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Messages - Recca

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41
Gaming Discussion / Re: What techs would a playable Schala have?
« on: March 19, 2019, 12:46:51 pm »
Or she could alternate her attacks between punches and kicks kind of like the "gargoyle" type enemies do in Chrono Trigger. Although, this would just make her a weaker version of Ayla attack wise unless there was some sort of weapon she could equip like kung fu shoes or something. Either way, it wouldn't really matter since magic would be her specialty anyways. Though, you all can't tell me that you wouldn't want to see Schala doing some high kicks? The only question would be if she is still wearing her robe then or something else. Maybe some sort of fighting/martial arts outfit/uniform or perhaps even some tight yoga pants and a tank top? ;)

Edit: I just realized that this might make her look a bit like Sarah from Shining Force 2 when promoted to the Master Monk Class (scroll down a bit to see her sprite):
https://sf2.shiningforcecentral.com/characters/shining-force-ii/sarah/

42
Personal Projects / Re: Chrono trigger plus
« on: March 19, 2019, 01:48:34 am »
I agree entirely, having characters from other Square titles appearing at the End of Time is fine, but having random characters from different series such as Dr. Who appearing is just too strange. However, if you really want to see Dr. Who in the Chrono Trigger series, just watch this:
https://www.youtube.com/watch?v=wZ9Ej_EwI2o

Though after seeing this, we should all be glad that he isn't in the Chrono Trigger series. :laugh:

43
Personal Projects / Re: Chrono trigger plus
« on: March 14, 2019, 03:00:05 pm »
Though I know that this would be quite hard to implement, it would be interesting if there was branching story line options such as having the chance to save/recruit Schala at the Ocean Palace (like in the Schala edition hack or even before that incident) or being able to play as human form Glenn by having his curse removed (either by defeating Magus or having him remove it after joining the party). Azala might also be an interesting character to save and possibly recruit by having either Crono, Ayla or some other party member convince her to come along with them. But I suppose that such a thing would be unlikely to happen, though it's still an interesting idea. Frog is already an amphibian, why not add a reptilian Reptite to the team as well? :laugh:

By the way, having a bar/lounge area at End of Time where you can talk to other accidental time travelers as well as your party members sounds like a great idea. Having new places like this in the game for players to explore adds a fresh experience to a timeless classic. :thumbsup:

44
Gaming Discussion / What techs would a playable Schala have?
« on: March 14, 2019, 02:30:57 pm »
The idea of Schala being a playable character in Chrono Trigger has always been an interesting topic of conversation among fans. Most agree that if this was possible, she would have probably joined either before or after the Ocean Palace disaster. But what techs would Schala actually have? Based on what we see in game, although she is a powerful spellcaster, she doesn't seem quite as good as Magus/Janus is. Especially when it comes to offensive techs (being a nice and non-aggressive person). I honestly think that her techs would probably be somewhat a combination of what Magus and Marle has (and possibly a bit of Frog's techs).

In my opinion, Schala's tech list as a playable character might look something like this:

Heal
Cure2
Barrier
Shield
Fire2
Ice2
Lightning2
Life2

Not necessarily in that order, but something like that. Perhaps it would be better to have her learn the three offensive spells first like Magus, but this makes more sense to me seeing as how in the game, she is an expert at support/barrier type of magic, along with possibly healing. This tech setup would therefore make Schala a great healer and support character, but a bit lousy at fighting which again, makes sense for her character type and personality. She might also make Marle look a bit useless by comparison. Which brings up another point, instead of trying to add an eighth character, couldn't a romhack just replace Marle with Schala? Now that would be an interesting thing to see. Especially story wise, since the replacement of these characters would change the story line drastically. But enough of that. Moving back to topic now, what techs do you all think that Schala would have and why (assuming she joined the party).

Note: I only added what single techs Schala might have, but you can add double and triple techs as well if you like. Making such lists just seemed as though it would have taken too much time for me. Another interesting point of conversation would be what weapon she would use if any. I'm guessing that it would either be a crossbow like Marle or a staff of some sort. Either way, she would not be a good attacking character (which is to be expected of spellcasters).

Edit: And as a separate thought, it would also be a great idea if shield/barrier/haste would be changed to target all characters instead of just one at a time.

