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Messages - edale

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Personal Projects / Re: Chrono trigger plus
« on: September 06, 2021, 08:58:53 pm »
Yea, Magus takes a big hit to his DEF if he's hit with the Masamune, so taking him out physically is actually one of the easier ways.

Personally, I like taking Frog and Marle for that fight. Because Magus will counter/weaken himself to the element that was last cast on him, this lets you have 2 characters spamming water element attacks along with the 3rd doing physical, letting every attack do full damage (assuming Frog throws in a physical attack every few turns to keep Magus's DEF down).

Personal Projects / Re: Chrono trigger plus
« on: September 03, 2021, 05:59:04 pm »
The mushroom goes to the snail stop in 1999.

I have have no clue what happened with the ending, that's some creepy pasta shit.

The frozen flame is simply a trigger item that makes everyone in the Zeal ending act the way they do.
Hands mushroom over.
Well... That was... Interesting... Lol.

Upon closer inspection, after selecting to end the game from the book in Chrono's hut (still, lol @ Alya), what I thought was a save dialog was in fact the title screen where it was asking to load a save, and the spot I was "saving" just happened to have a near-endgame save from my first playthrough, lol.

Maybe set it up so selecting to end the game from the book triggers one of the credit rolls from one of the other endings? Assuming you don't plan to add your own ending sequence eventually showing the temporal effects of saving Zeal (which would honestly be pretty damned cool), kinda like how everyone was a reptite in the dino ending, or Marle was descended from Frog in that other ending.

Personal Projects / Re: Chrono trigger plus
« on: September 03, 2021, 07:55:49 am »
Did you ever find that life sparkle? It's in lab 64 in 2300.
I didn't even know lab 64 was a thing until I read your post, lol. And that's after having walked all over the 'building' it's entrance was located at.

I found the life sparkle, and a bit with Robo commenting on a mushroom enemy being unknown, but not poisonous... and that's it. Does that mushroom thing actually serve a purpose? and was there anything else there I missed?

Did you see the bit I asked about the new ending from beating Lavos in the ocean palace? It was spoilered near the end of the post a few posts back... I have no idea if the ending is working as intended, or if it's severely broken.

Also, does the FroznFlame item from beating Lavos at the Ocean Palace do anything?

Personal Projects / Re: Chrono trigger plus
« on: September 02, 2021, 09:17:18 pm »

I Understand, thou wisheth Us to keep that shell here four centuries hence, correct?

The royal "Us"
wishest -> wisheth
1 century -> 4 centuries.

And for the next line:
"Please acquiesce their request." -> "Please acquiesce to their request."

*edit- Oh yea, NG+ 1999 AD Choras is BROKEN.

Personal Projects / Re: Chrono trigger plus
« on: August 31, 2021, 05:19:59 pm »
I don't really understand what you're saying in about the 1000ad/600ad gates.
I'm saying after the first visit to EoT, I went through the gate to 1000AD Medina, went through the magic cave to get back to the gate in the millenial fair to open the gate path in EoT there, and then went to the bucket instead of going to 600 AD once that path was open.

I'm actually strictly following the vanilla progression for this playthrough, so I can hit every single ending on one go.

*edit- If trying to enter the gate in the residence in Medina, I sometimes have to open the cupboard 3-4 times before the gate actually opens to transport me to the EoT.

minself -> mineself.

*edit2- BUG REPORT:
I don't think you'll have any problems spotting the issue.
this ending:
9 The Oath ("The Masamune!") [09]
    Beat Lavos after the Masamune is repaired and Frog joins you. You
    start out at Lucca's house, where she is fixing Robo. When she
    complains about Crono sleeping in the corner, Marle defends him.
    Frog goes to leave, and Marle complains she just made some tea. Frog
    says he has business to attend to. During the rest of the credits
    you see scenes of Frog. He defeats each of Magus' fiends, and then
    goes after Magus himself. After the battle with Magus, you see Frog
    standing on top of the statue above the gate to Magus' castle.

*edit3- one slight annoyance I've found in the Lavos fight, is that if the right bit is the only part of Lavos's final form left, any single target attack will default to your drone, rather than Lavos's last bit.

*edit4- BUG REPORT
This one happens if you return to the Sun Palace after you get the Sun Stone in NG+.
What I think is happening is:
Since the flag for the Sun Stone being fully charged, grabbing it starts the scene that gives you the Wonder Shot and Sunglasses (including transporting you to Lucca's house). Because this is happening in an unintended area, whatever flag sets the glowing and flashing lights effects from the Sun Stone never gets turned off. You'll notice the character glowing changed when coming from the top or the bottom, which sprite glows seems to be whichever loads first, so the bottom one when coming from the bottom, and the top one when coming from the top.
This effect persists if you leave and re-enter the Sun Palace.

