IIRC, the WS emulator there runs decently.
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After Rare reduced all sprites and tilesets, none of the palettes matched so I had to repalette it manually using Photoshop and a custom tool made exclusively for this.
I haven't played the GBC ports so I can't speak to those.I'm extremely biased, but I think Nob's translations are great. ¬_¬
Here is the revised version: Download
Actually, I think this hack does need some minor color changes added to it, because I discovered that three other enemies have different colors:
Mutant (Different Colored Uniform) Han Grosse (Greenish Hair) Trans Grosse (Different Colored Armored Suit) Ubermutant (Different Colored Uniform)
My guess is that they just didnt care if its mirrored or not.
The original SNES textures also in the beta roms are without symbols. There was no direction required anyway.
I don't think this is about memory or other shortages of the system.
My theory is to open the map and just switch or force the tile into the correct direction and make it permanent.
There are propably control bits available.
I made a special version of Visual SAK for you, with extra buttons so you can check all Sprites (around 170):
There is however one problem with the Wall Tiles I saw already.
In the snes game the wall sprites are often mirrored for some reasons I dont know.
One worry I have is that I do not know much regarding More Friends of Mineral Town, the updated version for female players. Maybe the translation was fixed in that version.
Would it be easier to port the rumble feature over to the USA/EUR versions?
I'll be doing the other FF SNES games before moving on (so FF5 and FF6, plus I suppose Final Fantasy Mystic Quest although I figure that's quite a different kind of game, and is supposed to be easier from what I've heard).Yeah, Mystic Quest doesn't really have grinding, since there are no random encounters. Most monsters will be standing in your way on the map, so you have to decide if you want to fight them or not (whether they're guarding a treasure, or blocking your path forward). So once you kill them all, that's it, they never respawn.
What I would suggest? Besides your idea of doubling EXP/Gold, I would add an option menu, or button combination, to enable/disable random encounters. That way, you decide when grinding is worth it, and you can explore the world much faster with less interrumptions.
An excessively expensive option would be to use an Everdrive N8 cartridge, but even they only support up to 512KB for PRG (since no NES games used more than 512KB), so it is unlikely this is possible (anyone please correct me if I’m wrong; i.e. they’ve loaded the ROM onto their Everdrive N8 and tested it)."Excessively expensive"? The EDN8 is actually one of the more affordable flash carts that Krikzz offers, especially when you consider the wealth of features it offers, and the huge library of titles. Compare that to what it would cost you to purchase some of those cartridges.