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Messages - Spinner 8

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21
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 01, 2017, 03:17:42 pm »
You might already know this but Byuu stopped supporting XML for memory mapping sometime after BSNES v94. The latest Higan uses his own custom format, .bml (claims it to be better/lighter).

classic byuu :)

22
Newcomer's Board / Re: S.M.B. Remodeler Translation Help.
« on: May 01, 2017, 12:02:25 pm »
What exact help do I need, and what has been done:
I need help translating every single thing in the tool, other than the 9th button and the toolbars (Not including the figurations) which I translated with little Japanese knowledge, and Google Translate (Don't use this.) smbr.hlp is also optional to be translated.

Once the translations and everything are written down in a text document, I need programmers to set the translation into the tool itself. A guy named Hikkomori says he would manage it, but unfortunately, he doesn't have much free time to do it. Therefore I need some other programmers who have the time, and to change the file in Unicode. I also need them to alter this, to add in who translated and programmed the tool, and to write English or something like that under the large text:

So, you need a translator, and a programmer?

23
give me this

24
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: April 24, 2017, 05:01:40 pm »
How the hell is "Dr.Dadio" considered an improvement hack? All it does: turns Dr.Mario into giant blue mouse with less detail, and changes the background palette to a calming, Eyes-Bleeding Blue along with a white playing field.

Yeah. Perhaps it could be changed from "Improvement" to "Complete", but that would just raise more questions tbqh.

25


This... won't be in the submitted patch, will it

26
Personal Projects / Re: Chibi Maruko-chan Uki Uki Shopping
« on: April 14, 2017, 01:31:47 pm »
Looking at it again... I guess they didn't have enough room for a full hiragana/katakana font. Like, they started off with a full hiragana font, but took out a bunch of characters and replaced them with random katakana. It's extremely weird.

That's one advantage of an English-language translation, though. Plenty of room for upper- and lower-case, plus all that space left over for squishy text. :)

27
Personal Projects / Re: Chibi Maruko-chan Uki Uki Shopping
« on: April 13, 2017, 02:12:16 pm »
Here's the font from the game. The encoding is in order as it appears so perhaps it's not that strange. This is my first time seeing a font that doesn't follow the a-ka-sa-ta-na order.



what the hell is this

28
Personal Projects / Re: Chibi Maruko-chan Uki Uki Shopping
« on: April 13, 2017, 12:16:10 pm »
Could it be one of those cases where characters are numbered "in order of appearance"?

That's what I was thinking. Is the font in that same order in VRAM?

If not, then.... that is weird.

29
Personal Projects / Re: Chibi Maruko-chan Uki Uki Shopping
« on: April 11, 2017, 04:13:28 pm »


I can't believe you put sex in a video game localization. Very disrespectful to the source material

30
So ... the more places that the casting-call gets posted, the better.

Well you made it to Kotaku:
http://kotaku.com/1794124718

31
Wherever that hash came from, two other hacks on the site use it:

http://www.romhacking.net/hacks/2361/
http://www.romhacking.net/hacks/2414/

My guess is somebody got it wrong (maybe from getting the hash from the patched ROM?), and the others just copied the same info during submission. Speaking from experience, if you get your submission denied by something (seemingly) frivolous, you'll either give up, or you'll put the least amount of effort into fixing it. :)

32
Hello and congrats!!

One thing, it looks like the zip file is corrupt. Is any one else having any success?

Good catch, askjdfhlkjhfvlvbuiyh

It looks like the download is actually an HTML redirect to the actual file. You can change the filename to .html, double-click it, and download it that way. :D

EDIT: I just submitted a fix, once it's approved you can get it normally.

33
I do have the .z64  format ROM as required by the patch readme notes and it successfully patches with xdelta, but it keeps crashing on all emulators because the MD5 don't match with the expected ROM file. I will now give your solution a try, thanks. :thumbsup:

Update: Still no good, I converted a few .n64 to .z64, the patch applies but Mupen64 just crashes right back to Windows, Project 64 gives out "Fatal Error" and 1964 just hangs. Very odd. :banghead:

Yeah, looks like this is yet another example of N64 emulation still being terrible in 2017. So here's what I had to do.