45
Gaming Discussion / Re: Underrated Games
« on: February 20, 2019, 04:31:47 am »
Zoids Legacy for the GBA is another one of those rare gems that's not widely known. It features a story line that combines those of the different Zoids anime series into one. It has a lot of characters and Zoid machines to choose from which can also be customized and equipped with different weapons as well as other equipment. There's a lot of interesting tournament style battles some of which have different restrictions and requirements. It's a very fun game to play overall, with good music and graphics. The only downside unfortunately is that the actual translation itself is not best. It's still better than that of Breath of Fire II was on the SNES, but it could definitely use some script polishing.
https://en.wikipedia.org/wiki/Zoids_Saga

Shogo: Mobile Armor Division for the PC also deserves more credit than it's given. Up to this day, I still think that it's the best FPS out there and I don't even like these types of games. Shogo is the only one that I was ever able to get into as an RPG gamer. Featuring anime style graphics, great music and levels, along with two modes of play: on foot and in a giant mecha robot, what's not to love? It's way better than all the other FPS games out there. And yes, I've tried the so called "popular" ones and didn't like them in the least bit.
https://www.youtube.com/watch?v=cVPyJuK2daM
https://en.wikipedia.org/wiki/Shogo:_Mobile_Armor_Division

And last, but certainly not least, the Gothic and Risen series also for the PC (and a few consoles as well) is a wonderful, but horribly underrated and overlooked series. They're both amazing open world series of games that were made well before Skyrim (which took many elements from them) yet are not half as well known in the gaming world. There's also different factions, classes, equipment, spells, quests and options to choose from. It's honestly a shame how many great German and Japanese titles go unnoticed in the U.S.
https://en.wikipedia.org/wiki/Gothic_(series)
https://en.wikipedia.org/wiki/Risen_(series)

Edit: I might as well mention Robopon 2 and Medabots, both for the GBA:
https://en.wikipedia.org/wiki/Robopon_2_Ring_and_Cross_Versions
https://en.wikipedia.org/wiki/Medabots_(video_game)
Both games are great and often overlooked. They both feature interesting 3 on 3 turn based battles with lots of different customization options for the robots used by the player. And by the way, Robopon 2 is much better than the first one was. It kind of reminds me of Robotrek/Slapstick for the SNES mixed with a bit of Pokémon.

Ys V and Brain Lord for the SNES are also often overlooked. The worlds are nicely detailed and the fast paced hack and slash battle system is definitely a welcome addition in a time where most RPGs were turn based. Brain Lord also has a lot of puzzles which are well designed. Sadly, this game is often overshadowed by The Legend of Zelda - A link to the Past. Whereas, Ys V is great all across the board. It's a bit short compared to most RPGs (requiring about only eight hours to complete). Other than that though, everything else about it (the graphics, music and storyline) is perfect. The alchemy/magic combination system was also very unique.
https://en.wikipedia.org/wiki/Ys_V:_Lost_Kefin,_Kingdom_of_Sand
https://en.wikipedia.org/wiki/Brain_Lord

46
Personal Projects / Re: Chrono trigger plus
« on: January 29, 2019, 03:55:24 am »
Amazing work so far. I'm really looking forward to trying out version 2.0 when it's released. The map design for the new areas in 1999 appears very well done. The NPC follower idea for quests is also an interesting and welcome new addition. I just have two questions if no one minds:

1. Will using the bucket at the End of Time or the Epoch take the player to the Lavos battle as in the original game, or to some newly added place in 1999? Is it also possible for the player to access the Lavos battle while in 1999 or only by the use one of the three original methods (either through the Black Omen, the bucket at the End of Time or by using the Epoch)?

2. Can the player travel anywhere in the game while an NPC is currently following them or are they limited to travelling only to certain areas until they leave the party? Also, as a quick follow up question: Will these NPCs also help the player in combat or not? Hopefully, they're immortal or else it might be a bit tedious having to reload the game if they get defeated. And knowing how NPCs are like in most games, they usually tend to lose quite quickly when they have limited HP.

Edit: I have a great idea for a possible alternate version patch that could be included along with the main one. If this project could be combined with the Schala Edition project, it might be an awesome joint project that could let players experience a very fresh take on Chrono Trigger. So, what do you all think of this? If everyone involved in these two projects agree to this, it really might be worth considering.

