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Messages - Recca

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Personal Projects / Re: F-Zero Final v0.2 Coming Soon!
« on: September 12, 2018, 11:56:37 am »
Amazing work! Combining the original F-Zero with BS Grand Prix 2 into one game has been something I've wanted to see for a long time. I'm actually surprised that this wasn't done officially for the SNES back in the 90s. It seems evident that it would have been a good seller back then, but whatever. I guess it's their missed opportunity. Moving along, I really liked what I saw from that youtube video so far. Congratulations on the work that was done up to now. :thumbsup:

There's a few things that I'm curious about though:

1. How is the screen changed between the original cars and BS ones on the selection screen? Via L and R buttons or by simply pressing left or right?

2. If there's space available, could any more custom tracks be added or would that have to be made into a separate hack?

3. The multiplayer feature certainly sounds interesting. Would it also be possible to add a direct two player option using two controllers like in Top Gear with a split screen or would it be too hard to implement?

Great, thanks for the patch, Alcahest. Everything seems to work fine. Granted, I haven't gotten that far yet, but so far so good. The original patch seems to work fine too with the clean version of the rom, but to avoid any possible bugs, it's of course better to use the overdump version as it was stated here before.

And I wouldn't worry about the whole "legal" thing. At this point, it's more of a so called "moral" issue rather than a "legal" issue since games older than ten years which are off the market tend to fall into the category of abandonware. It's not like Banpresto or any other company is going to track down everyone and sue them for playing a game made in the 90s which was never even released officially in English. Otherwise, all those tons of easy to find rom sites wouldn't even exist anymore. At this point, it's more about digital preservation rather than piracy and companies know this. This is especially true for games now over twenty years old such as NES and SNES ones. People download movies and songs all the time off the internet without getting into trouble and that's a much hotter issue than roms. So as long as you don't go crazy overboard with newer releases, you should be fine. And I wouldn't consider playing a rom a legal nor moral crime like robbing a bank either...

Edit: I mean of course, not in any sort of legal trouble unless you try to sell patches or roms. Now, those types of people are the real pirates, not honest fans like us.

I've always found the original games on the SNES to be better than the GBA ports, and not just in terms of music. SNES games usually have better graphics, controls and sound than most GBA ports. Not to mention, a wider screen and no saving/loading times. The only advantage that the GBA ports might have is a little added bonus content in the games, but that's not enough to save them in my opinion. The best example of this is with Tales of Phantasia. The GBA version is absolutely horrible when compared to the SNES version or PS1. As for Final Fantasy III/VI, here's a gamefaqs link which lists the differences in both versions (just scroll down a bit to the fourth post):

1. Chrono Trigger
2. Fighter's History
3. Top Gear 2
4. SkyBlazer
5. Bust-a-Move (Puzzle Bobble)

I originally was going to add Super Street Fighter 2 and F-Zero, but they're already on the SNES Classic Mini collection when I checked. Bahamut Lagoon, Super Tetris 3 and Tetris Battle Gaiden would also have been great choices, but I don't know if Japan only releases would've counted. It's interesting how Super Tetris 3 is completely in English, yet it was never released overseas. It's quite a shame since this game is great.

I don't remember Nina transforming in BoF1 in battle, do you mean the bird transformation outside of battle?
Yes, that's what I meant. Nina loses the ability to transform into the great bird in the other games since everyone after the first game is no longer pure blooded. Although Ryu can still technically transform into a dragon in the other games, it's still not quite the same. In Breath of Fire 2, he uses up all his AP for one powerful attack. Whereas, in the first game, he can stay transformed into a dragon thoughout the entire battle, dealing tons of damage each turn (especially with Agni - 999 damage per turn). So in other words, the Breath of Fire 1 characters are better than the ones in the other games.

Ryu in the first game for example would easily beat the ones from the other games using his dragon transformations. He might even be a better swordsman than the other ones as well. Ox also seems stronger than Rand (being able to shake trees by punching them as well as the ability to move heavy objects thoughout the game). Nina is more useful as a healer/fighter than a mage and Karn is the only actual human you get to use in the whole Breath of Fire series as far as I remember. Not to mention the fact that his fusions are better than the shaman ones in the second game which defuse when a character is low on HP or during certain cutscenes.