Retroarch is my go-to, but I gave up on it since it's always such a horrific pain to configure for N64 (or if stuff isn't working right in general).

Download Project64 and use the Glide64 graphics plugin. Load the ROM, but it'll probably crash again. HOWEVER now you can go back in and see the game-specific settings. Change the CPU core style from Recompiler to Interpreter and try again. It works fine for me now.

Your Mileage May Vary, etc.

EDIT: The patched ROM I'm using has a CRC of D6A107DD, if that helps.

34
Anyone else having trouble using xdelta on "Densha de Go! 64"?
I am unable to find a ROM dump with the correct MD5. :banghead:

You probably have the right ROM, but in the wrong format. Get Tool64 and convert the ROM to Big Endian (z64) and it should patch OK.

It's a problem with N64 ROMs, especially since No-Intro required that the ROMs be byteswapped for some odd reason (they've recently reversed that, fortunately).

35
Please don't use the Pokemon font.

I also vote for 2, then 4.

36
ROM Hacking Discussion / Re: Sega CD Utilities?
« on: February 03, 2017, 05:49:16 pm »
I personally would love to see a good debugger, though. I've found a few Genesis/MD emulators with really good debuggers, but, none of them have CD support. I'd love to not have to use Gens KMod anymore. :)

37
I didn't write them down, but off the top of my head I remember one in FEDA early on where you get into a village and a NPC says it is neutral in the ongoing war. One of your character goes into this long, grandiloquent rant about how "neutrality is cowardice" and bla bla bla which is out of character and, of course, wasn't in the original game or earlier versions of the patch, and makes no sense at all considering at this point you're on the run from your own army after getting framed, so you're not exactly taking sides any more. This was WildBill, still mad at France for not joining up the Iraq War (remember Freedom Fries, etc.)

I only briefly played the Snes Record of Lodoss War because I hated the gameplay but the treasure hunters you encounter early on are framed as "looters" and your character scolds a child for living in that immoral way, etc. etc. Didn't care too much about that one because the game wasn't much good.

In Shell Monsters Story... man, too many to narrow it down. There's stuff about Obamacare, about "useful idiots" at the ACLU, a weird tangent about primitive alien civilizations that can only destroy that sounds as if it's alluding to Islam in general (I don't recall the wording but it's very, very similar to the language used in anti-Muslim rants and doesn't really fit in the game at that point since you know very little about the enemy), and random stuff about liberals. I'm pretty sure there's at least 7-8 outright speeches or allusions in that game alone, which is beating a dead horse if I've ever seen it.

And that's just stuff I've seen or remember years later. There's plenty releases of theirs I didn't play, and I chose AGTP's Mystic Ark for obvious reasons.

Ohhhhhh my god I had no idea about any of this! I knew about the plot change to Phantasy Star Gaiden of course, but... Obamacare?!

Is it bad that this just makes me want to play them more? (And maybe rehack them?) :)

38
Dang, I was at least hoping for Heracles giving me a thumbs up or something. Guess I might do 'em all anyway.

Hell yeah! Somebody post this to the "Hack Ideas" thread

39
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 06, 2017, 03:40:21 pm »
I wish I could post more useless, sarcastic comments without trying to help at all

I don't know, you seem to be doing fine so far

40
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 06, 2017, 03:02:39 pm »
I couldn't care any less about how that hack works, I said that a new version of the emulator had nothing to do with the link I had posted. (Because you had replied "you could have just said maybe your SNESX9 isn't up to date", as if my link was about that...)

Anyway... I'm glad you decided to read the hack's readme file and figured out what your problem was.

IT'S THE NICEST, MOST HELPFUL COMMUNITY IN TOWN

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