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Messages - cccmar

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21
Gaming Discussion / Re: The hardest game you ever played.
« on: June 02, 2021, 06:13:54 am »
Pretty much any game that involves a lot of memorization and/or lots of luck - so, a good chunk of the 8-bit catalogue, especially NES games (is it just me, or are Master System games from that period generally easier? Well, My Hero wasn't.). Some examples from my POV (many of them were mentioned): Battletoads, The Immortal, Holy Diver, Amagon, Zelda II, The Simpsons games, Swamp Thing etc. On the other hand, I do not consider most JRPGs hard, because you can "usually" grind, unless the game limits that in some way - those are really tough, more often than not, and the balance is wacky (limited encounters/frequent instant death spells, for instance). There are exceptions though, like Phantasy Star 2; that game is tough no matter what.

22
Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: May 30, 2021, 10:57:50 am »
Lord Monarch (JP-only) - a real-time strategy game, probably the best version out of the bunch; adds a really fun campaign which is the highlight here, as the other versions don't have it. Very unique gameplay, too, since you don't control your units directly (except for the leader), just give general orders. Kinda similar to Dyna Brothers 1 and 2 (also JP-only) where you have to lead your units - dinosaurs - to aliens, and kill them to clear the map (or fulfill other requirements).

Star Cruiser (again, JP-only) - a blend of an FPS, adventure game and flight simulator, all in one package. It is sorta slow and clunky, but the fact that a polygon 3D game like that exists on the Genesis/is playable is nothing short of incredible. Amazing OST, too. This is a port of an earlier PC88 game; there are many changes, such as new characters, plot elements etc.

McDonald's Treasure Land Adventure (by Treasure) - fun little platformer, starring Ronald McDonald. Nice colours/playability, not sure whether this one's particularly well-known.

There are definitely way more than that, I might add some later. :)

23
I don't see any issue at all with having a Patreon while translating a game. He's just giving people the opportunity to support what he does. If he was charging money to download the translation, well then that would be a whole other situation.

It is a "very" grey area at best. I'd actually advocate for divorcing money from the process in all instances, just to be safe. Fan-translation community is mostly left alone by the devs/publishers because: a) it generates additional sales for the company/hype; b) usually games are old enough not to be sold commercially anymore, so the copyright holders don't care as much; c) there's no money involved. It happens rarely for the devs to take something down, but... it happened with Squaresoft (Final Fantasy Type-0; sure, it was new at the time, but still), so I'm a bit worried about Squaresoft in this case as well, but I hope I'm wrong, because it would really be cool to see this one translated.

24
You know, there never have been any attempts at dividing fan translations into American English and British English...

It's pretty much always American English, yeah. Can't even think of any BrE translations off the top of my head, though there probably are a few. I think it's because: a) the most popular consoles in the UK (like, Master System, Mega Drive etc.) had way fewer JP exclusives than Nintendo's consoles, popular in the US. b) microcomputers were much more popular in the UK at the time, so consoles didn't have "quite" as much market, honestly. c) most popular genres that actually need translation (JRPGs for example) were often panned by the British press, compared to CRPGs or point and click adventure games. Europe got way fewer localizations than the US. For example, IIRC FF7 was the first officially released Final Fantasy game. In other words, BrE translations are generally not needed as much. Different gaming tastes and all that.

This distinction is also quite visible when it comes to Brazilian Portuguese. Probably 90-95% of all translations are based on that variety; I guess there's more of a distinction between European Spanish vs. Latin American Spanish.

As for the project - well done, can't wait to try it out over the weekend! Might provide some feedback when I finally get to it. :)

25
Looks like they just had a break, Tom's back at it on Twitter. I mean, it "is" springtime - people want a little bit of rest every now and then from the daily grind. ;)

26
Oh wow, this game is good. Hard as hell though, I'm liking the BGM too.

The music was composed by Manabu Saito, I believe he composed songs mainly for PC-98/X68000. He unfortunately died at 22, it was kidney failure if I'm not mistaken.

27
Well done! Would you consider adding other patches from MSX translations, like Yuurei-kun and so on? Might be good to have them here as well if possible, but I guess it is up to you as to whether you want that. Either way, seems like a good game/translation. :)

28
Gaming Discussion / Re: Which Sweet Home translation to play?
« on: March 28, 2021, 12:12:06 pm »
The newest one seemed to be somewhat better to me; they managed to put more text in, supposedly it's more accurate too, so it's likely the superior choice. Like Hemlock said, in most cases the newer translation is better, both in terms of accuracy and hacking.