Being able to swap out characters any time, even during battle was also an original and useful perk. I don't understand why Ryu can't transform into Agni when Karn and the others are fused, but whatever. Being able to run a store with Gobi was pretty original as well for an RPG during the time. I believe that's how you get Ox and Nina's best weapons. And last, but not least, saving at the Dragon Lord temples in the first game was quicker and more convenient than having to use the churches in the second game, since not every town has a dragon shrine. It's also pretty ironic since they're considered to be enemies that worship a false demon god.

I also agree that Breath of Fire 1 is overall better than the second one (in terms of characters, story line and of course music). Then again, the Breath of Fire series gradually spirals downwards in my opinion. Every sequel seems to be worse than the previous one. So, from best to worst, that would be the following: 1, 2, 3, 4 and 5. The first one is the best and the second one is pretty good too, but the other three don't quite appeal to me. Well, I suppose that the third one is alright, but that's about it. One other thing worth mentioning, is that everyone is pure blooded in the first game and each character has a unique ability. This was something that was lost in the other games, namely the ability to transform for Ryu and Nina.

As for the story line in the second game, I think that the so called "God" is actually a demon/devil that's tricking people by pretending it's holy to absorb their energy. I believe that it also teaches people not to blindly follow or obey any religion or priest. In other words, people need to find and realize the truth for themselves. Similar, but not quite the same to the evil trickster Goddess in the first and third game.

Gaming Discussion / Re: What are you playing?
« on: July 30, 2017, 11:32:34 am »
I'm playing the Fire Emblem: Requiem fan hack right now. It's a lot of fun, like The Last Promise was. Not quite as much custom editing regarding the music and graphics as that one, but at least it seems a bit easier. The last boss in The Last Promise was almost impossible to beat, so I at least hope that Requiem is better balanced in regards to whoever or whatever the last boss will be.

After that, I'm looking forward to playing the Shadowrun trilogy (Returns, Dragonfall and Hong Kong). I hope they're as good as the SNES and Genesis titles were. Interesting note, the person who made this trilogy actually got donated funds from fans on Kickstarter. Turns out he actually was a fan of the two original Shadowrun games during the 90s, so that should be a good thing.

On another note, has anyone ever played the Risen and Gothic/Arcania series? If you're into open world gaming with non-linear gameplay and tons of options for customization, exploring and even the story branching into different paths, then I would definitely recommend that you try it out. I've had a lot of fun with it.

How about a hack in which Billy and Jimmy from the Double Dragon series of games are replaced with Kunio and Riki? And maybe even with some funny dialogue about how they got where they are. Perhaps they can return back to their "world" after defeating the last boss in whichever Double Dragon game their in and entering through some kind of dimensional portal.

I don't think that this is at all true. Maybe some people have started losing interest in SNES translations, but the fan community is still fairly large. In matter in fact, Dynamic-Designs is focusing only on SNES translation projects now. AGTP is also focused mostly on SNES translations as well. There's also still quite a few great un-translated games left for the SNES that no one is currently working on such as Haou Taikei Ryuu Knight and Bounty Sword.

Or how about this: a prequel to Tales of Phantasia where you get to play as Cless' parents, Mint's mother and Tornix so you can see the story of how they met and eventually confronted Dhaos in an epic fight which led him to being sealed within the two pendants. In other words, the ending of this game would be like the beginning of Tales of Phantasia. Kind of like how it was done in Lufia and Lufia 2 (which was actually the prequel to the first game). Man, I would love to play such a game/hack! Alas, the chances of such a thing happening are pretty slim. Such a project would require a ton of time and dedicated work, especially in the romhacking department. If only the members of Dejap were still around, maybe then it could be done.

I only got one question for Nightcrawler :).

Will we see Dual Orb finally translated to complete the Dual Orb Series?

Also congrats on finishing the Heracles series.
I too would like to see Dual Orb translated one day as well. After having played Dual Orb 2, I wanted to see want the story line was like in the first one as well. Hopefully, a little more cheerful, I should hope. I don't know why so many people seem to dislike the first game so much. Maybe it's not quite as good as the second game, but I still think it looks interesting.