I'll try and check if the effect persists in future timelines once I get the Epoch with wings... if I remember, lol.

*edit5- I think your new ending from beating Lavos in the Zeal Palace is broken. (spoilered, because I discuss the new ending in detail)
I beat Lavos's shell (btw, what's the FroznFlame for? Or is it just a random Chrono Cross reference?), and it jumps to your party in the Zeal Palace throne room. When you finish walking around listening to everyone thank you for saving Zeal, and try to leave, you're taken to Chrono's new "hut" (gotta love Ayla, lol).
Once you finish exploring Chrono's new palace, you examine the book, it asks if you'd like to end your adventure, you select yes then.... You're dropped in 1999 AD, all the areas are unlocked, you've recruited Magis (despite him fading to nothing when you beat Lavos, according to Janus), and all your equipment has changed.
Then, when you use the time gate in Gobb's house, it takes you back to the EoT, and you're back in the actual game, with the winged Epoch, and the Old Man telling you to go in the bucket to face Lavos, and 12,000 BC is in it's post-destroyed state...
Oh, and there's a guy in one of the 1999 AD areas asking for... I think it was a 'lifespark' which he says only grows in toxic swamps, but for the life of me, I can't figure out where I need to look, everywhere I can think of that might count doesn't seem to be it... Where do I have to look for that?

Personal Projects / Re: Chrono trigger plus
« on: August 31, 2021, 03:42:53 am »
Hmm, I can't seem to use the bucket in the end of time to access the Lavos fight on my first visit to the EoT in NG+. The game just doesn't seem to recognize the bucket as an interactive object. yes, (I already talked to the old man and spekkio)

This is when you have to fight Lavos to access the ending "Good Night" or "The End of Time" (depending on which version of the game your using the name from). This is the ending that's just the Nu and Ribbit running around the screen.

Was that ending removed to make room for the new Ocean Palace ending, or is this a legit bug?

*edit- from first visit to EoT, I went through 1000 AD to open the 1000 AD -> 600 AD portal before the second visit to 600 AD. instead of going to 600 AD, I went through the bucket.
I have no clue if this is a one-time thing, or if it's repeatable:

Oh, and beating Lavos that time got me the ending I couldn't get on the first visit to EoT.

Personal Projects / Re: Chrono trigger plus
« on: August 30, 2021, 08:29:52 am »
A suggestion to make TC's life easier: throw MSU out the window. The original OST is plenty enough.
Don't make me pull out the heresy memes.  :laugh:

Personal Projects / Re: Chrono trigger plus
« on: August 30, 2021, 02:58:36 am »
OK, I'm gonna run through NG+ now and blitz through all the endings.

Does Chrono Trigger Plus add any new endings? And is there any NG+ only content that was added (I think I saw something about Magus?)?

*edit- and a new scene like 3 minutes into the game, nice.

Speaking of, I did promise corrections on the ld english, lol.

"M'lady is it thee?" -> "M'lady, 'tis thee?"

And I kinda wanna change "with her" in the next line with "hine"... but if I go that old with the old English (9th century), no one will understand what's being said, lol. So I'm thinking more Shakespearean English.

Also... You didn't throw anything in the dev room?

*edit2- "But there art an odd air about him!"
OK, I physically winced when I read that line, lol.
"But 'tis an odd air about him!"

"Forgive me, my lady! Please enter, Sir!"
'Sir' -> 'Ser'
Sir was ONLY used for nobles and knights, while Ser was used when the proper form of address was unknown.

"So thou art the one who savethed the Queen."
"savethed" -> "saved" savith
savethed was never a word. the main difference back then was they'd pronounce it "save-ed"

I don't suppose you have a text document, spreadsheet, or something similar with all of the old-english text you used, would probably be simpler for me to go over the text that way.

*edit3- Yea. There's too much needing fixing here for it to be feasible to make and edit posts on here every time I find a mistake... I hope you have a spreadsheet I can work on...

Personal Projects / Re: Chrono trigger plus
« on: August 27, 2021, 08:49:18 pm »
I'd like to try option 3, it's used exclusively in the games opening so not much to worry about.
OK, you use the non-fmv version of quertymodo's MSU code, right? I'll see if I can get someone to whip up a copy of that with track 15 set to loop over on the zeldix forums. If the ASM is available it's literally just changing one digit from a 1 to a 3 (or a 3 to a 1, can't recall which) and recompiling it.