29
You should check out SMS Power! forum. There are lots of people there who might help you. They are generally specialized in SMS and GG. You can ask Supper here, too, he hacked tons of GG games. Maybe he'd be willing to help out somewhat.

30
Gaming Discussion / Re: Cyber Shadow
« on: February 20, 2021, 04:01:20 am »
There's also a surprisingly decent Ninja Gaiden game for Sega Master System.

Forgot about this one, it's actually easier than the NES games and looks quite good. Speaking of SMS, maybe Alex Kidd in Shinobi World would be decent too. It was my favourite Alex Kidd game, personally. Also - the newest Shadow Warrior games, for FPS fans (I liked the first one more myself).

31
Gaming Discussion / Re: Cyber Shadow
« on: February 19, 2021, 04:30:30 am »
The Messenger plays better for sure. I'm not a fan of the kind of humour in that one personally, but I liked it more as a game. Same thing as with Borderlands for me, you play it for the loot, not the plot.
As for older games - you can try the Shinobi series if you haven't yet (Game Gear/Genesis) or Shadow of the Ninja (NES).

32
Programming / Re: [GB] Need help with debugger and ASM hacking
« on: February 08, 2021, 07:49:39 am »
Oh, I didn't know there was someone working on it already. By the way, I found some info that I need on your nes rom expansion document. Do you know where I can keep track of what people are translating?

There is sadly no way to know. Most translators don't really talk much about these, so you have to ask around. Depends on the system, too. Most interesting 8-bit/16-bit games are arguably done, but not that many for CD-based systems (longer games/scripts, tougher technical challenges etc.) On the other hand, newer systems like NDS/3DS/Wii are actually covered very well.

33
Script Help and Language Discussion / Re: Is Japanese hard to learn?
« on: February 04, 2021, 03:08:31 pm »
I'd argue one could easily learn two major European languages from one family (say, French/Spanish, Spanish/Portuguese and so on) in the same time it would take you just to learn Japanese, or maybe even faster due to proximity in terms of writing/vocabulary/tense usage, whereas with Japanese you're learning everything from scratch. However, you have some background in Chinese, so that might help you somewhat with regards to reading, and if that's all you care about, the process may end up being more pleasant (there are still plenty of differences). You can find a lot of useful stuff online, including tons of vocabulary lists, podcasts, channels, grammar books etc. - all for free. When it comes to top 10/top 20 world languages, you can easily find people to talk to/study materials without any effort, so it's mostly up to you whether you choose to give it a shot. I'd still say Japanese is likely in the top 5 of the hardest world languages to learn, but it's also really fascinating, so perhaps it will be right up your alley.

34
ROM Hacking Discussion / Re: Panasonic 3doplay 1.8.2 translate games
« on: February 01, 2021, 04:46:23 pm »
The problem with PCE-CD are the subtitles. Unlike pretty much anything else on the market at that point, the PCE had only one layer of background graphics, and sprites on top of that, so doing a bunch of sprites is pretty much the only option to sub these games (and likely while this was pretty much never done, in favour of VA). The rest is mostly a tedious timing exercise, made harder whenever the actual cutscene moves vertically or horizontally. I guess adding subs to PS1 games wouldn't be 'that' much easier, but I can only speculate there. The rest is generally an individual matter anyway.

As for 3D0 - I'm sure there will be more projects coming eventually, but even then I wonder how they'd be subbed for example, or whether VA would be preferred if applicable.

35
ROM Hacking Discussion / Re: Panasonic 3doplay 1.8.2 translate games
« on: February 01, 2021, 02:27:29 am »
It would seem that there's somewhat more interest in CD systems these days, because younger folks aren't as interested in pre-32-bit systems simply (heck, even PS2 era is ancient history to many, hahah). You can even find groups dedicated solely to handhelds like NDS/3DS. On the other hand, some architectures are much more difficult to work with (PCE-CD, Saturn, PS1/PS2...). That's another factor that needs considering, and why there aren't nearly as many Saturn translations as Mega Drive translations, for example, even though the former was the most popular Sega console in Japan.

With 3D0, it's also the fact that not too many people actually own/ed it. There are a few dozen JP exclusives, but I'm not sure how much interest there is in translating them. There are a few RPGs even, but I'm pretty sure they have ports on much more popular consoles, like PS1. It would still be cool to see some new 3DS translations at some point. :)

36
I'm giving it a spin now. It's unbalanced as heck, but I did get through the first part somehow (and I'll definitely beat it legit, now I'm determined). You really need to luck out with the battles at the beginning. You should probably prep some sorta additional rebalancing hack for the "hacking" section or something. This reminds me sorta of Eternal Legend for the Game Gear in a way, that one had really slow movement and tons of random battles (but they weren't this tough usually). Since MD has very few RPGs overall compared to SFC, this one stands out "a lot" in difficulty.

