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Messages - Asaki

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Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 02, 2017, 11:37:05 pm »
...there's really no reason for that considering the Game Boy Color is much more powerful than the NES.

I'm sure there's a lot less to work with when you're converting a DMG game, as opposed to writing a GBC-exclusive game from scratch.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 02, 2017, 02:59:56 am »

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 01, 2017, 12:54:50 am »
Looking great. This is one game I've never really put much time into.

...but for some reason, I've beaten the crappy first game twice!

Honestly it shouldn't take me that long, since I still have all the notes I wrote down for things like menu box sizes and positions and such.

How much work is it to hack things like that?

I was always surprised that GBA friendly hacks of popular NES RPGs never got could just move the windows vertically a little, and get rid of double-spacing, and you could fit everything without having to scale or scroll the screen.

Obviously, the battle backgrounds would be sorely missed, but it's an idea.

Now that I think about it, a lot of games, like the Dragon Warriors, don't use a lot of double-spacing. Hmm...maybe that explains it.

I'm going to have to try those. I saw them before, but I just assumed they were the same as the AR codes.

It's controlled almost exclusively by the touch screen instead of the dpad.

That's a bummer =(

Could d-pad controls be hacked back in? I played Phantom Hourglass with an AR code that did it, but it really was very hacky. It just put the fairy at the very edge of the screen, so movement wasn't quite as precise as it could be.

Awesome to see this getting translated, though. I still need to beat the first game. Working through Spirit Tracks at the moment, CHOO CHOO.

And editing SMAS+SMW is more way difficult (and the main goal is to apply those SMA2 Luigi sprites into that version). I mean, Luigi is tall in 1-3 & LL, but not in SMW?

Ah, I see.

I don't know if this helps at all, but the "Super Mario All-Stars + Super Mario World" cartridge has similar Mario/Luigi sprites as the Advance game.

Man, this sounds like fun, but I doubt I have the time =(

After playing through the whole game two times I have found no errors, I made a few small changes to the font of (the Letter Y and the number 4).

As Spinner 8 subtly pointed out, "you're" is spelt wrong.

What's wrong with those two characters? They look fine to me, but an easy change to revert if one desires.

Sadly a 100% accurate translation is not possible, there just isn't enough space to work with so a lot of text had to be shortened...

Are you retranslating it, or using one of the two official English translations?

ROM Hacking Discussion / Re: Wall climb in ninja gaiden 1 (nes)
« on: February 16, 2017, 09:35:11 am »
The harder way would be to turn the entire game into a Ninja Gaiden 2/3 hack =)

I think the font looks fine. It's going to "smudge up" a bit on real hardware anyway.

I've seen this conversation go on for about 20 years and to date, I can think of only one time a rom hack was allegedly shut down by a Nintendo C&D, and that was for Pokemon Prism.  And in that case I'm not 100% convinced it was legit, as the rom hack was "leaked" anyways with no repercussions.

When I read the C&D letter, it sounded like they were under the impression that Prism was a game, and not a hack.

ROM Hacking Discussion / Re: Classic NES Series hacks
« on: February 12, 2017, 03:05:34 am »
A group of people however, managed to figure them out and crack them to make them work on flash carts and emulators and even reduce their size.  They made a document explaining this. I can't find it as all the links to it are dead.  :( Not sure if I can ask for that here.

I ripped some of the graphics out, and some of the fonts, for my own personal hacks, but didn't do much with them.

Would be handy to get those ROMs extracted, because I was trying to hack the Kid Icarus graphics into the USA ROM, but I would have to play through the entire game to rip all the sets...and I can't exactly just put a password into the FDS version =)

...I don't remember if I bothered to look for a level skip code, but I probably just lost interest in general.

ROM Hacking Discussion / Re: Patching Shantae to force GBA or GBC modes.
« on: February 08, 2017, 10:01:36 am »
Huh, interesting question. I'm not aware of any that do that, or even whether that's something the Game Boy Player is capable of. With the handful of Game Boy Player-enhanced games I mentioned above, the "enhancements" are really coming from the game itself, not the GBP.

Right, that's why I was wondering. GBC does it with quite a few games (I used to have all the palettes at the PocketHaven forums, but they might be lost now?), and the Super Game Boy does it too, so I wouldn't be surprised if GBP did something like that too.

I didn't play around with too many different games when I had a GBPlayer. I might have to pick up another one.

Has anyone dumped the GBP GBA BIOS to see if it's different (though changes could be part of the Startup Disc code, if that's what you meant by "BIOS"?)

I would assume it would be in the BIOS itself, but you never know.

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: February 08, 2017, 09:52:55 am »
I've asked a few people and they all think the same as you. It isn't very encouraging to be honest, and I also want to move on to other projects, so I'll ditch the VWF altogether.

I'm re-reading what I wrote, and it sounds a bit harsher than I meant it to. Sorry about that.

That being said, I'll probably have one final addition before focusing on finishing the hack, and that's to increase the number of characters for the player's name from 4 to at least 6, and also remove the spaces after his name.

So we don't have to name him "SABL" anymore??? =)

Could you add that feature to the straight translation patch too, or would that be too much work?

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: February 06, 2017, 08:37:46 am »
I don't really understand games that have VWF just for the sake of having it...making the text only take up half of the width of the screen doesn't really improve anything, it just makes more dead space. Even professional translations do this sometimes.

I could see if the game was being re-translated and needed the extra space, but from what I remember, it doesn't really need a new translation.

ROM Hacking Discussion / Re: Patching Shantae to force GBA or GBC modes.
« on: February 06, 2017, 08:17:45 am »
In fact, IIRC, some GBA games switch to a darker palette when running on the Game Boy Player...

So do you know if there are any older GBA games that do this?

Obviously it wouldn't work in an emulator, unless there's one that uses an actual GBP BIOS, since it would be using checksums, like how GBC adds color to certain older DMG games.

ROM Hacking Discussion / Re: Patching Shantae to force GBA or GBC modes.
« on: February 05, 2017, 12:06:03 am »
With apologies for the three-odd-year bump, I was just informed today that Super Mario Advance 4: Super Mario Bros. 3 does in fact adjust the palette without user intervention when it runs on the Game Boy Player.

Glad I never wasted my time trying to hack that one B) It's honestly not that bad in GBA mode, though.

One of these days I'll get around to finishing SMB2 >_<

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