Just a couple of really quick ideas:

1. Replace the shop keeper Dowson from The Twisted Tales of Spike Mcfang with the original one from the Japanese version. In other words, change the monster back to the blonde girl.

2. A way to remove useless monster skills from Lufia: The Ruins of Lore. It gets annoying when it keeps asking if you want to replace a skill after every battle when you have too many. And how about not having to lose a captured monster whenever you want to teach another its skill?

3. I've mentioned this before in the past, but how about adding a 2 player CPU option for more classic beat em up games? Such as the ones seen in Final Fight 3 and Saturday Night Slam Masters? It was already done for Streets of Rage 2: Syndicate Wars which added an interesting twist to the whole gaming experience. Maybe even a "demo" mode where you can watch either one or two CPU players play the game from start to finish to see if they can make it or not. Adding an option for credit use and item pick up would also be nice. Final Fight 3 needed one... Also, the option of being able to turn off the "hit config" like in Final Fight 3 so two players can't hit each other by accident. If the enemies can't hit each other, than neither should the players.

4. Not really much of an idea, but it's always interesting to try and romhack a game like Chrono Trigger to see if an original game or side story can be made out of it. Kind of like Chrono Trigger: Prophet's Guile or Fire Emblem: The Last Promise. Now those were amazingly made!

Edit: Never mind about number 2. I just realized that you can have a monster forget skills in Lufia: The Ruins of Lore. My mistake for not looking through all the menus in the game first.

Don't get me started on this... I absolutely can't stand stupid censoring. I'm pretty sure that American companies only do this kind of crap to try and make Japanese things look bad. So many games and animes have had terrible English dubs, which is why I vastly prefer watching the original Japanese versions with English subtitles which are usually made by fans. Just look at how awful Dragon Ball Z and One Piece were dubbed by those 4Kids morons which ruined many series. Sure, a small questionable scene must be cut out, but it's okay for children to watch degenerate garbage such as Family Guy which is the most disgusting crap I've ever seen.

Even many games have terrible edits/changes for no good reason at all. For example, in The Twisted Tales of Spike McFang (SNES), the shop keeper Dowson was changed from a pretty blonde girl to some kind of ugly mummified creature. Sometimes, it's even quiet ironic when they make things much worse. Magical Hat for the Sega Genesis, was changed to the damned awful and highly disturbing Decap Attack. Something innocent was changed to something down right evil. And what's the point in changing pointless things like a character's name? I honestly get the feeling that they're just trying to look busy doing pointless things just to get paid...

In any case, I don't want this to end up as one of those topics that never ends and eventually becomes a flame war that gets the thread locked, so I'll stop here. Except for a few cases, censorship is just plain stupid. No matter where something was made, I believe that people should have the chance to experience said game/movie/anime/etc. in the original form.

Edit: Or another funny example I just remembered. Changing the rice balls in Pokémon to sandwiches. Seriously, what's up with that? Are rice balls somehow offensive to U.S viewers...?

Sounds great! I'm looking forward to being able to play this game soon. I've played using the old incomplete translation patch before and I have to say that the first Gokuden game is better than the second one. It's more interactive and not quiet as linear as the second Gokuden game.

Awesome stuff! I've been waiting to play this great title ever since I finished the third one. This one looks even better! Thank you very much for all your hard efforts for everyone involved! :thumbsup:

News Submissions / Re: Translations: Vixen 357 is out!
« on: October 05, 2016, 11:42:27 pm »
What an amazing game! I can't believe that I hadn't heard of it until now. Thank you very much for releasing this translation. I've only played until the second mission so far, but I'm greatly enjoying it. Having being made by the same company that also created the Langrisser series, it really does have that same strategic SRPG feel to it. Also a bit like Galaxy Robo for the SNES.

Though it would probably be very hard to pull off, I would really like to see Secret of Mana remade using Seiken Densetsu 3's game engine and graphics. What I mean is, hacking Seiken Densetsu 3 to recreate an enhanced version of Secret of Mana. Same characters and story line, but using the better graphics, sounds and game engine of Seiken Densetsu 3. I'm not sure about the music though. Maybe having a combination of both games' respective soundtracks might be a good idea. Then again, if this were so easy to do, there could be a lot of remakes and original games being created through romhacking already existing games. I suppose that this is probably one of those things that will never actually be attempted let alone finished due to both the amount of time it would take and from the shear effort involved in such an attempt.

