Quote from: Psyklax on October 18, 2017, 05:48:13 AM
If you know what you're doing, it's as easy as pie, though I've no idea what system or even what genre you're referring to. I presume it's RPGs? Gimme a specific game with a specific boss and I can show you how to do it.
Well, I guess for example I was playing Castle of Illusion yesterday and decided to play on hard mode. I noticed the first two bosses: The Trent and the Clown, had double the hit points in hard mode (Five in normal, ten in Hard) but the fish and dragon bosses had the same (The fish boss having five, the dragon having six). I feel like editting the Fish boss might be a bit harder, given that it's five small enemies that run into a five-block tower, and it'd be harder to edit in more fishmen and blocks (though it might be possible to make it so each fishman takes two hits as opposed to one) but it's the dragon I'm more interested in. The Normal version dragon was a pushover, using very primitive and predictable moves. It's hard mode version is less predictable and a bit harder, but it still takes the same amount of hits to beat. It also looks like a boss that SHOULD take more hits to beat than a small face or a clown, which kind of disappointed me.
I also happen to really like Very Gnawty from Donkey Kong Country for the SNES. I think the idea of a boss that uses incredibly predictable and primitive strategies to fight with, yet has the nerve to LAUGH every time he gets hit as if he either still thinks he's going to come out on top or is actually somehow enjoying it, has a lot of charm to it. ...Still, I think it'd be more fun if he took more than just five hits to beat.
I feel like these two bosses would be easy, but there are other bosses I can think of that might be harder.