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Messages - Recca

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Another Streets of Rage 2 idea that might be worth adding to the list: A Star Wars hack which features Luke, Han Solo, Leia and Chewbacca (or Obi-Wan) as the four playable characters. Mr. X could be replaced with Emperor Palpatine and Shiva could be Darth Vader. The rest of the bosses could be replaced with other various antagonists. Ordinary enemies could then be replaced by stormtroopers and droids. It would be interesting to change the backgrounds and music as well to match the series tone, but that would probably be too much work. Either way, it would still be an interesting idea for a Star Wars romhack.

Personal Projects / Re: Chrono Trigger: Schala Edition
« on: December 27, 2018, 01:14:55 am »
For anyone interested in playing this hack now, please note that it has been updated to version 1.1. Just scroll down to the bottom of the comments found in the link above. Seems like a fair number of bugs were fixed.

And thanks to everyone involved for providing us with this fine hack. :thumbsup:

Nice! And just in time for Christmas too. Thanks for the release and all your hard work as always. Now the only SNES SRW game left to be translated is the fourth one. This is indeed an awesome series. :beer:

Personal Projects / Re: Chrono Trigger: Schala Edition
« on: December 23, 2018, 04:49:26 pm »
Actually, it's mentioned in the readme file that Schala is not a playable character. The story is simply changed to one where she escaped the Ocean Palace disaster after the Lavos incident. Here is what is written in the readme file for the zip download (which can be found in the link in the first post above):
Please note that Schala is not a playable character; Chrono Trigger
limits the game to just seven party members. Some ambitious people
are working on an eighth character expansion mod, but I think
that's still a ways into the future. This is something I'd like to
tackle someday, but... not now.
Even so, it's still nice to have a reason to replay this great game. And even better still that Schala gets out safely from the Ocean Palace in this version. I've always wanted to see a version where she and Janus get to live peacefully together after all they've been through. Quite frankly, I've had enough of drama in games...

How about this, replacing the sprites in Advance Wars 2 with those of StarCraft. No doubt the sprites would have to be edited a bit to match the graphics of Advance Wars 2, but it would certainly be nice to see. For example, the infantry unit could be replaced with marines/zealots/zerglings for each respective race. Recon units could be replaced with vultures/dragoons/hydralisks and so forth. No doubt, some unit types would have to be rebalanced to make sure all three races are sufficiently balanced, but I feel it could work. Editing sprites in such a way for Fire Emblem (GBA) would also be a nice way of creating a sort of campaign story mode. It could include hero units such as Jim Raynor and Edmund Duke along with playable generic units as well. Much in the similar way as it was done in Fire Emblem: The Road To Ruin. That hack was certainly a great success for it's originality and unique features (namely, having playable characters alongside generic units in some chapters).

That's cool, thanks! And yeah, you may likely expect at least a few more GG projects next year. Would be cool to deal with the majority of text-heavy games, at the very least. With Moldorian done, the only other RPGs of this type for the system are Eternal Legend (while we're at it, does anyone know if this game is any good?) and Last Bible I (the superior version of the game). Madou Monogatari games are all dungeon crawlers... either way, who knows what's gonna happen in the future. ;)
Thanks for all your hard work, it's nice to see Game Gear games getting some attention. I haven't been able to play much of it yet, but its' been pretty fun so far. Eternal Legend is another GG game that I've been interested in for a whlile now too. I can't really tell just how good it is since I can't read Japanese that well, but gameplay wise, it seems like it would be about as good as Moldorian. If Eternal Legend gets translated, I would definitely be interested in playing it as well. :thumbsup:

Gaming Discussion / Re: Aretha 1 translation is complete and released.
« on: September 13, 2018, 02:53:32 pm »
Well, I agree with including patching information such as version numbers, headers and whatever else, but the whole MD5 and CRC32 requirement is a bit ridiculous in my opinion. That type of information isn't always easy to collect for beginner romhackers and most fans who download said patches don't even know what these numbers mean. Much less knowing how to check their ROM for them properly. For example, I know that people often use the website to obtain said information for their SNES submissions instead of actually checking what ROM they used as a base for their patches (since not every ROM on the web is a No-Intro/GoodSNES dump). Therefore, the ROM/ISO field can be and is often filled in wrong which makes the whole thing invalid. Perhaps only the MD5/CRC32 part could be made optional for I've seen a lot of people complaining about it when the ROM/ISO field was first implemented for submissions.