If you have a copy of the ASM for the MSU as part of your project files, we could just edit that directly instead (I know exactly the edit to make, I just need to see the loop table section of the ASM code).

Personal Projects / Re: Chrono trigger plus
« on: August 27, 2021, 07:13:46 pm »
Yup it stops alright. I do plan to do something about it for the 2.5 release, just not sure what yet.
Few options I can think up:

1: Set the music to an unused track ID, then have a properly looped PCM for that track number. This may cause issues with people playing with SPC rather than MSU.

2: Use a different pre-existing track for the 1999 overworld theme.

3: Set track 15 to loop, and do a shitton of testing to make sure that doesn't screw up with anything in other parts of the game where that track is located (I can create a looped version of track 15 quite easily, won't be a flawless loop, as in the music never ends, but a fairly natural sounding crossfade). If anyone knows every place that track is called, it would significantly cut down testing time (as you really only need one runthrough of each area the track is called). This is actually a fairly simple edit, as long as the MSU's ASM code is available.

Personal Projects / Re: Chrono trigger plus
« on: August 27, 2021, 04:15:23 pm »
I don't know the technicalities of it, but I've never had the music stop when using the msu tracks.
That vid was taken on the v2.5 ROM you sent me.
And just to be doubly sure, I grabbed the Blake Robinson symphonic PCM Set from over on Zeldix, and checked with that set's track 15, same problem.

Personal Projects / Re: Chrono trigger plus
« on: August 27, 2021, 02:27:08 pm »
The music in 1999 works wonderfully with the symphony music. without it, not so much.
Erm... track 15 is coded to not loop in the MSU code, it doesn't matter what version of the PCM you use; even if the PCM is looped, it'll still drop to silence the second it gets to the end of the PCM file, it won't actually loop.

The symphony track is probably just longer. Try sitting on the worldmap for several minutes so the track ends, and you'll see what I mean. Unless you changed the track used in 2.5, or set track 15 to loop in the MSU code (which hopefully wouldn't mess anything up other times that track's called; since there's no way to set a track to loop on one call, and not on another).

*edit- When you 'open' the box in Medina and get transported, if you exit the room you start in to the south, you'll end up on the worldmap with no way back into the building, it's a softlock.

*edit2- Does the Mastermune still get the +50% crit from the Hero Medal?

Personal Projects / Re: Chrono trigger plus
« on: August 26, 2021, 09:47:47 pm »
Portal at the end of the cult of lavos area, and the start of the 1999 area has the circles misaligned (there's a crescent moon of black, that doesn't have the portal effect).

No music on the worldmap of 1999.

*edit- Just watched the "movie." Good Job. I was laughing through a good chunk of that. "Frog: next time I pick the movie." lol.

*edit2- and now I AM getting music on the 1999 worldmap... weird.

*edit3- OK, so it's using track 15 for the worldmap in 1999, which is a non-looping track. So one the rather short song plays once, it's just silence afterwards until something causes the music to change or restart. Not sure how the SPC sounds, as I'm using MSU audio.
Nope, silence happens on SPC as well.

*edit4- question, is it possible to open the sealed chest in the residence right below the sewer access in 1999?
Also, In 1999 Proto Dome, there should be some extra text somewhere if Robo is in the party.

Personal Projects / Re: Chrono trigger plus
« on: August 26, 2021, 07:58:57 pm »
Any hints on where exactly the cult is, so I don't waste a lot of time searching?

So far, pretty much all the new content has been seamlessly integrated to the point that I would have thought it was in the original if I didn't know better.
Only bit that I thought could use touching up is the post-optional-prophet fight. That needs some sort of effect to signify him transporting away instead of him just vanishing over the course of 1 frame.

Only real bug I've found so far is a minor one. In the Earthbound One's Village, before the Mountain of Woe, when you enter one of the rooms, it immediately starts a text dialog as if you'd spoken to one of the people in the room.

I'll try the 2.5 patch on NG+. Expect corrections on that Shakespearean English, lol.

Personal Projects / Re: Chrono trigger plus
« on: August 26, 2021, 07:03:13 pm »
You have to go through the cult of lavos dungeon in 2300 ad to get there. I have a partially done 2.5 version thats worlds above the one here if you want.
Is the Cult of Lavos dungeon accessible before the Epoch gets its wings?

