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Messages - Asaki

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61
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: November 03, 2017, 08:29:39 am »
Could you possibly release some documentation or a tutorial on your colorization process so that others could take a stab at some other games?

62
Hmm, try moving the files to the root of C: and see if that helps? Maybe there are folder permission issues, or maybe LIPS doesn't like long filenames/directories. If the ROM wasn't "clean", it would still patch; IPS doesn't care.

If that doesn't help, maybe also change the filename to something short with basic characters.

63
Sounds like the ROM file might be set to "read only" or something.

64
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: October 23, 2017, 06:17:14 pm »
You probably know this already, but there is a glitch on one tile, on one frame, when walking to the right. Looks like it only affects Super Mario? (Luigi/Fire/etc. all seem fine)



Tested in VBA and on an Everdrive GB.

65
Personal Projects / Re: Nintendo Vs - NES Hardware Hacks
« on: October 23, 2017, 06:12:59 pm »
Could you do the two Golf games next? There shouldn't be too many colors, and no one has done them yet.

BTW, you might need some help on the light gun games. The guy who did Duck Hunt said he had to hack a lot of stuff to get it to use the NES Zapper.

66
Personal Projects / Re: Nintendo Vs - NES Hardware Hacks
« on: October 22, 2017, 04:40:47 am »
Tested Dr. Mario, seems to be fine. Yes, free-play is enabled on a real NES, too.

It appears that the game has a routine that changes the background colour depending on the level you're on, separate from the palette blocks. When I corrected the rest of the palette, it looked identical to the original game, but if you play the unmodified Vs ROM in FCEUX, the background is grey.

I'm not super great at the game, so I only played it long enough to beat a stage or two, and the background didn't change color. I'm not exactly sure if that's what you meant or not.

67
Personal Projects / Re: Nintendo Vs - NES Hardware Hacks
« on: October 21, 2017, 06:58:41 pm »
(I think I assumed it was like the Play Choice 10 which was literally a box of NES cartridges).

Actually, some of those are modified, also. Off the top of my head, I know the PC10 version of Punch-Out!! will save your high scores.

I can check this out later tonight.

Would be nice to not have free-play enabled, if you can figure out what happened. Like you said, some of the games (like Golf) have a pretty nice title screen that gets skipped in free-play mode.

68
ROM Hacking Discussion / Re: Nintendo Vs - Game Genie Free Play Codes
« on: October 21, 2017, 06:50:44 pm »
A bad example of that would be Winter Games.

Ha ha, I didn't know that. I thought the game was just supposed to make no sense =) My friend has it, and sometimes we'll pop it in for a quick laugh.

69
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: October 21, 2017, 06:47:04 pm »
Awesome work, I'll have to throw this on my Everdrive tonight.

70
ROM Hacking Discussion / Re: Nintendo Vs - Game Genie Free Play Codes
« on: October 21, 2017, 04:53:39 am »
If you do go that route, some of the VS games have already been patched: http://krikzz.com/forum/index.php?topic=524.0
Maybe you could ask him how he tackled the palettes?

71
ROM Hacking Discussion / Re: Nintendo Vs - Game Genie Free Play Codes
« on: October 21, 2017, 04:00:07 am »
The emulators must be programmed to adjust the palettes based on the ROM's CRC. I used GGGuy to hard-patch the ROMs, and now Nestopia loads them all with garbled palettes, like on a real NES.

72
ROM Hacking Discussion / Re: Nintendo Vs - Game Genie Free Play Codes
« on: October 21, 2017, 02:46:58 am »
I can test them on real hardware, but I believe with VS games you have to hack the palettes as well.

73
The thinner GBA font is nice, but might be a little more difficult to read on a CRT television.

74
ROM Hacking Discussion / Re: Porting E.T. (Atari 2600) to the NES?
« on: October 08, 2017, 01:29:00 am »
I find atari ports to be novel and fun on the NES.  I already enjoy the Pitfall! homebrew and the dumped Atari Flashback games.

Those haven't ever been dumped though, have they?

75
Personal Projects / Re: Translating every Master System game
« on: August 20, 2017, 03:31:07 am »
The Japanese version of Enduro Racer has a lot more stuff in it, but I don't recall it having any Japanese language. Same with Captain Silver.

Hokoto no Ken would be cool. Pretty decent game...much better than the 16-bit sequel, anyway >_<

76
ROM Hacking Discussion / Re: North American SNES button color hacks?
« on: August 20, 2017, 03:15:17 am »
Just to clarify, I'm fully aware that this is a trivial concern. Obviously the controllers aren't seen often even in games where they do appear and it's clearly not a dealbreaker. I just think it's nice to see the Super Famicom/PAL SNES design restored where possible.

I think these are cool, I was thinking about doing some myself, but never got around to it.

I grew up with USA SNES, but I've always thought the purple scheme was kind of lame looking. I always use the InterAct Superpad, which is weird because I usually don't like third party controllers.

77
ROM Hacking Discussion / Re: Extracting GBA Famicom or NES games
« on: August 20, 2017, 03:09:35 am »
Is there some reason you want to do this? I never heard of any of the games having a fix all that worth mentioning...

Most of the games had flashes and flickering toned way down, which might be nice for people who do suffer from seizures, and Legend of Zelda had its text cleaned up. Some games had it added to actually say "PAUSE" when the game is paused.

But even if you could extract the ROMs from the NES/Famicom Classics line, most of them have redone graphics, and would look terrible on a real NES. Most of the games, you can get similar ROMs from Gamecube/VC, in the No-Intro sets, without the squished graphics.

78
Personal Projects / Re: Legend of Zelda - Blue-er Ring
« on: August 12, 2017, 08:29:32 am »
Thanks. I'll probably release it soon then, if I can find some time.

79
ROM Hacking Discussion / Re: Legal Question (New to Rom Hacking)
« on: August 12, 2017, 08:26:12 am »
It seemed to me like Nintendo's lawyers were under the impression that Prism was a PC game (like that Metroid 2 remake), and not a ROM patch.

Squaresoft got a bit trigger-happy over some Chrono Trigger hacks a while back, but otherwise things have been fairly "safe".

80
Personal Projects / Legend of Zelda - Blue-er Ring
« on: August 06, 2017, 02:53:22 am »
I hacked this up the other day, trying to see if I could find a nicer shade of blue for Link's Blue Ring garb (and NPCs, etc.) I've only tested it a little bit, in emu and on real hardware + CRT, it should look fine in all dungeons, right?

Screens:
Spoiler:



Patches for NES (NTSC and PAL) and the four different Famicom releases:
https://www.mediafire.com/file/76mt5rd9im80i00/zelda_blue-er_ring.zip

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