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Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: July 13, 2016, 02:47:42 pm »
It felt so perfect... and balanced.
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cartridge region=NTSC
board type=1A3B revision=11,12,13
rom name=program.rom size=0x100000
ram name=program.sram size=0x2000
map id=rom address=00-1f,80-9f:8000-ffff mask=0x8000
map id=ram address=70-7d,f0-ff:0000-ffff
msu1
rom name=program.msu1 size=0x0000
map id=io address=00-3f,80-bf:2000-2007
track number=01 name=track-01.pcm // Title Screen Intro
// [ ! missing ! ]
// track number=15 name=track-15.pcm // Title Screen Intro (Short)
// [ ! missing ! ]
track number=06 name=track-06.pcm // Opening Scene
track number=11 name=track-11.pcm // File Select Screen
track number=03 name=track-03.pcm // Hyrule Under Storm
track number=16 name=track-16.pcm // Hyrule Castle
track number=25 name=track-25.pcm // Princess Zelda's Rescue
track number=20 name=track-20.pcm // Hyrule Sanctuary
track number=02 name=track-02.pcm // Hyrule Fields
track number=07 name=track-07.pcm // Kakariko Village
track number=12 name=track-12.pcm // Chase of the Hyrule Soldier
track number=14 name=track-14.pcm // Guessing-Game House
track number=23 name=track-23.pcm // The Fortune Teller
track number=18 name=track-18.pcm // Hidden Grotto #1
track number=24 name=track-24.pcm // Hidden Grotto #2
track number=27 name=track-27.pcm // The Great Fairy
track number=17 name=track-17.pcm // Hyrule Temple Dungeon
track number=21 name=track-21.pcm // Boss Battle
track number=19 name=track-19.pcm // Boss Battle Clear
track number=08 name=track-08.pcm // A Link Between Worlds
track number=04 name=track-04.pcm // Transformed Into a Rabbit
track number=05 name=track-05.pcm // The Misty Lost Woods
track number=10 name=track-10.pcm // Breaking the Master Sword's Seal
track number=09 name=track-09.pcm // The Dark World
track number=22 name=track-22.pcm // Dark World Dungeon
track number=26 name=track-26.pcm // The Sage's Message
track number=13 name=track-13.pcm // Dark Woods and Mountain
track number=29 name=track-29.pcm // Ganon Appears (Intro)
track number=28 name=track-28.pcm // Ganon Appears
track number=30 name=track-30.pcm // Ganon Appears (Full)
track number=31 name=track-31.pcm // The Final Battle
track number=32 name=track-32.pcm // The Triforce Chamber
track number=33 name=track-33.pcm // Ending Scene
track number=34 name=track-34.pcm // Staff Roll
information
title: The Legend of Zelda: A Link to the Past DX [MSU-1]
region: NTSC
revision: 1.2
board: SHVC-1A3B-12
serial: SNS-ZL-USA
configuration
rom name=program.rom size=0x100000
ram name=program.sram size=0x2000
I would like to see support for this for Wii/PS3/etc someday. I like the idea of using any remix track you want to play on a console.Those modern systems don't need this kind of thing, but just a mere audio file exchange within their file system.
There is, started out as plug'n'play and tons of features planned - turned out to have little compatibility, huge limitations, contains stolen code, and requires soldering to even boot.
tl;dr: pretend it doesn't exist.
Magic Knight is a bit of a weird case. In the original FFIII, they could use low level White Magic. In the remake, Square Enix turned them into full-on Dark Knights (like Cecil from FFIV) and even gave them the Souleater/Darkness ability that was original introduced in FFIV, and named them as such in the localization. However, the term they use for that class in the Japanese remake is the same as the original (まけんし) at least according to this page, while only the localization of the DS version calls them "Dark Knight"s. The Japanese term for the Dark Knight class used in FFIV is あんこくきし (literal: Darkness Knight), which is different from the term they use for the class in FFIII, まけんし (literal: Magic Swordsman).
Ultimately, I felt it would be misleading to call them Dark Knights in this translation because they lack the Souleater/Darkness ability and can use low-level White Magic, so I went with "Magic Knight".
Wat? You must be referring to one of the remakes -- Cid wasn't in FF1.
NINJA EDIT: Good morning, Crono!You made me believe SE made a Chrono Trigger announcement, dammit!
BTW i presume this will work on real hardware too, right?Unless he or she is doing some badly coded ASM changes to the game, it should.