By the way, about the Schala Edition... I noticed that on the Chrono Trigger Compendium site, the first post on the project page still lists it as version 1.1 when it is currently at version 1.2. I'm not a member there, so if anyone could let the project leader there know, that would be nice. Furthermore, I noticed that the Compendium site is now displaying an error "502 Bad Gateway" message when accessed. Does anyone know what's going on and when this will be fixed? I'm just wondering whether or not this is just an ordinary bug/glitch that sometimes occurs on message boards.

47
ROM Hacking Discussion / Re: Dragon Ball Z Super Butoden games
« on: January 29, 2019, 03:27:27 am »
Interesting patches, but I may have an easier alternative:

After inputting the cheat codes to unlock the hidden characters, make a save state at the title screen via emulator. This way, you can just load the game instead of having to enter these codes again each time. This is just a suggestion.

48
Gaming Discussion / Re: Underrated Games
« on: January 09, 2019, 02:05:06 am »
7th Saga (Elnard) for the SNES is a vastly underrated RPG in my honest opinion. Aside from the somewhat weak ending, everything else about it is fantastic. There's seven unique characters to choose from, alongside whichever partner (if any) the player can select, giving this game a lot of replay value. The gameplay, music and graphics are all great as well. As a matter of fact, the sharper graphics and clearer music in 7th Saga is arguably better than that of Mystic Ark. Another very interesting feature in this game is the crystal ball (radar system) which is used to see places, treasures and even enemies. This lets the player actively seek out or avoid enemies altogether if one so desires, meaning that random annoying encounters are not much of an issue in this game unlike many other similar RPGs such as in the Final Fantasy and Dragon Quest series.

Lufia: The Ruins of Lore (GBA) is another great and underrated game that is often seen as the least popular in the series because it's a side story (gaiden) that doesn't connect directly to the main plot. This is a rather foolish reason to not like a game in all honesty. As with the example above, the graphics, music and gameplay are all perfectly fine. Besides that, the story and characters are not at all bad either. Furthermore, the class system used in this game is great and fun to play around with, alongside the ability to befriend certain enemies and training them to fight alongside you using the "catch" system (along with an evolution system similar to that of Pokémon). Besides, how can anyone actually claim that the GBC Lufia is better than the GBA one...? Lufia: The Ruins of Lore is about as good as Lunar Legend is for the GBA.

And lastly, Secret of the Stars (Aqutallion) for the SNES isn't that bad of a game either, despite what many others might say. I've completed this game before and found it pretty fun. Changing between the main and side parties was an interesting feature. Besides that, it certainly is a million times better than EarthBound which flat out sucked for more reasons than I can remember (bad story and characters, annoyingly high random encounter rate and just over all bad gameplay to name a few reasons). Now, I better run and duck for cover before a bunch of angry EarthBound fans start throwing insults my way. :D

49
Another Streets of Rage 2 idea that might be worth adding to the list: A Star Wars hack which features Luke, Han Solo, Leia and Chewbacca (or Obi-Wan) as the four playable characters. Mr. X could be replaced with Emperor Palpatine and Shiva could be Darth Vader. The rest of the bosses could be replaced with other various antagonists. Ordinary enemies could then be replaced by stormtroopers and droids. It would be interesting to change the backgrounds and music as well to match the series tone, but that would probably be too much work. Either way, it would still be an interesting idea for a Star Wars romhack.

50
Personal Projects / Re: Chrono Trigger: Schala Edition
« on: December 27, 2018, 01:14:55 am »
For anyone interested in playing this hack now, please note that it has been updated to version 1.1. Just scroll down to the bottom of the comments found in the link above. Seems like a fair number of bugs were fixed.

And thanks to everyone involved for providing us with this fine hack. :thumbsup:

51
Nice! And just in time for Christmas too. Thanks for the release and all your hard work as always. Now the only SNES SRW game left to be translated is the fourth one. This is indeed an awesome series. :beer:

52
Personal Projects / Re: Chrono Trigger: Schala Edition
« on: December 23, 2018, 04:49:26 pm »
Actually, it's mentioned in the readme file that Schala is not a playable character. The story is simply changed to one where she escaped the Ocean Palace disaster after the Lavos incident. Here is what is written in the readme file for the zip download (which can be found in the link in the first post above):
Quote
Please note that Schala is not a playable character; Chrono Trigger
limits the game to just seven party members. Some ambitious people
are working on an eighth character expansion mod, but I think
that's still a ways into the future. This is something I'd like to
tackle someday, but... not now.
Even so, it's still nice to have a reason to replay this great game. And even better still that Schala gets out safely from the Ocean Palace in this version. I've always wanted to see a version where she and Janus get to live peacefully together after all they've been through. Quite frankly, I've had enough of drama in games...

