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Messages - SC

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81
What do you mean by "real-time"?  Do you mean both players on the screen at once?
That's was I expected when first reading your post, so yes.

82
I read this:
• 2-Player Mode

For the first time, you will be able to play this game with 2 Players.  At the end of the game, when it shows how many times you used a character, if you are playing a 2 Player game, it will show how many times Player 2 used each character.
And I think: "Oh, yes! At least I'll be able to play this game at the same time with a comrade! So cool! My childhood dream becomes real at last!"

But then...
• And last but not least, 2 Player Mode will be fairier than in the other SMB games.  For instance, whoever wins a level, the next player gets a turn.  Same if player dies.  The next person gets to go.

"NoOOOOoooOOoo! It's the regular old fashioned 2-Player mode! Why...?!"

Anyway, it still seems like a nice hack including that extra world and all that. Can you show some screenshots or will it be a surprise?
Still haven't found a way to implement Mario Bros. as a patch? Is it definitely discarded?

How hard do you think it would be to implement a realtime 2-Player mode? Is it technically reasonable?

83
Probably not, the code in these games isn't exactly something you can transfer (it's been attempted, but rarely worked).  And even if so, I'm not a programmer, so it'd be up to my collaborators.

So, anyone out there know enough about SMW hacking that they want to help out?  We've got loads of beta testers, but pretty much barely anyone else...
Ah, yes. I should have guessed someone else attempted that before.
Well I am not a spriter, nor a SPC700 music programmer or Super Famicom ASM guru. I could help if it were a RISC MIPS R3000 like the PlayStation, but...
I guess my only way to support you here will be to judge your creative and design work on the hack until I try a demo.

You might want to create a topic in the Help Wanted Ads section, though.
You might have some luck if you ask for help there, or even other romhacking forums (specially SMWCentral).
Though you probably guessed that already.

84
I see...
I wonder if doing some research on the SMB2 remake (inside the All Stars package) would be a good starting point to getting that done later on SMW?

85
To be honest, it's likely it'll be in colour, since the rest of the game is and it'd look even more weird to have a monochrome level in a game with colourful, detailed graphics.  But maybe I'll have the green pea soup palette as a gimmick.  Like, the world changes when you hit a switch, and it also switches between colour and green monochrome graphics at the same time.
That's a great idea! You think it will be easy to implement?
Regarding sprites for the Zelda world: would it be reasonably technically possible to replace Mario with Link on that world, maybe even including some skill (though the latter would probably involve lots of ASM :-\)?
I'd like this hack to be as epic as possible! I hope I am not making you feel pressed, though. :P

86
Gaming Discussion / Re: help finding mugen game
« on: May 03, 2015, 06:17:36 pm »
no luck finding a direct download link. all require some kind of super browser???
Didn't you download it from the link I sent you through PM?
I recently erased it from my free MEGA account, but I can upload it again if you still have not downloaded it from there.
Just tell me so.

87
Gaming Discussion / Re: The Fall of Gaming, the Modern Crash
« on: May 03, 2015, 11:26:33 am »
It seems to me like many of the major studios of yore are either gone or in severe economic decline: Konami, Capcom, Namco, Hudson Soft, and so on.  Or maybe that's an illusion?  Either way, nothing seems particularly poised to take their place; everything seems much more fluid now, with studios constantly being closed down or shuffled around.
As far as I know Hudson Soft was bought by Konami some time ago.
Bandai Namco is healthy, but I guess that comes from the Bandai side of the company, so... who knows what might happen in the future.
At least the Namco side is probably gonna try and release games (Tales of, Tekken) on PC through the Steam platform. We'll see.
Capcom did, and they still have problems. In a recent meeting their proposed solution was using more microtransactions and DLCs so...

Anyway I think that Japanese game companies trend began many years ago, like the 2000s, either with merges, splits, and such.
There are some examples, though I feel rather lazy right now to list them and put them into categories. It might be good or bad, depending on the specific case.

I've not followed too much that trend on the western companies, though there's probably some examples there too.

88
Gaming Discussion / Re: Final Fantasy Logos in HD Vectors
« on: May 02, 2015, 03:40:05 pm »
Click on the image and read their description. The easiest way is to compare the images to cases, which I've been doing for the games I have out in the open (IV,V,VI,VII,VIII,IX,X,X-2,XII,XIII, XIII-2)

Some color discrepancies with X's logo on the bottom, but that could just be a color issue on my case(s), or with the whole thing in general.
You mean when he/she says "it isn't perfect", right? Well yes, I didn't really expect it to be PERFECT since it is not official but as long as it doesn't have some design issues it's OK.