Gaming Discussion / Re: Aretha 1 translation is complete and released.
« on: September 12, 2018, 12:24:11 pm »
the process is honestly way more complicated than it needs to be. regardless, I created a project page, which needs to be approved first? and then I had scrap my submission because I couldn't submit it until the project page was finished. what if DD didn't want a project page?
This has absolutely been my major pain point with the site since day 1, and it's something I wish Nightcrawler would address.
I agree entirely. Out of all the fan sites I've ever been to, RHDN has the most tedious and unnecessarily complicated submission process I've ever seen. Don't get the wrong idea, I really like this site and all that it offers, I just wish that this feature was improved upon. What the problem here seems to be is the strange obsession with so called "professionalism". What I mean is the whole "neutral point of view" thing. Not being able to write "me" or "I" in a translation/hack submission or news article is a bit much... I understand encouraging good grammar, but writing as though you're publishing a paper is too over the top. Again, don't get the wrong idea because I'm all for it. I just believe that it's a bit too overkill. This is a fan site after all, we're not trying to sell products to customers or anything along those lines. The submission and news sections could be simplified a bit as well.

For example, the ROM/ISO section could be made optional in my opinion. Novice romhackers don't always know how to obtain this information or don't want to bother with it. Especially so if it's for older consoles such as NES or SNES ones. The credits section could also be added at the submission page as an optional field that can be filled in later if desired. Having to wait for submission approval, then going back to add in the credits is a real drag. Wouldn't it be better if we could add it in all at once? It might also be a good idea to allow the user to upload the news and file submissions in either order, but this isn't that critical of an issue in my opinion. And finally, the file section only accepts links that end in a .zip, .rar, etc. extension. While this sounds good on paper, the implementation is not the best. What I mean is that sometimes, links get cut off when you copy them in certain browsers. Say a link is supposed to read: "whatever". sometimes, when you copy said link, it will only appear as "whatever hack..." with the .zip part or more of the text missing. The link still works fine, but it won't be accepted at RHDN because of the missing extension. I had to ask Filler a while back to submit the Star Ocean: Blue Sphere French translation for me because I couldn't get the automated submission page approved. I've given up on submitting other hacks and translations as well because of this. Luckily though, submissions from D-D seem to go through well enough, so at least that's something.

Personal Projects / Re: F-Zero Final v0.2 Coming Soon!
« on: September 12, 2018, 11:56:37 am »
Amazing work! Combining the original F-Zero with BS Grand Prix 2 into one game has been something I've wanted to see for a long time. I'm actually surprised that this wasn't done officially for the SNES back in the 90s. It seems evident that it would have been a good seller back then, but whatever. I guess it's their missed opportunity. Moving along, I really liked what I saw from that youtube video so far. Congratulations on the work that was done up to now. :thumbsup:

There's a few things that I'm curious about though:

1. How is the screen changed between the original cars and BS ones on the selection screen? Via L and R buttons or by simply pressing left or right?

2. If there's space available, could any more custom tracks be added or would that have to be made into a separate hack?

3. The multiplayer feature certainly sounds interesting. Would it also be possible to add a direct two player option using two controllers like in Top Gear with a split screen or would it be too hard to implement?

Great, thanks for the patch, Alcahest. Everything seems to work fine. Granted, I haven't gotten that far yet, but so far so good. The original patch seems to work fine too with the clean version of the rom, but to avoid any possible bugs, it's of course better to use the overdump version as it was stated here before.

And I wouldn't worry about the whole "legal" thing. At this point, it's more of a so called "moral" issue rather than a "legal" issue since games older than ten years which are off the market tend to fall into the category of abandonware. It's not like Banpresto or any other company is going to track down everyone and sue them for playing a game made in the 90s which was never even released officially in English. Otherwise, all those tons of easy to find rom sites wouldn't even exist anymore. At this point, it's more about digital preservation rather than piracy and companies know this. This is especially true for games now over twenty years old such as NES and SNES ones. People download movies and songs all the time off the internet without getting into trouble and that's a much hotter issue than roms. So as long as you don't go crazy overboard with newer releases, you should be fine. And I wouldn't consider playing a rom a legal nor moral crime like robbing a bank either...

Edit: I mean of course, not in any sort of legal trouble unless you try to sell patches or roms. Now, those types of people are the real pirates, not honest fans like us.

