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Messages - Zeemis

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ROM Hacking Discussion / FFIV Steam - AI Hacking
« on: May 19, 2017, 10:10:47 am »
Sup guys, haven't posted in awhile! So I've been doing research on hacking Final Fantasy IV on Steam and found out that a lot of it's data is based on the NDS rom. Are there any tools or editors for hacking monster AI out there or implementing our own 3d models?

May 20, 2017, 12:04:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

ROM Hacking Discussion / Re: FF5 Advanced Compressed Graphics Question
« on: December 08, 2016, 09:00:32 am »
I think you're right since the editor placed the sprite at the end of the rom, it may have not added those two bytes. I'll look into those bytes, they are most likely related to mold data since the editor doesn't go over molds (assume FF5 uses molds).

Alternatively, I could elect to instead replace the exsting sprite; however, if those two bytes do in fact have to do with mold data, then it wouldn't matter unless I'm replacing the exact size sprite with that of the same size.

Replacing the existing sprite didn't work; however, I did find this:

So if you look at the end example of that "Steel Bat", that shows exactly why my sprite is showing up partially. I believe it's using the existing "form" data. I really wish that editor would allow us to go a step further and choose the new sprite form data lol. That'd make me greedy though, so I'll keep at it.

ROM Hacking Discussion / FF5 Advanced Compressed Graphics Question
« on: December 07, 2016, 07:15:40 pm »

Its been a long time since I've hacked a Final Fantasy game; however, with the growing popularity of the Steam final fantasy ports, I thought I'd dabble again. Using the "FFV Editor" by Zanerous, I was able to sucessfully import my own creature sprite. He displays correctly in the editing program; however, displays all distorted in-game. Additionally, the "FFV Viewer" by Squall spits out an error stating "Not Valid LZSS" stream. I am aware that the monster sprites (at least I think) are compressed, so I went to check to see if they also showed up oddly via "NLZ-GBA Advanced", a LZSS GBA decompressor. It appeared fine, so I was thinking that FFV Viewer couldn't read the custom offset that the sprite/palette data was being saved, which the FFV Editor saved at the end of the rom (0071017C). Any idea why it's showing up distorted? FF6 uses "mold" data for enemy sprite detection, could it be that?

Personal Projects / Re: Zelda Minish Cap Level Editor
« on: April 12, 2016, 09:15:02 am »
Is there a working version of this editor either by Lin or someone else? It crashes on execution.

Personal Projects / Re: FF6: The Dimensional Gate
« on: January 05, 2013, 12:17:31 pm »
Far, far too much of a focus on vertical symmetry; it looks distinctly unnatural.

A few of us said that to him, but I don't think he will change that. I think he's going for that.

This will piss off some people in this forum  :angel:

Where are all those copyright protecting agencies (RIAA or what ever they are called) when you need them?

Anyway I don't believe he will do much of a business with those prices.

Get over yourself, this shits awesome. :)

ROM Hacking Discussion / Pokemon Gen 3 Question
« on: May 06, 2012, 02:09:52 pm »
I'm curious, does a patch exist that allows a player to trade between all the Generation 3 Pokemon games without having to meet the prerequisites for trading in "far away lands"?
More specifically, does a patch exist that can allow a player to trade between Pokemon Ruby, Sapphire, and Emerald to Fire Red and Leaf Green? As it currently stands, a player must do quite a bit of feats in order to trade a pokemon as simple as Ratatta.

ROM Hacking Discussion / Better than YY-CHR?
« on: April 09, 2012, 12:10:55 pm »
So I'm hacking a SNES game called "Treasures of the Rudras"; rather, I'm messing around to see what seems editable. I'm curious, are their any better editors than YY-CHR that might aid me in displaying the sprites better? Most of the patterns don't display them in a way that's easily editable, and I really don't want to make my own pattern.

001ee200 = Menu, etc buttons.
I modified the menu to more resemble FFIV.

ROM Hacking Discussion / Re: Blogs or sites tracking romhacks?
« on: April 08, 2012, 04:01:35 am »
I own a website called FF6 Hacking if that counts.

Not everyone speaks English, mike.

Personal Projects / Re: Final Fantasy IIIj Rebalanced
« on: March 30, 2012, 01:51:20 am »
Seems pretty interesting.
I'm interested to see where this goes, and to see if you add any graphical changes.  :beer:

Personal Projects / Re: Pokemon red VGC EX plus Alpha edition
« on: December 10, 2011, 10:15:15 pm »
So um ... what exactly is new in these screenshots lol.

Personal Projects / Re: Pokemon red VGC EX plus Alpha edition
« on: December 07, 2011, 09:15:00 pm »
screenshots or it didn't happen

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: November 28, 2011, 06:35:53 pm »
Deciding to remove this post, not worth the trouble that I'd receive.
Nope, JCE3000GT's just trolling.
In fact, all those EasyType hacks he submitted amount to GG/PAR codes hardcoded into the game. Isn't this against site policy?
Why are you being such a tool, bro. Seriously, there are people in this world that encompass billions of people whom would be interested in this.

ROM Hacking Discussion / Re: Screenshots
« on: November 26, 2011, 07:18:58 pm »
jpgs are fine if you're taking pictures of your family, but they're absolutly terrible for pictures using sprites and tiles. I have yet to ever see a jpg which preserved the pixel quality for something like this.

ROM Hacking Discussion / Re: Screenshots
« on: November 20, 2011, 11:52:50 am »
Can you not use jpg? lol

jpg = shit quality.

ROM Hacking Discussion / Re: Patch: FFIV Tileset -> FFVI
« on: November 05, 2011, 04:30:11 am »
That looks amazing!  Might I suggest using the FF4 underworld tileset as a starting point for handling the World of Ruin?  (You'd probably want to recolor some things from their FF4 appearance - maybe use overworld water but recolored purple alongside the underworld tiles or something?

I'll consider doing that. If someone were to make it so the Serpent Trench were similar to both the WoR and WoB where you can walk on it like normal, I would even go as far as to replace it with the moon tileset from FFIV TAY.
That would require quite a bit of assembly which I don't ever plan to actually do. If someone does it for me, I'll gladly hack in the graphics.
I should note that all overworld based tiles are compressed graphics.

ROM Hacking Discussion / Re: Patch: FFIV Tileset -> FFVI
« on: November 04, 2011, 11:32:11 am »
Thanks. :)
Here is the official submission:

ROM Hacking Discussion / Patch: FFIV Tileset -> FFVI
« on: November 03, 2011, 08:04:41 pm »

With months upon months of hacking, tweaking and even a small amount of spriting, Zeemis proudly presents the 'FFIV: The After Years' tileset for 'FFVI'. This tileset overwrites the existing tileset if you choose to apply the patch.
I used Yousei's SNESPal and YY-CHR to make this happen. I even used FF6LE to fix tile collisions and any form of a tile anomaly so that if you're not a hacker, you can still experience this patch by playing through a normal play through.
This is only for the World of Balance, it does not affect the World of Ruin at all.
This has been submitted to RomHacking.
This patch was originally developed for Final Fantasy III SNES 1.0, I'm unsure if it works with any other versions.

Two screenshots for comparing the old to the new, make sure you zoom after the image loads. They are both full blown world maps, so they're big images.
New Overworld Tileset.
Old Overworld Tileset.


Personal Projects / Re: Lazy Shell v3.5b - Super Mario RPG Editor
« on: July 06, 2011, 06:25:04 pm »
You considered what? Are you the other creator of Lazy Shell?

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