Regarding colours, I am not too worried as long as I can correct it with Photoshop, but I can't see a problem right now.
Would be nice to have more opinions on that, though badly calibrated displays can give that impression when comparing it to game cases or official guides.
I could print some, though I am not planning for my project to be used as printed material.

89
Gaming Discussion / Re: Final Fantasy Logos in HD Vectors
« on: May 02, 2015, 03:12:33 pm »
According to the artist themselves, XIII's a little off.
Really? I don't see any glaring issue with it, nor did I found a message made by the author saying that. :-\
Though that would not matter since I am currently not interested on XIII's logo. Just I-X (1 to 10).

For originally Japanese games I like to visit the Japanese sites for them, we actually like might be the wrong word as they are usually flash monstrosities with some of the worst web design I have seen this site of the time social networks let people have access to raw HTML.

Alas my quick search in this instance only spat out http://www.finalfantasy.jp/discography/image/common/ph07.png
Yes that was my first bet too, but I could not find any useful resource. And those logos you found are not HD precisely.
I think I would have found them easily some years ago before Square Enix changed the FF sites for worse. :'(
Anyway I'll keep searching, just in case. I am still not sure if I should use the untitled (vector logos) or titled (original logos) ones. :-\

90
I prefer the new one, too. :thumbsup:

91
Genial  :beer:, ¡Es suficiente para mi con eso!
¿Sera capaz de reconocer extensiones erróneas?
 Me explico usualmente yo reemplazo las extensiones de mis roms comprimidos por una ficticia para poder tenerlo asociado con el emulador y poder ponerle un icono personlizado.
Proper Translation:
Great  :beer:, That's enough for me!
Will it be able to recognise erroneous file extensions?
I mean: I usually replace my compressed ROM file extensions by a fake one so to have it associated with an emulator and giving a custom icon to it.
sics, te sugiero que escribas en Inglés aquí, si fuese posible.
Si eres capaz de entender Inglés escrito, probablemente estés preparado para escribirlo tú mismo también.
Si alguna vez necesitas ayuda puedes decirmelo y si tengo tiempo trataré de ayudarte.
----
sics, I suggest you to write English here, if that's possible.
If you are capable to understand written English, you'll probably be ready to write it too.
If you ever need help you can ask me and I'll try to give you assistance if I find the time.

 :police: ;)

92
Gaming Discussion / Re: The Fall of Gaming, the Modern Crash
« on: May 01, 2015, 01:30:51 pm »
It's only directly in the topic title...

inb4 word hair splitting how 'end' isn't the same word as 'fall'.
Obviously wrong. Sorry. You'd be a nice prophet.

End = End, no way to continue, "unless you are a producer and make a deal with the original author to milk it".
Fall = You can rise again somehow.

Unless you Fall in the End. Or you could Endlessly Fall, too.
:P

93
Gaming Discussion / Final Fantasy Logos in HD Vectors
« on: May 01, 2015, 01:19:05 pm »
Well, I am not sure if this is the correct place for posting this, but I just found this while searching hard for HD FF logos (for a project I have) and I found it really impressive!
These are the FF logos without the FINAL FANTASY® text on it.

http://eldi13.deviantart.com/gallery/

I cannot find a single mistake there. Can you? If there's any single mistake I won't use them on my project probably.
Is there any way to find official FF logos with good HD quality without having to go to Amano's office or the Square Enix headquarters in stealth mode?

94
Gaming Discussion / Re: The original NES Controller
« on: April 30, 2015, 04:50:22 pm »
I don't think that's going to work, Portal...this thing is brand new
Why not? I don't think your Famicom controller's gonna break. :huh:

You shall do what the Sun God's Portal commanded you, spoony bard, so to experience the magnificence of such Famicom controller...

... and enter the realm of Surya Mario Bros.!

Sorry, couldn't help it. :-[

95
Gaming Discussion / Re: The Fall of Gaming, the Modern Crash
« on: April 30, 2015, 04:21:51 pm »
Well, if the source is from Click-Bait Kotaku, then it's fair to assume nothing.
That was an example I got (on another topic) that reminded me of this matter of which I've been thinking about some time and thus I was "inspired" to open this topic.
It still should not be mixed up with the question and fact points I've presented afterwards.