53
How about this, replacing the sprites in Advance Wars 2 with those of StarCraft. No doubt the sprites would have to be edited a bit to match the graphics of Advance Wars 2, but it would certainly be nice to see. For example, the infantry unit could be replaced with marines/zealots/zerglings for each respective race. Recon units could be replaced with vultures/dragoons/hydralisks and so forth. No doubt, some unit types would have to be rebalanced to make sure all three races are sufficiently balanced, but I feel it could work. Editing sprites in such a way for Fire Emblem (GBA) would also be a nice way of creating a sort of campaign story mode. It could include hero units such as Jim Raynor and Edmund Duke along with playable generic units as well. Much in the similar way as it was done in Fire Emblem: The Road To Ruin. That hack was certainly a great success for it's originality and unique features (namely, having playable characters alongside generic units in some chapters).

54
That's cool, thanks! And yeah, you may likely expect at least a few more GG projects next year. Would be cool to deal with the majority of text-heavy games, at the very least. With Moldorian done, the only other RPGs of this type for the system are Eternal Legend (while we're at it, does anyone know if this game is any good?) and Last Bible I (the superior version of the game). Madou Monogatari games are all dungeon crawlers... either way, who knows what's gonna happen in the future. ;)
Thanks for all your hard work, it's nice to see Game Gear games getting some attention. I haven't been able to play much of it yet, but its' been pretty fun so far. Eternal Legend is another GG game that I've been interested in for a whlile now too. I can't really tell just how good it is since I can't read Japanese that well, but gameplay wise, it seems like it would be about as good as Moldorian. If Eternal Legend gets translated, I would definitely be interested in playing it as well. :thumbsup:

55
Gaming Discussion / Re: Aretha 1 translation is complete and released.
« on: September 13, 2018, 02:53:32 pm »
Well, I agree with including patching information such as version numbers, headers and whatever else, but the whole MD5 and CRC32 requirement is a bit ridiculous in my opinion. That type of information isn't always easy to collect for beginner romhackers and most fans who download said patches don't even know what these numbers mean. Much less knowing how to check their ROM for them properly. For example, I know that people often use the superfamicom.org website to obtain said information for their SNES submissions instead of actually checking what ROM they used as a base for their patches (since not every ROM on the web is a No-Intro/GoodSNES dump). Therefore, the ROM/ISO field can be and is often filled in wrong which makes the whole thing invalid. Perhaps only the MD5/CRC32 part could be made optional for I've seen a lot of people complaining about it when the ROM/ISO field was first implemented for submissions.

56
Gaming Discussion / Re: Aretha 1 translation is complete and released.
« on: September 12, 2018, 12:24:11 pm »
the process is honestly way more complicated than it needs to be. regardless, I created a project page, which needs to be approved first? and then I had scrap my submission because I couldn't submit it until the project page was finished. what if DD didn't want a project page?
This has absolutely been my major pain point with the site since day 1, and it's something I wish Nightcrawler would address.
I agree entirely. Out of all the fan sites I've ever been to, RHDN has the most tedious and unnecessarily complicated submission process I've ever seen. Don't get the wrong idea, I really like this site and all that it offers, I just wish that this feature was improved upon. What the problem here seems to be is the strange obsession with so called "professionalism". What I mean is the whole "neutral point of view" thing. Not being able to write "me" or "I" in a translation/hack submission or news article is a bit much... I understand encouraging good grammar, but writing as though you're publishing a paper is too over the top. Again, don't get the wrong idea because I'm all for it. I just believe that it's a bit too overkill. This is a fan site after all, we're not trying to sell products to customers or anything along those lines. The submission and news sections could be simplified a bit as well.

