I tried this out and I noticed that the manifest it makes names the ROM ff3 and I'm reluctant to change it. If I did would it matter? Also I noticed that the wind sound is missing from the intro. If I only wanted the spoken English version of the Opera and the rest of the soundtrack be the original, which one do I choose?
What emulator are you using? I'd recommend SNES9x v1.55, it doesn't require manifest files at all and is the most up-to-date as far as MSU-1 mods go.
Theoretically, you should be fine renaming the ROM, you just need to rename the rest of the files to match, and edit the manifest file with the new filenames.
For that music setup, you'd want to select custom for the music selection. It should default to have OST selected for everything, but if not click the OST radial (the official remaster of the SPC soundtrack, alternately you can manually select "SPC" for every track to not download a PCM, which will default it to the SPC audio) at the top, then click 'load'.
About 1/2 way down the list of tracks is "2-07/2-08/2-09 The Opera" Select "OTH" for this one.
A thing to note, the vocalized opera included in the mod atm is Game Music Concert 4's release, which is in Japanese (still AMAZING).
To my knowledge, there are 2 professionally done English versions of the Opera out there:
-The Distant World's cover, which I haven't gotten around to converting yet.
-The "More Friends" Album's cover.
I actually need to closely listen to these 2 versions to see if they're actually different versions, or the same.
I have converted the More Friends cover of the Opera. I'd be more than happy to give you a link to this one, but I need to check over it first to make sure the timing for everything still matches up, I converted it a while ago.
All of the Opera versions should make it into the installer eventually, though Insidious said it'd require coding a whole new page into the song selection, since he can't add multiple "OTH" columns, so they didn't make it into the current release. Hopefully in the next one.
Now scroll down to the bottom for "Sound Effects and Miscellany". This is the selection that includes the sound effects like the burning house's audio effects (quite proud of that one, took a lot of effort to get the sound just right, ended up combining several fire effects together to get the right balance of crackles and pops and such to really sound like you're walking through a burning building), as well as the ocean waves sound you get on the desolate isle at the start of WoR (another one I'm proud of, took some work to find a good track, with no animal sounds or other background noises at all, and even then it took some work before I got to the point I thought it really sold the feeling of hopeless desolation for that part of the game), and a few others. The only options are "OTH" and "SPC", and they're all grouped together, so select OTH to include those effects.
That last option actually doesn't include the wind sound from Narshe in it atm, but there's actually a reason for that. That wind effect is called at several points in the game, and one of those is the wind sound you hear in the Rich Man's House in Locke's Scenario to locate the hidden path. This particular instance relies very heavily on fading, gradually getting louder as you get closer to the bookcase, and has volume adjustments to the wind effect going all the way to when you enter/exit the first floor of the house from outside. Fading is the one big hurdle with this project Insidious hasn't managed to tackle yet.
We actually did spend some time trying to isolate the wind track called in the Rich Man's House, so that could remain SPC, while every other call of the track would get the PCM, but we couldn't manage it, so we had to pull that track. If you don't mind the wind track blaring full volume from the second you enter the Rich Man's House, until you enter the Corridor before Celes' cell during Locke's Scenario, then I can give you a link to the wind track so you can pop it in your game, it plays properly everywhere else it's called.
March 01, 2018, 08:14:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
FFVI Opera, More Friends album (English) MSU-1 tracks:
https://mega.nz/#!6MB0mTbA!351WXB6xDpbAwaC5E025-i3j9Mzur5UgCN4aaI8fwREhttps://mega.nz/#!nYREHQTL!FuvrBjtOhUOChpa8KeAonCukCRtYG9NZzNu0uDPBsIE*fixed up several of the tracks. The voiced sections were fine, but the non-voiced non-looped sections were a mess. Everything lines up now, and the 'actors' match up with the musical cues now.
FFVI Wind effect MSU-1 track:
https://mega.nz/#!eJhD2QLD!nvDkzPAXHXBk5orTa15APP9N6Wm3gHTBAPsRwBd3wWwSo here's the English version of the Opera I converted, along with Narshe's wind effect. The Opera seems to be a mix of the SNES and GBA (+TWUE) opera lyrics, unless I'm mistaken, the first Draco part is the SNES lyrics, the Aria is the GBA lyrics, and the second Draco part is a mixture of the two.
Just drop these files into the folder with the rest of the PCMs for the mod and you're good to go.