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Messages - SC

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161
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 15, 2013, 01:45:03 pm »
Okay, I'll try that tonight then.

I was hoping for something similar to this on HeartGold (is there anything like that out there?).

Your new hack seems interesting, though. You could add something new/refreshing to the main regular "story" part also (first 8 gyms part),
since it can get boring to repeat it so many times (Red/Green/Blue/FireRed/LeafGreen/UltraViolet/???). It's just a suggestion.

162
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 15, 2013, 12:02:07 pm »
Just to be clear... I'll get the NationalDex after defeating the Elite Four in regular FireRed and v1.1?
If I do that won't there be something new I miss in between or something?

PS: What's your new project?

163
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 15, 2013, 11:38:32 am »
yeah thats the one I thought you were talking about... i have no idea why you cant resurrect it... it should work :(

is anyone else having this issue, or is anyone else NOT having this issue with 1.21

I don't. Last night I got Kabuto, Omanyte, and Aerodactyl.
But I still can't evolve Gloom with Sun Stone, nor Eeve with Sun/Moon Stone, it simply goes "Huh?".
I started the game with v1.10 and continued with next releases (you stated there were no
issues doing that before). Also, I think the game only gives you NationalDex if you catch the starter
in OAK's secret place. I chose Bulbasaur.

Is there any way to fix it without restarting...?

164
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 12, 2013, 03:06:34 pm »
Nope, it doesn't. Do I need NationalDex?

165
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 12, 2013, 10:40:58 am »
Gloom doesn't evolve with Sun Stone, it says "Huh?", and nothing happens (v1.21).

166
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: April 08, 2013, 01:53:29 pm »
Found a bug. If you get defeated by a trainer the screen fades to black and the game freezes.

Still remains in latest patch. Lost against Rayquaza. Also, why can't use bicycle in 4-Points Island?

167
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: March 14, 2013, 03:41:25 pm »
Ah, okay, I thought it was weird because it appeared once at the beginning of the game, in another game-save.

168
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: March 14, 2013, 12:23:34 pm »
Also, I noticed no mystical dog is present in location 1.
I chose Bulbasaur, so it should be Suicune. Weird.

169
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: March 13, 2013, 12:40:31 pm »
Found a bug. If you get defeated by a trainer the screen fades to black and the game freezes.

170
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: February 27, 2013, 01:21:11 pm »
It's not so complicated, for me it was simply a ROM checksum problem
I had to fix with gbata (GBA Tool Advance 0.7a by coolhj) so I could run it on real hardware.

171
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: February 26, 2013, 02:34:55 pm »
I have tried your hack and seems very well done.
However, some work must be done to polish it more:

- Change title screen PKMN scream to match MEW's.
- Fix dialogs in the secret OAK place. After some dialogs, other will pop-up but fade away.
- Fix MEW's secret location map, it is a bit... unpolished (like hill borders and the map weird blue surrounding tiles).
- Fix MEW still appearing after getting it?

And I had to fix the ROM header after patching it so it could work on real hardware.
I have not played much farther than 2nd badge, so I don't know what else could be fixed/polished.

Also, if you are not willing to make patches for other ROM regions/languages,
would you release the patch "source" (tools, known data addresses, data format,
etc. documentation) so others can port your work?

172
Personal Projects / Re: Pokemon - Ultra Violet Version
« on: February 14, 2013, 03:25:04 pm »
This seems like a good hack!!
It's been ages since I played the original Gen I & II and this has captured my interest.

Just one question: Is this only for the English version?

I'm sure people would appreciate other language patches (me, for example).

173
Personal Projects / Re: Opera of the Red Moon (my Castlevania game)
« on: October 01, 2009, 11:54:14 am »
I think this is the greatest project currently in the old PS scene.  :)

And if you still need a Spanish translator you can count on me.
Just give me the English text correctly dumped, and a few notes on
the storyboard/characters and I could have it done in a few days/hours.

174
Personal Projects / FFVI ADVANCE European Color Restoration Patch
« on: September 18, 2009, 11:01:44 am »
Sephiroth Crescent (SC) presents: FINAL FANTASY VI ADVANCE European Color Restoration Patch.

 As this game was ported to the GBA, there was a big color brightening and quality loss.
  This patch has been made to restore it to its original SNES color quality.

  My "theory" is that when SE was porting the game to the GBA they used a GBA SP to
  test their work, and they thought colors were too dark on that screen.
  However, if you play it on a GBA Micro or NDS/NDS Lite, you'll see how it really is.
  That or they were just lazy when converting graphics/colours (bad automation).

 Current features in this patch:

  ·Maps
  ·Battle backgrounds
  ·Town sprites

 Planned features:

  ·Monsters
  ·Miscellaneous stuff


Current version ( 0.8 ) preview image:

http://img195.imageshack.us/img195/9906/previewfq.png

Other planned patches for FFVI Advance:
  ·7 letter names
  ·Sound restoration/enhancement
  ·Bugfixing
  ·Spanish text fixing/re-translation

And the link for the patch:

http://www.filefront.com/14555517/ff6a_color_eur.zip

PS: Could someone submit it to RH?
I could not find the proper file hosting site... ¬¬U

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