Please don't assume anything before posting, or else you will be seen in this topic as someone who has not read what I wrote. :P
I'm eagerly waiting for an interesting answer from you on this topic, please. ::)

Thank you.

96
Gaming Discussion / Re: The Fall of Gaming, the Modern Crash
« on: April 30, 2015, 12:11:50 pm »
The video game market seems healthy to me.

I think it's more worth discussing the nasty corporate culture that pervades the video game business, but that's another thread innit?
You know, you seem one of the few who got the point of this topic right, somehow.
The market seemed pretty healthy just before the first crash, like now.
But... the nasty corporate culture that pervades the video game business ended up creating a vortex of mistrust.
Seems like no one saw it coming at that time, though. This I don't know.

Again, I hoped this topic would make people look at the question and points I made at my first post. I'll have to edit it with a larger font size, maybe.

Can this mix of ingredients destroy the trust and make a new bomb?
  • Rise of costs (talent, time, money).
  • Rise of price on each new generation of consoles.
  • Relaxation on the indie game barriers (specially through platforms like Steam and PSN).
  • Short yet expensive inflated price games.
  • Bugs everywhere. Everywhere.
  • Abusive DLCs, instead of reasonable expansions.
  • Smaller quantity and lower quality of games every new generation.
  • Mobile/Tablet/Smartphone games exploiting much of the above points and getting more focus from companies than dedicated gaming handhelds.
Spoiler:
At least Nintendo still avoids most of those points. They could end up being clever once again in the end.
What's more...
...Would it be bad or good, to have a new crash, in the long term?

Budgets and timelines are outpacing revenue. The current model, at the current rate of acceleration, is unsustainable. As it is in the AAA gaming world you have companies relying on "safe" sequels because it costs so damn much to make a thing and they need a guarantee that they'll recoup those costs, but people are only going to buy the same shit so many times before they've had enough. I'm honestly surprised that Call of Duty has lasted as long as it has.
Exactly.
It is most definitely possible that another crash happens. I have been arguing for at least 4 years that it is inevitable, but people shrugged me off because of the Wii's disruption and initial success. After this crash, there may be no recovery. It will largely depend on whatever developers remain putting in real effort for innovation and just not making shovelware.
Well, there is always a recovery after anything crashes, no matter if it's a small or big crash.

I never used the term End of Gaming either, people...

I am sorry, but I feel like everyone else somehow got things mixed up, but maybe it is my fault for not being too clear on my first post?

97
Gaming Discussion / Re: The original NES Controller
« on: April 30, 2015, 11:48:24 am »
I hate the NES controller. It's too small, and it was even when I was six years old. The square shape always sticks into my palms.

The dualshock controllers have always been my preference, along with the Dreamcast controllers. I can't play things like Devil May Cry without a PS2/3 controller. No matter how much time I spend with other stuff, it just never feels right.
Famicom:
First part of quote is exactly the same I feel about the Famicom controller.
PlayStation AnyNumber:
Second part of quote is exactly the opposite I feel about the PlayStation brand controllers.
I never liked the touch feeling of the 4 shape buttons. I cannot stand that clunky 4-button pseudo-D-pad, it's horrible horny shape (but still better than the N64 on that), and the thumbsticks position was always simply weird. It is too the only controller type that has given me problems with the wire in the controller side, always end up failing, somehow. Probably it is a design flaw to make people go and buy a new one over time. At least now that doesn't happen anymore, though the new ones have other problems with bad quality/faulty materials/battery and such.
N64:
Clunky, weird, what else. Needed at least three hands on some weird game I cannot remember now. I prefer needing only one or two, thanks.
At least it had the first nice thumbstick and vibration support, later copied by Sony for the PS controllers.
Megadrive & Super Famicom:
I used to really like the original Genesis controller, but obviously that wouldn't fly today with 3 buttons, and a start button. The 6-button version was awesome, but I have the same issue with it that I have with the SNES controller. It's too small for my hands to fit comfortably.
I used to think the SNES controller was perfect but these days, now that my joints are older I have the same problem with it as you. And just about any d-pad is rough on the joints in my thumb.
THIS! Yet the Super Famicom is still nice for playing emulated GBA or experiencing the nostalgic feel of the Super Famicom.
Xbox 360:
Probably the best controller I've ever used, except for that stupid non-D-pad. Still have to try the new Xbox One controller, though.
Wii:
Let's say it was kind of... special.
Spoiler:

But at least some games let you use this:

or this:
Wii U:
Another kind of special controller, not great, but not bad either. Probably smaller would be better:
Spoiler:

And you can use the Pro version too:

What's the opposite of "ergonomic?"
This:


Still, the only way to experience the ol' school nostalgic feel of ancient times is to play with such controllers, you know.