I'm already quite a ways into the game on the v2.4 patch, not sure about switching over to a different version mid-playthrough.

What's changed between versions? I can probably switch over before starting NG+.

Personal Projects / Re: Chrono trigger plus
« on: August 26, 2021, 02:35:09 am »
OK, so... 2ish years or so after discovering this and making the PCMs for the restored tracks, I'm finally actually playing it, lol.

Quick question though... At what point can you access the new 1999 content? I just got the Epoch, and taking it to 1999 just drops me at Lavos' emergence, as in the vanilla game.

Also, since I'm about to hit that point in the game... How do I trigger the optional fight vs the prophet?

Personal Projects / Re: Chrono trigger plus
« on: October 17, 2019, 04:33:05 am »
I think the biggest problem was when fixing one bug or making a change based on feedback resulted in potential new bugs.  I admit that one my second play through I took a far less aggressive approach to hunting down bugs, as I assumed "Hey, I've already tested that and it worked last release."  My apologies.

Personal Projects / Re: Chrono trigger plus
« on: September 24, 2019, 11:20:26 pm »
... i'd probably just keep it to games from the Chrono Trigger team. Radical Dreamers, Chrono Cross, I Am Setsuna, Lost Sphere and Another Eden: The Cat Beyond Time and Space.
Erm.... I Am Setsuna wasn't done by anyone from the Chrono Trigger team...

Although it was an attempt to make a game with modern mechanics and the same feel as Chrono Trigger.

As I recall, Square made a subsidiary company, put out a job ad for game developers wanting to build games with the same feel as the classics like Chrono Trigger. They did not mention that Square was involved in any way, everyone thought they were applying to some new no-name game developer (they were trying to get people who wanted to develop games for the love of games, not for a paycheck); they didn't find out they were actually working for Square and had a HUGE budget (compared to what they were expecting to work with) until after they were hired.

Chrono Trigger was mentioned in those job ads, but no one from the Chrono Trigger team itself was involved.

Personal Projects / Re: Chrono trigger plus
« on: September 23, 2019, 02:25:22 pm »
Wow you're right, how the hell did that happen? I double and triple checked it. :banghead:

Guess it's getting uploaded again, thanks for the heads up. I only change the number when I add new features, I dont consider fixing bugs something that warrants a new version but I might be wrong.
Basic convention is "1.1.1" where:
1st number is for major overhauls or when a large number of minor additions build up.
2nd number is for minor additions.
3rd number is for hotfixes, such as bug patches.

Alternately "1.1a" where the letter at the end is used for hotfixes.

This doesn't just help end-users, it also helps developers to keep from getting mixed up on which file is for which revision.

Personal Projects / Re: Chrono trigger plus
« on: September 15, 2019, 01:57:46 am »
Wait, hold up! One can beat Lavos IN the Ocean Palace, IE before Chrone dies? Is this a thing? I've never even tried it before...
Yep, it's VERY hard to do in the first playthrough, as that fight is the hardest version of Lavos in the game, but it's quite doable on a New Game+, and gives you a new ending in this mod.

The other way to get the Dev Room is by entering the other teleporter at the start of the game in a New Game+, which puts you into a fight against Lavos with only Chrono to work with (this one usually needs you on your 2rd NG+ playthrough to manage a win).

All of the various endings in the game come from beating Lavos at different points in the plot. My favorite has to be the Dino ending, where you beat Lavos before settling things with the Dono's in 65 mil BC, and as a result, Chrono, the party, and EVERYONE are Dino people in the ending, lol.

Honestly, I'm curious how the ending triggers got affected by making the game non-linear in this mod, I could easily see some of the changes resulting in the wrong ending triggering depending on the order you did things...

September 15, 2019, 02:02:38 am - (Auto Merged - Double Posts are not allowed before 7 days.)
It turns out this was surprisingly easy.

After the Lavos Core is defeated, edit the events:
- Compare 307FFE with $E41B. If it is, skip the next two steps.
- Using assignment commands, store zeroes to 307FE3 through 307FEF. You can use two byte storage, but not MemCpy.
- Store $E41B to 307FFE.

From there you can update the endings to store flags for each one. The ending viewer should check 307FFE before any of the individual flags. If Lavos hasn't been defeated once, there will be garbage data in here.

You can use assignment commands normally to copy the 307Fxx data to 7F02xx when working with the flags.
So if I'm reading this right, once the viewer is released... Hex-editing the values in a save file at 307FE3 through 307FEF would let me unlock all the endings?

Completely hypothetical question, I assure you.

Whistles innocently

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