B = F4AE
Bubbleman = $30A6E - $30A6F = 91A1
Heatman = $30A66 - $30A67 = 8794
Metalman = $30A6A - $30A6B = 429A

I have NO IDEA what Infidelity's sound document on the site is trying to tell me. The $ symbol appears NO WHERE in the hex files, and the hex catigories on the side ALWAYS end in 0. Never C, never 4, ALWAYS 0. So I spent about half an hour trying to figure this out and got just about nowhere. Any help would be appreciated.

October 11, 2016, 07:51:10 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

No one? NO ONE can help me, here?
I would just like to say that the Rockman Speed Bound hack comes with a Revenge of Gamma sound patch that pretty much makes this hack redundant:
ALRIGHT! Some new Megaman Hacks! Looking forward to trying out Zone of Eden, but Speed Bound might be cool too. Mega Lion II is mostly just an anthro sprite hack, but the sprites are of decent quality (Now if only someone would make an anthro Megaman X hack, then I'll be super happy. Even the last one looks cool.

Overall, happy camper here.
I missed the time when Paper Mario had helper characters like Koops and Goombella. Now it's just Mario and Luigi. Bo-ring!
I used to watch MXC all the time. ...I was... probably under the age I really should have been watching that show, though.
News Submissions / Re: ROM Hacks: Monster Tactics
July 03, 2016, 10:54:51 AM
Are monsters actually usable in this one? Just asking.
Quote from: treos on June 23, 2016, 08:56:15 PM
And it's not that they recycled music, it's the fact that that handheld apparently had inferior audio overall. some of the notes that get dragged out hit some pretty harsh tones which can be hard to listen to. which raises a good question actually. why would you choose to make a sequel to a game on a device with inferior hardware? i can see that with demakes of games (a fair number of which can actually turn out relatively decent) but this doesn't make much sense.

Actually, that is half-right. The Wonderswan was actually capable of stronger music than most consoles of the time, it just depended on the sound chip, and most games use a weak one. Compare Beat Mania WS to the gameboy color games, though. BMWS is an example of what the WS could potentially do.
Huh, I thought I was the only one.

I kind of have a soft spot for nature. I don't mind playing as humans, I'm just not a big fan of games that have a humans VS animals/nature theme. It's one of those things: even when the gameplay is good, the story makes it hard to have fun with it.