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Messages - Asaki

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21
Personal Projects / Re: BS Zelda - Link Restoration
« on: August 04, 2020, 03:55:20 am »
What is the source for this? Is it from one of the leaks?

Ehhhh, maybe??

Can I request that this be added to those 2 roms too?

I don't know if I can, there's a lot of custom graphics in here. 0x00040600 has some custom Link sprites (looks like he's punching in his sleep or something?) and I don't have anything to replace them with.
Actually, now that I think about it, those are probably the "Link being rescued by Zelda" sprites.

And they changed the Girl Mascot into Zelda. A lot of misc. graphics have been changed, like the Magic Book, the shields, the swords, the compass, the Triforce pieces...so do I revert those too? Or just the Link sprites? Or what?

I feel like it would be better to contact the author of those patches and ask. But if you just want something quick and simple right now, I can cook it up and send it to you in a PM.

22
ROM Hacking Discussion / Re: Zelda 1 NES best graphical update/hack?
« on: August 03, 2020, 08:34:11 pm »
Left = Original, Right = New

Right-handed Link!?!? BLASPHEMY!!

23
Personal Projects / Re: BS Zelda - Link Restoration
« on: August 01, 2020, 05:44:10 pm »
I'm using the pre-patched version of MottZilla 0.95 available at the main site, and the BPS gives me a checksum error.

That's weird, because that's the exact same ROM I'm using.

I've never made a BPS patch before though, so maybe it's my fault.

Then you can just link to the MottZilla patch in the description :)

I'm hesitant to do that because all kinds of ROMs are easily available at the same link, and I'm not sure that's allowed.

I guess maybe I could upload his patch to ROMHacking for him?? I really don't like to do that though, I assume he had a reason for not doing it himself.

Worst case scenario, I make patches for the original ROMs and hope all the other patches play nice (but I have a feeling that they won't). Or I do that, and add the MottZilla addendum patch as a bonus prize. That should work, I think.

August 02, 2020, 01:45:24 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well here's to worst-case scenarios, I figured I'd just do it up real quick, so here's v1.1: https://www.mediafire.com/file/fuk19q676wu561l/file

Two patches for clean ROMs (headered and unheadered), the MottZilla patch, and a patch that should work on Complete/Upgrade/Restoration.
I also changed Link's outline from dark grey to true black, because it seems like an oversight to me on Nintendo's part. The "leak" palettes all have dark grey, but in the "final" ROM, almost all of them were changed to black.

I don't think there's a way I can cancel my original submission, so I guess I'll just wait to see what happens.

24
Personal Projects / BS Zelda - Link Restoration
« on: August 01, 2020, 01:55:13 am »
Addendum patch for MottZilla's v0.95 patch.

  • Adds official Link sprites back into the ROM as the default character option.
  • Custom art cobbled together for Link's one-handed fanfare, stray pixels removed from Link's shield in one downward-facing frame.
  • Link's palettes changed back to their original colors.
  • Zelda's hair changed back to brown.
  • Shopkeeper sprite/palette returned to original.
  • Girl Mascot's hair changed to brown, and character select screen re-adjusted (both to account for palette change).
  • Link and Zelda added to intro sequence.



v1.0 https://www.mediafire.com/file/s0ftdqc4plf698q/file
v1.1 https://www.mediafire.com/file/fuk19q676wu561l/file

I just submitted it for approval, but it says that addendum patches have to link to the original patch, and the original patch has to be hosted at RomHacking, and it is not...so I'm not sure how I'm supposed to fix that? Do I just include the original patch in with mine??

25
How does it compare to no-intro? Any bad dumps to weed out?

There's a few revisions that never got released, including a final ROM for Hit the Ice (well actually that one was in an email).

I started going through a bunch of it, but I wanted to try and find other people who were working on it first, so we could collaborate.

No such luck.

26
ROM Hacking Discussion / Re: Gigaleak Discussion
« on: July 30, 2020, 04:46:17 am »


July 30, 2020, 06:17:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
What even happened with the previous big leaks?  It's getting hard to keep track of everything.  Was there ever a thorough dissection of the old Pokemon GS beta ROM, for instance?

I don't know much about anything, just seen a lot of activity on Twitter.
4chan had tons of posts, but it was mostly non-hackers asking for info.
I was in a Discord server briefly, but I think they kickbanned me.

27
ROM Hacking Discussion / Re: Exhaust Heat SNES Project
« on: July 29, 2020, 08:53:17 pm »
I use snes9x to emulate and WindHex to edit the game text. I use relative search ("ignore case + start search from beginning + use "*" for wildcards ticked" ✔) type in the wrong name of the engine and then alter to the correct name. The problem is that when I type ferari or homda WindHex gives me the dialog that the String wasn't found, like in the screenshot below. The previous engine names were corrected using this method but I can't seem to find a way to get to the remaining two strings.

They might be using some kind of trickery, have you tried finding them manually? There's a good chance the data is right nearby the data for other engine names.

Alright it goes on. Today I stumbled across something.. I want to change some background graphics on the game but the tiles appear different in no$sns and in YY-CHR.
They're probably compressed in the ROM, so that will be fun =)

28
ROM Hacking Discussion / Gigaleak Discussion
« on: July 29, 2020, 08:45:58 pm »
So I'm wondering what our stance is here on the current "Gigaleak"?

Obviously, sharing files is out of the question, but are we allowed to discuss discoveries? Are we allowed to use found assets to create and share new hacks with? etc. etc.?

