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Messages - Spinner 8

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Programming / Why would you do this? (SCD 68k)
« on: March 05, 2012, 11:38:21 am »
So I'm trying to figure out the graphics compression for a Sega CD game. It seems like pretty basic stuff, only a handful of lines, but I'm kind of stumped as to a certain bit in there. It seems to consist of a lot of strings of values, preceded by a four-byte control code.

Code: [Select]
FF:55FC  1E 18  MOVE.b  (A0)+,D7
FF:55FE  E1 8F  LSL.L   #0,D7
FF:5600  1E 18  MOVE.b  (A0)+,D7
FF:5602  E1 8F  LSL.L   #0,D7
FF:5604  1E 18  MOVE.b  (A0)+,D7
FF:5606  E1 8F  LSL.L   #0,D7
FF:5608  1E 18  MOVE.b  (A0)+,D7

Is this right, that D7 is being shifted zero bits to the left? What could be the possible benefit of that? And then immediately overwriting it with a new byte? Is "#0" just some kind of weird secret debugger code for "eight"? :)

Also is there some kind of ridiculously verbose mode for Gens Tracer? I'm quite the beginner when it comes to assembly, and it would be nice to see this code being processed over and over again to see what it does with different values. The only trace that Gens Tracer shows for me is for the initial control code of 00000000, which isn't helpful. :)

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: December 17, 2011, 06:41:40 pm »
Whoa, man, sorry for being out of the loop! Sure, some of his hacks add and change things, but this hack does not! In fact, none of the three of his listed in this news post do!

Anyways, I apologize, and I'll make more of an effort to read entire subforums before I make comments in the future.

ROM Hacking Discussion / Re: Blast from the past, Trans-Flux
« on: December 17, 2011, 06:37:25 pm »
So, were you looking for some of those patches?  Because I still have all of them.  Although I'd be surprised if the Whirlpool archive wouldn't have had them... unless any of it was lost.

Well, what I'm looking for are "outdated" patches that have been replaced by newer versions. Like, the Destiny of an Emperor II patch you have may be the 1.0 patch or 1.1 patch that I'm missing. No one really cares about them, so trying to track them all down is pretty difficult. :) I'd appreciate if you could upload what you have somewhere.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: December 17, 2011, 01:30:28 pm »
Whoa, I missed this post. Somebody besides me has played Arcana?! That was my first RPG :o

Well, now you can play it all over again with a few embedded Game Genie codes!

...err, I mean, with JCE3000GT's new EasyType hack!

ROM Hacking Discussion / Re: Blast from the past, Trans-Flux
« on: December 16, 2011, 06:35:36 pm »
It didn't make a big impression because it lasted like four months. :)

But, it was a great site, completely comprehensive for its time (if only had more of the patches backed up), and you went on to do a lot of great work on donut, so it's cool.

Down on yourself, as ever. :)

News Submissions / Re: ROM Hacks: Looking for a holiday hack?
« on: December 09, 2011, 07:34:33 pm »
okay, but what's it called

holy cow

Gaming Discussion / Re: Comparing game localizations
« on: September 27, 2011, 11:59:19 pm »
Anyway, since I'm a crazy guy I immediately started wanting to do the same with other games, so I just went through the original Super Mario Bros. in the same way and posted it here:

I kind of forgot to say anything when you first put this out, but I read through it all and I love it. Going into it I didn't think there would be much to it, but it's so great that you went into comparing the manuals and the Disk System version and even that awesome Tennis trick.  I hope you do many many more articles, and please continue to write a bunch of title tags. :)

Personal Projects / Re: Akira (NES)
« on: September 09, 2011, 10:02:28 am »
Not sure. Only tested it in FCEU. It uses a more obscure mapper, so some emulators might have issues with it.

In particular, I've noticed that Nestopia has an awesome bug with this game where, no matter what you choose in your very first decision, you end up being sent to jail forever. It's pretty funny. :)

Personal Projects / Re: My NES Translation Projects
« on: September 09, 2011, 10:00:27 am »
It doesn't need to be retranslated at all, but since hacking it took very little time and was quite easy, I just couldn't pass up hacking it on my own.

What?! Good God, is nothing at all sacred?

Oh man, I've got the big red message WARNING, because this topic is old but...

This is finished then? I seemed to have missed the news item on it, and also, why aren't people going crazy over it with news across the internet? The original Survival Kids was one of the best games on the GBC, it's fantastic news if the Japan only sequel is now playable.

There's a link to an older topic which seems to imply it's actually been abandoned? I am lost here...

Maybe you should play it before you get excited. Only a handful of sentences are actually translated in darkmew5/Chpexo's patch.

Personal Projects / Re: My NES Translation Projects
« on: September 08, 2011, 03:42:35 am »
Wait... why on earth does Chuuka Taisen need to be retranslated? Did ipkiss neglect to translate a word or two?

you had me at "Cadash"

Awww yeah here comes a sweet-ass necropost, bro

I got my GB USB Smart Card today and can confirm that this translation works on actual hardware. So hurray! :)

Script Help and Language Discussion / Re: Tetris Battle Gaiden
« on: August 19, 2011, 10:02:40 pm »
◔_◔ I know his place in the Rom Hacking Community, and I was trying to be a bit helpful...
Anyway, I'm sorry to say but I find his title screen hacks truly awful (graphical side). Sorry if this offends you KingMike.

man, out of nowhere

Personal Projects / Re: Gil-Galad's ROM Hacking Projects
« on: August 13, 2011, 01:09:53 pm »
Haha. I'm glad that you like it. Are you the one that created the font? If so, I can credit you for it.

Unless you don't like it?

Hahaha. No, that is a great font. I didn't make it, either, just trying to give you a compliment man. :)

Personal Projects / Re: Gil-Galad's ROM Hacking Projects
« on: August 12, 2011, 09:43:05 pm »

I like that font. That is a sweet font.

Why? WHY is this dub so amazing?


News Submissions / Re: Translations: Bloody Warriors Teaser
« on: June 22, 2011, 01:53:49 pm »
Just to point out, this is also a news post for a patch that is not listed in the RHDN database. Or was that arbitrary rule recently lifted?

News Submissions / Re: Translations: TAO: The Way RPG
« on: April 10, 2011, 02:35:17 am »
I am going to insist that you don't use Semitalix, that is unless you want your translation to look like every single game that Kitsune Sniper has ever worked on

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