A while back, I was actually thinking of what a true sequel to Seiken Densetsu 3 would be like 1000 years after the game's ending when the Mana Tree regrows and magic returns to the world. For the most part, the world and kingdoms would probably be the same, but it would still be interesting to play as the character's great grandchildren. Lets say, as Duran and Angela's great grandson who is not only a great swordsman like this father, but can also use all forms of light magic (combining Duran's Paladin class with Angela's Grand Divina class). Something like a paladin that can use Heal Light, Holy Ball, Saint Saber and Saint Beam or something like that.

Maybe Hawk and Lise's descendant could be able to equip both knives and spears. Kevin and Carlie's descendant might be similar to that paladin idea mentioned above. Some sort of monk class with strong attack power and some magic. I guess it might be a good idea to let the player choose which classes they want which would be a combination of the former heroes' stats and classes. Nevertheless, there's probably not much point to this since it's most likely never going to be made. Well, at least we can still dream about what such a game would be like.

Edit: I'm not sure about who the villain(s) might be. Perhaps also a decedent of a former enemy or maybe a new one which also seeks to conquer the world or become all powerful like a god.

Gaming Discussion / Re: Buu Yuu Retsuden.
« on: September 27, 2016, 02:40:15 am »
I've always liked Super Butoden 2 for the SNES the most out of all the DBZ fighting games. The music, graphics, controls and moves were all well thought out. It also had an interesting story mode that let the player make choices from time to time. The first game also had a good story mode, but not so good graphics. Whereas the third game was just plain bad in my opinion...

Buu Yuu Retsuden was my second favorite. As for Hyper Dimension, I liked it a bit, but I don't know why so many people seem to prefer it over the Super Butoden series. It's definitely more fast paced, but somehow doesn't seem to be in the style/spirit of DBZ. Especially in terms of being able to fly freely. It also lacked the classic energy beam battles like in Super Butoden.

Gaming Discussion / Re: Monsters carrying potions, etc. - Explanation?
« on: August 31, 2016, 01:20:52 am »
The only "logical" explanation that I can think of is that said beast which was slayed by the heroes might contain certain parts which can be made into medicine or healing potions by members of the party. For example, a horn or tusk that can be grinded and combined with a medicinal herb to form a paste or base for whatever type of fictional healing potion. It's also possible that many of these healing items could just be the meat which was cooked from them.

Same with money. Certain parts of beasts can be sold, such as their fur. This problem was fixed in the German series of games, Gothic/Arcania and Risen. Defeated monsters can be picked for items such as fur, teeth and horns which can be sold as hunting trophies (as long as you have the required gutting skill). This makes more sense than finding gold on a wolf or wild boar. I believe that this was the idea all along in games. Enemies such as wild beasts don't actually carry money nor gold, but rather things that can be picked and sold off of them as mentioned above. This might seem strange to most people, but keep in mind that such practices were very common in the Middle Ages. Trophy hunting still takes place a lot in modern times as well.

Edit: Rice balls in Shiren the Wanderer also spoil after walking around for a while. I suppose that this is one of those more realistic aspects that are in certain games, but it sure is annoying!

Gaming Discussion / Re: Games with save importing for sequels
« on: August 31, 2016, 01:02:58 am »
It's a nice idea, but not one that is very commonly used, unfortunately. It sure would be nice if more games allowed you to keep all of your equipment and stats into the next game instead of always starting with next to nothing at level 1 like in the Ys series. What happens to all of Adol's equipment anyways? Does he get drunk and lose them all the time, along with his stats?

Anyways, moving along. These are the only games with save importing for sequels that I know of (or at least the only ones that I can think of right now off the top of my head):

- Golden Sun -> Golden Sun 2 (The Lost Age).
- Legend of Zelda (Oracle of Seasons and Oracle of Ages have interchangeable saves).
- Arcania -> Arcania: The Fall of Setarrif.

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