I've been trying to find out which community is actually documenting this stuff, but I don't know where they're hiding. There's no point in trying to catalogue stuff myself if someone else has already done the hard work. I tried asking a few people on Twitter, but they wouldn't even give me the time of day.

July 29, 2020, 10:32:09 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
For example, these shots (from Nintendo Power Magazine) match the BS Zelda tiles in the leak, except it's the Boy Mascot instead of Link.



I'm playing around with putting them back into the ROM right now, but the palettes don't quite match up :) And the older(?) tiles have a few extra frames here and there that the "final" ROM is missing (including items like the Master Key which did't get used).

29
Yeah, the whites are a separate sprite. If you use NESticle, you can draw directly on the sprite sheets while the game is running, it's a lot easier to find what you're looking for that way. IIRC, you can even save the changes directly to the ROM, if you're happy with them.

30
Personal Projects / Re: Pac-Man NES color hack
« on: April 07, 2020, 01:33:49 pm »
Just wanted to point out that this is due to overscan. Specifically the "Danger Zone" (you can read more here).

I know all about overscan =) My TVs don't have enough overscan to hide it, though...it's a minor annoyance, but I know there must be a way to fix it, or at least to hide it like the PAL version does.

My only critique might be to redden/darken up the pink a bit.

I just took the colors from Ms. Pac-Man, they seem good enough to me. But the colors are going to vary depending on your TV, and even toaster NES vs. top-loader model 2 are slightly different, to my eyes.

Not to mention, it's going to vary wildly in emulators with different palettes. The "yellow" especially can look quite sickly.

I do want to go back in and change the color for the keys, though. Maybe I'll do that today and make an official release...I noticed that someone else just released a similar hack.

31
ROM Hacking Discussion / Re: Wolfenstein 3D SNES Source Code
« on: December 30, 2019, 08:37:55 am »
I have the source for the Mac and/or GS II ports, if that helps at all. I don't know if they're still out there, but they were pretty hard to dig up back when I found them.

32
ROM Hacking Discussion / Re: Activision Anthology (GBA) hacking
« on: September 26, 2019, 06:38:55 pm »
I tried replacing them a few months ago, but I couldn't figure out which type of compression they used on the ROM files.

33
Personal Projects / Re: Pac-Man NES color hack
« on: September 26, 2019, 06:35:49 pm »
Sorry, yeah, I saw it. I'm not sure exactly what changes you made.

I haven't been doing any ROM hacking lately, but I could try applying it to the game some time.

34
Personal Projects / Re: Pac-Man NES color hack
« on: April 20, 2019, 10:24:09 am »
Hey thanks guys =) Have been away from the site for a bit, and haven't really been hacking at all (just playing lots of Dragon Quest and D&D).

Nice work. This really deserves to be on this site as I'm sure many NES Pac-Man players would love this.

I noticed this hack is over a year old, so perhaps the bugs have been fixed. But if not I might take a look at it as I'm currently working on a little hack for this game.

Yeah, I kind of forgot about it. I just want to adjust the color I chose for the keys and then give it a proper upload.

Haven't touched it since, so if you think you can figure out how to fix the glitch, that would be awesome. I spent a few hours trying to track it down, and just kind of gave up.

Asaki, What Did You Use To Make This Romhack Happen?

Hmm, I thought I had written out a README file, but I guess if I did, I didn't include it.

I think I used FCEUX 2.2.3 for its debugger...I'll have to look up the rest later, I know I used a palette finding program, but I'm not sure which folder I have it in...

35
Gaming Discussion / Re: So I bought a Nintendo Wii U...
« on: September 28, 2018, 07:54:21 pm »
I don't think anyone had anything at all nice to say about Star Fox Zero.

I thought it was fine, once you get used to the controls. I've never really been a huge Star Fox fan, though.

I wasn't going to mention that because finding it cheap seems highly questionable.

It will take up a huge chunk of your internal storage, but it's only $20 on the WiiU eShop. That version of the game also supports using the gamepad (which I wish all Wii games did).

36
ROM Hacking Discussion / Re: Tool suggestions literature GBA pallete swap
« on: September 28, 2018, 07:51:05 pm »
Surprisingly, the ports for the DS use the same palettes, as far as I could tell.

If you're playing the game on an emulator, or a Game Boy Player, there are options to improve the colors for most games without having to hack them.

Or you could play it on a Game Boy Micro.

37
Script Help and Language Discussion / Re: Panorama Cotton - Silk String
« on: September 28, 2018, 07:45:18 pm »
I was just playing this game (for the first time) a couple months ago.

Quite intense.

38
Personal Projects / Re: Translating Saturn Grandia
« on: September 16, 2018, 03:51:19 pm »
This would be awesome, I've always wanted to try this game.

39
Personal Projects / Re: Might and Magic Restoration
« on: September 09, 2018, 04:35:54 pm »
I have a real soft spot for the original PC DOS version, but the NES port seems kind of nice.

How much did they change in it?

40
Newcomer's Board / Re: Dragon Quest XI (3DS) Translation Project
« on: September 03, 2018, 10:31:23 am »
I hope this works out, I just ordered a copy of the game 8)

Are there any completed 3DS game hacks out already?

We're not allowed to host them here at this site, but I know there are a few.

I know there's a patch to insert the Japanese orchestral music into the International releases of Dragon Quest VII (and VIII?).

I know a lot of other games have un-dub patches, and some have uncensored patches.

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