For example, the ROM/ISO section could be made optional in my opinion. Novice romhackers don't always know how to obtain this information or don't want to bother with it. Especially so if it's for older consoles such as NES or SNES ones. The credits section could also be added at the submission page as an optional field that can be filled in later if desired. Having to wait for submission approval, then going back to add in the credits is a real drag. Wouldn't it be better if we could add it in all at once? It might also be a good idea to allow the user to upload the news and file submissions in either order, but this isn't that critical of an issue in my opinion. And finally, the file section only accepts links that end in a .zip, .rar, etc. extension. While this sounds good on paper, the implementation is not the best. What I mean is that sometimes, links get cut off when you copy them in certain browsers. Say a link is supposed to read: "whatever hack.zip". sometimes, when you copy said link, it will only appear as "whatever hack..." with the .zip part or more of the text missing. The link still works fine, but it won't be accepted at RHDN because of the missing extension. I had to ask Filler a while back to submit the Star Ocean: Blue Sphere French translation for me because I couldn't get the automated submission page approved. I've given up on submitting other hacks and translations as well because of this. Luckily though, submissions from D-D seem to go through well enough, so at least that's something.

57
Personal Projects / Re: F-Zero Final v0.2 Coming Soon!
« on: September 12, 2018, 11:56:37 am »
Amazing work! Combining the original F-Zero with BS Grand Prix 2 into one game has been something I've wanted to see for a long time. I'm actually surprised that this wasn't done officially for the SNES back in the 90s. It seems evident that it would have been a good seller back then, but whatever. I guess it's their missed opportunity. Moving along, I really liked what I saw from that youtube video so far. Congratulations on the work that was done up to now. :thumbsup:

There's a few things that I'm curious about though:

1. How is the screen changed between the original cars and BS ones on the selection screen? Via L and R buttons or by simply pressing left or right?

2. If there's space available, could any more custom tracks be added or would that have to be made into a separate hack?

3. The multiplayer feature certainly sounds interesting. Would it also be possible to add a direct two player option using two controllers like in Top Gear with a split screen or would it be too hard to implement?

58
Great, thanks for the patch, Alcahest. Everything seems to work fine. Granted, I haven't gotten that far yet, but so far so good. The original patch seems to work fine too with the clean version of the rom, but to avoid any possible bugs, it's of course better to use the overdump version as it was stated here before.

And I wouldn't worry about the whole "legal" thing. At this point, it's more of a so called "moral" issue rather than a "legal" issue since games older than ten years which are off the market tend to fall into the category of abandonware. It's not like Banpresto or any other company is going to track down everyone and sue them for playing a game made in the 90s which was never even released officially in English. Otherwise, all those tons of easy to find rom sites wouldn't even exist anymore. At this point, it's more about digital preservation rather than piracy and companies know this. This is especially true for games now over twenty years old such as NES and SNES ones. People download movies and songs all the time off the internet without getting into trouble and that's a much hotter issue than roms. So as long as you don't go crazy overboard with newer releases, you should be fine. And I wouldn't consider playing a rom a legal nor moral crime like robbing a bank either...

Edit: I mean of course, not in any sort of legal trouble unless you try to sell patches or roms. Now, those types of people are the real pirates, not honest fans like us.

59
I've always found the original games on the SNES to be better than the GBA ports, and not just in terms of music. SNES games usually have better graphics, controls and sound than most GBA ports. Not to mention, a wider screen and no saving/loading times. The only advantage that the GBA ports might have is a little added bonus content in the games, but that's not enough to save them in my opinion. The best example of this is with Tales of Phantasia. The GBA version is absolutely horrible when compared to the SNES version or PS1. As for Final Fantasy III/VI, here's a gamefaqs link which lists the differences in both versions (just scroll down a bit to the fourth post):
https://www.gamefaqs.com/boards/554041-final-fantasy-iii/62280335

60
1. Chrono Trigger
2. Fighter's History
3. Top Gear 2
4. SkyBlazer
5. Bust-a-Move (Puzzle Bobble)

I originally was going to add Super Street Fighter 2 and F-Zero, but they're already on the SNES Classic Mini collection when I checked. Bahamut Lagoon, Super Tetris 3 and Tetris Battle Gaiden would also have been great choices, but I don't know if Japan only releases would've counted. It's interesting how Super Tetris 3 is completely in English, yet it was never released overseas. It's quite a shame since this game is great.

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