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Gaming Discussion / Re: Undertale
« on: October 21, 2015, 07:11:24 pm »
The game's writing is basically like Japan's visual novel genre where you're decisions affect the dialogue ever so slightly and effect which ending you get.
This is really selling the ramifications of your decisions short. The game's events and tone change radically depending on how you approach it, and not in a "okay, which of these 3 menu options do you pick at this arbitrary juncture" sort of way. It's incredibly perceptive and well thought-out, and I can't imagine the kind of time and planning that went into keeping all of the connections straight -- especially since this is effectively a one-person project.

I've also seen the "it's like Earthbound" line a lot, with the implication that Undertale is a pale imitation of another game series, but I can't stress enough how much it's really doing its own thing here.
If you hate a lot of story and play RPGs for their gameplay this game is not for you.
This is really interesting to me, since I thought Undertale had much better gameplay than any JRPG I've played... maybe ever? In terms of doing interesting things with its mechanics, subverting expectations, and keeping you constantly engaged, it's definitely up there with some of the best. If you consider "gameplay" to be number crunching subsystems, then you're going to be disappointed, but what's actually there is really, really strong.

Gaming Discussion / Re: Undertale
« on: October 21, 2015, 03:34:33 pm »
Oh. Yeah. The choice and consequences in this game Actually Matter in a way I don't think I've seen another game even try to attempt. That (along with the characters/music/pacing/writing/etc and the grandmaster level at which they are employed, plus how personal and sincere everything feels) is what folks are losing their minds over. YMMV etc.

Gaming Discussion / Re: Undertale
« on: October 21, 2015, 01:51:53 pm »
What's "C&C"?

The demo isn't entirely representative of the full thing (there are significantly more random encounters in the demo, for one) but if it doesn't engender any goodwill or strike you as even slightly charming then yeah, probably not the game for you.

Gaming Discussion / Re: Undertale
« on: October 17, 2015, 05:22:49 pm »
I just picked up Undertale and can say it's okay. I personally don't like the sense of humor in this game and the gameplay is innovative yet lacks depth. It doesn't help that you only play as one player. I'm not going to hate people for loving the game though as I can see why. It's clearly a game to play for it's story.
Curious to know how you feel about it when you're done.

If you're playing the game for debug/editing purposes, you might want to try hacking infinite money/stats in to streamline the process. Not sure if you're doing that already, it just sounds like you're trying to play the game normally, which... it's AP. Game's a pain in the ass.

This is looking great! Glad to hear you were able to push through some of the technical hurdles. Definitely looking forward to the final release~

Personal Projects / Re: G.O.D (SNES) as a project
« on: March 18, 2014, 04:32:47 pm »
i am in no way fluent in reading japanese, but i can take a look see if you can ever provide a complete dump.

i use this book...

and this site...

and this program...

hey... it works.

Gaming Discussion / Re: Game Center CX
« on: May 23, 2013, 03:21:14 pm »

You're welcome.
Oh my god this is the best, thanks!

Gaming Discussion / Re: Game Center CX
« on: May 22, 2013, 12:20:26 pm »
That's because those episodes were translated by TV Nihon, quite possibly the worst fansub group I've ever seen.
I'm just happy TVN's awfulness inspired so many folks to go out there and do it themselves. Warms my heart. Good up the good work, DS!

Westone! HOLY CRAP! :D
Right? I need to check this game out.

Newcomer's Board / Re: Rhythm Tengoku / Heaven GBA Translation
« on: August 03, 2012, 08:54:48 pm »
Which audio **needs** to be localized? All it is is pressing buttons after certain commands get issued. It's not a big deal, and localized audio was never a part of this project.
Defensive much?

Script Help and Language Discussion / Re: Random translation questions
« on: August 03, 2012, 10:43:22 am »
My dictionary says that too, but dictionaries aren't good at explaining grammar points.
It sounds like you might want to pick up a copy of this bad boy and its sequel

Newcomer's Board / Re: Rhythm Tengoku / Heaven GBA Translation
« on: August 03, 2012, 10:36:49 am »
Looking at the wiki page ( a lot of the literal translations have... problems of varying severity. One of them (スゴイッスー!, I believe is how it is in the script) is *completely wrong.* It's translated as "This is the last--! ", which would be correct if it were サイゴッス (Saigossu). スゴイ (Sugoi) is pretty well-known as "cool!", and "ッス" (ssu) is a colliquial sentence-ending particle, both are in katakana more than likely for emphasis. I'd probably render it as "AWESOME!".

The real barrier standing in the way of doing a translation of this game is localizing the game-relevant audio. Not easy to do for free.

This is one of my favorite games. Incredibly glad you got around to this one, gid!

News Submissions / Re: Translations: Ys Origin english Patch is out!!!
« on: September 28, 2011, 07:25:19 pm »

Personal Projects / Re: Contra Hard Corps (U) & Probotector (E)
« on: September 27, 2011, 03:29:21 am »
For years I had hoped someone would make a patch for the Western game to re-introduce the lifebar, and was very disappointed that when someone did create a hack for Hard Corps, it didn't address this issue at all and instead just did a bunch of superfluous and utterly useless stuff, like changing some text and other nonsense.
Sense of entitlement much? Pretty sure MIJET deserves better than this.

ROM Hacking Discussion / Re: Interviews (interest check)
« on: June 06, 2011, 10:36:03 pm »
Check your PMs

ROM Hacking Discussion / Re: Play Testers Wanted
« on: May 16, 2011, 03:39:02 am »
I think it's a bad idea to play video games on the computer with the keyboard in general.
I used to think this. Then I found out that Prometheus, the Western world record holder on Dodonpachi, used a keyboard.

Whatever works!

Adding the easy ring changes the game's originality a bit.
What does this even mean?

Script Help and Language Discussion / Re: Paris-Dakar Rally Special
« on: March 07, 2011, 11:09:57 pm »
Oh my god you are seriously doing this one, KingMike? Hell yes.

If you guys don't know, this is a pretty legendary famicom kusoge. It's utterly delightful.. I mean schizophrenic. Utterly schizophrenic.

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