98
How does it work?
Do I have to do that manually pressing a key?
Or is it automatically detected when a new song is played and then dumps it from the beginning to some folder specified previously?
The former is nice, but the latter would be awesome.

Anyway, awesome project here. I might use it in the future. :thumbsup:
Ah, so it is like the ol' ZSNES dump spc command.
Well, nice, but I hoped for it to be implemented the other way I described. You think that would be too difficult? ::)
It could be great, as it would make it easier to make very accurate OSV rips, unless there's another easier way I have missed all these years. :huh:
Oh, Revenant, please could you answer my bolded underlined question there? Or anyone, if there's any other easy way to dump accurate SPCs from the exact beginning of playtime.
Feature requests are definitely welcome.
Thank you. :P
Sorry if it bothers you, I know it is an accessory part of your project, but...

Ah, at least I will be using it for pure romhacking/debugging. :crazy:


99
Gaming Discussion / The Fall of Gaming, the Modern Crash
« on: April 27, 2015, 08:49:31 pm »
While I was writing a post for this topic I thought it would be better to create this other topic so you guys can give your opinion on this specific matter.
Well, they might probably end giving up on the gaming industry and survive with anime, merchandising, casino games and such like Sega, and maybe some ridiculous and cheap to make but expensive to buy/"free"-play mobile games.

When did the "Videogaming Fall" begin for Konami? It seems the same it happened to other Japanese videogame companies.
They somehow needed to expand themselves on to other markets to survive the future (now) Japanese videogaming crisis.
Reminds me too of the arcade games crisis on Japan everywhere.

Japanese game companies (most except Nintendo and 1 or 2 more) have reduced so much the quantity and quality of the content they try to sell... :-\

The talent, time, and money costs needed to make games now is so extremely huge...
I never saw it coming at the time, so nowadays it makes me both sad & angry.
Not only that, but western companies are probably beginning to face it too, and surely will 5 years from now...

Did any of you see it coming 10/15 years ago?
Do any of you feel the same way about this?

What's more, do you think it is possible a new Videogame Crash happens?
http://tay.kotaku.com/are-we-on-the-cusp-of-another-video-game-industry-crash-1635286847
You think it is possible?
Can this mix of ingredients destroy the trust and make a new bomb?

  • Rise of costs (talent, time, money).
  • Rise of price on each new generation of consoles.
  • Relaxation on the indie game barriers (specially through platforms like Steam and PSN).
  • Short yet expensive inflated price games.
  • Bugs everywhere. Everywhere.
  • Abusive DLCs, instead of reasonable expansions.
  • Smaller quantity and lower quality of games every new generation.
  • Mobile/Tablet/Smartphone games exploiting much of the above points and getting more focus from companies than dedicated gaming handhelds.
Spoiler:
At least Nintendo still avoids most of those points. They could end up being clever once again in the end.
What's more...
...Would it be bad or good, to have a new crash, in the long term?

100
Well, they might probably end giving up on the gaming industry and survive with anime, merchandising, casino games and such like Sega, and maybe some ridiculous and cheap to make but expensive to buy/"free"-play mobile games.

When did the "Videogaming Fall" begin for Konami? It seems the same it happened to other Japanese videogame companies.
They somehow needed to expand themselves on to other markets to survive the future (now) Japanese videogaming crisis.
Reminds me too of the arcade games crisis on Japan everywhere.

Japanese game companies (most except Nintendo and 1 or 2 more) have reduced so much the quantity and quality of the content they try to sell... :-\

The talent, time, and money costs needed to make games now is so extremely huge...
I never saw it coming at the time, so nowadays it makes me both sad & angry.
Not only that, but western companies are probably beginning to face it too, and surely will 5 years from now...

Did any of you see it coming 10/15 years ago?
Do any of you feel the same way about this?

What's more, do you think it is possible a new Videogame Crash happens?
http://tay.kotaku.com/are-we-on-the-cusp-of-another-video-game-industry-crash-1635286847

Come here to discuss that topic.

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