37
ROM Hacking Discussion / Re: Yearly Translation Patch Data Thread
« on: January 03, 2021, 09:44:15 am »
That's a good number, but I feel that the number is going to drop for some of the older (especially 8-bit) consoles soon, since there seem to be genres which are more interesting to Western players than others, and those are generally the ones which end up translated usually - there are fewer and fewer of them each year, and I predict that the rest will likely remain untouched mostly.

Also, there's some other stuff that's not on the site, like some new MSX patches and 3DS patches, and some other stuff here and there, including a couple PSP patches I guess. Newer consoles in general tend to have fewer unlocalized games (especially from the last decade or so).

38
Gaming Discussion / Re: Your 2020 in Gaming - Highs, Averages and Lows
« on: January 01, 2021, 03:53:05 pm »
System Shock 1 and 2 are sadly in more or less the same category as the original Deus Ex game for me - I respect them, but didn't enjoy playing them myself that much, even back in the 90s (tried to approach them a couple more times, but it never really panned out). I don't know, there's just something that I don't like about open-world first-person RPGs, or maybe it's just those series (I'll say more once I have played Cyberpunk).

I'm curious about Silver, what were your impressions about it? I missed out on that one completely back when it came out and now it's very easy to find it extremely cheap.

As for my games:

Highs:
Hollow Knight - 9 for me, a game exactly in the style I like (meaning, a Metroidvania with lots of stuff to find). I'm eagerly awaiting Silksong now that I've fully finished this one. Great music, visuals and everything else.
Disco Elysium - 9 for sure. One of the best RPGs ever, with "tons" of different outcomes and possibilities. I'd put it close to my favourites in the genre, Fallout and Planescape: Torment.
Pirates!Gold/Starflight/Shadowrun - all 9 for me - my top 3 RPGs for the Genesis, ones that I return to quite often, and this year I happened to replay all of them.
Dusk - 8; a pretty good retro-style FPS (they call them boomer shooters now, apparently, heh). I liked it a lot, though the 2nd chapter was the weakest IMO. Still one of the best representatives of the genre.
Alone in the Dark: The New Nightmare - around 8 too - played it through Carnby's scenario in the past, but only managed to beat both scenarios this year. I liked both stories and the atmosphere IMO is the best out of all the games of this type (pre-rendered graphics + fixed camera angles), the settings are great too for a horror game like that.
All Ganbare Goemon SNES games - around 8 as well, enjoyed how fun and quirky they were. Shame only 1 got localized.
Alien Isolation - 8; grabbed it on EGS for free this year (EGS is for me a place to grab free stuff I missed out on generally). Really enjoyed the atmosphere, and I'm not really a fan of stealth games at all (Assassin's Creed and most Metal Gear Solid games bore me to tears, sadly), but this one really clicked with me somehow.

Mids:
Blair Witch Project trilogy - most of them around 6-7, I liked the Rustin Parr one the most by far, so that one is probably around 7,5 overall. All of them are horror games with fixed camera angles/tank controls. I generally "hate" tank controls and consider them to be one of the worst design decisions ever, but they bothered me less here and in Alone in the Dark than in RE.
Karnov - 7 (play the fan-translated JP version, it has cutscenes)
Willow NES - 7. I liked it, but it's rather repetitive in parts, if not for that I'd give it 7,5 or maybe even 8.

I'll have to think about the lows (and some other less memorable titles), since I generally don't really play crappy games or ones that I don't enjoy for whatever reaon, don't want to waste time on that when I can avoid it, so generally "mids" are usually the lowest category for me.

39
Yeah, a subbed version would have to do for now until a dub version eventually comes out and I can hold out 'til then. That's why I'm also holding out on the Sailor Moon PC Engine game since I'm hoping a dub version will be made.
We definitely won't make a dub for the Sailor Moon game - there were no plans for it at all - so it would have to be some other group, but nobody approached Supper about it so far I believe, for the files or anything like that (not enough PCE hackers, I guess). I do seem to recall that with this Xanadu game, on the other hand, subbing cutscenes is pretty much impossible, since the background layers are a problem (and I don't think it's an Arcade Card game, which would make it somewhat easier), so dubbing is likely the only option they have.

40
In my opinion the best one we worked on so far was the Mega Drive version by far. It was the most polished and content-rich out of the bunch. I don't know about the PC/PC-98/MSX games, and supposedly the Saturn game is also quite good (it's the only party-based RPG, all the others are dungeon crawlers).

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