I've always found the original games on the SNES to be better than the GBA ports, and not just in terms of music. SNES games usually have better graphics, controls and sound than most GBA ports. Not to mention, a wider screen and no saving/loading times. The only advantage that the GBA ports might have is a little added bonus content in the games, but that's not enough to save them in my opinion. The best example of this is with Tales of Phantasia. The GBA version is absolutely horrible when compared to the SNES version or PS1. As for Final Fantasy III/VI, here's a gamefaqs link which lists the differences in both versions (just scroll down a bit to the fourth post):

1. Chrono Trigger
2. Fighter's History
3. Top Gear 2
4. SkyBlazer
5. Bust-a-Move (Puzzle Bobble)

I originally was going to add Super Street Fighter 2 and F-Zero, but they're already on the SNES Classic Mini collection when I checked. Bahamut Lagoon, Super Tetris 3 and Tetris Battle Gaiden would also have been great choices, but I don't know if Japan only releases would've counted. It's interesting how Super Tetris 3 is completely in English, yet it was never released overseas. It's quite a shame since this game is great.

I don't remember Nina transforming in BoF1 in battle, do you mean the bird transformation outside of battle?
Yes, that's what I meant. Nina loses the ability to transform into the great bird in the other games since everyone after the first game is no longer pure blooded. Although Ryu can still technically transform into a dragon in the other games, it's still not quite the same. In Breath of Fire 2, he uses up all his AP for one powerful attack. Whereas, in the first game, he can stay transformed into a dragon thoughout the entire battle, dealing tons of damage each turn (especially with Agni - 999 damage per turn). So in other words, the Breath of Fire 1 characters are better than the ones in the other games.

Ryu in the first game for example would easily beat the ones from the other games using his dragon transformations. He might even be a better swordsman than the other ones as well. Ox also seems stronger than Rand (being able to shake trees by punching them as well as the ability to move heavy objects thoughout the game). Nina is more useful as a healer/fighter than a mage and Karn is the only actual human you get to use in the whole Breath of Fire series as far as I remember. Not to mention the fact that his fusions are better than the shaman ones in the second game which defuse when a character is low on HP or during certain cutscenes.

Being able to swap out characters any time, even during battle was also an original and useful perk. I don't understand why Ryu can't transform into Agni when Karn and the others are fused, but whatever. Being able to run a store with Gobi was pretty original as well for an RPG during the time. I believe that's how you get Ox and Nina's best weapons. And last, but not least, saving at the Dragon Lord temples in the first game was quicker and more convenient than having to use the churches in the second game, since not every town has a dragon shrine. It's also pretty ironic since they're considered to be enemies that worship a false demon god.

I also agree that Breath of Fire 1 is overall better than the second one (in terms of characters, story line and of course music). Then again, the Breath of Fire series gradually spirals downwards in my opinion. Every sequel seems to be worse than the previous one. So, from best to worst, that would be the following: 1, 2, 3, 4 and 5. The first one is the best and the second one is pretty good too, but the other three don't quite appeal to me. Well, I suppose that the third one is alright, but that's about it. One other thing worth mentioning, is that everyone is pure blooded in the first game and each character has a unique ability. This was something that was lost in the other games, namely the ability to transform for Ryu and Nina.

As for the story line in the second game, I think that the so called "God" is actually a demon/devil that's tricking people by pretending it's holy to absorb their energy. I believe that it also teaches people not to blindly follow or obey any religion or priest. In other words, people need to find and realize the truth for themselves. Similar, but not quite the same to the evil trickster Goddess in the first and third game.

Gaming Discussion / Re: What are you playing?
« on: July 30, 2017, 11:32:34 am »
I'm playing the Fire Emblem: Requiem fan hack right now. It's a lot of fun, like The Last Promise was. Not quite as much custom editing regarding the music and graphics as that one, but at least it seems a bit easier. The last boss in The Last Promise was almost impossible to beat, so I at least hope that Requiem is better balanced in regards to whoever or whatever the last boss will be.

After that, I'm looking forward to playing the Shadowrun trilogy (Returns, Dragonfall and Hong Kong). I hope they're as good as the SNES and Genesis titles were. Interesting note, the person who made this trilogy actually got donated funds from fans on Kickstarter. Turns out he actually was a fan of the two original Shadowrun games during the 90s, so that should be a good thing.

On another note, has anyone ever played the Risen and Gothic/Arcania series? If you're into open world gaming with non-linear gameplay and tons of options for customization, exploring and even the story branching into different paths, then I would definitely recommend that you try it out. I've had a lot of fun with it.

How about a hack in which Billy and Jimmy from the Double Dragon series of games are replaced with Kunio and Riki? And maybe even with some funny dialogue about how they got where they are. Perhaps they can return back to their "world" after defeating the last boss in whichever Double Dragon game their in and entering through some kind of dimensional portal.

I don't think that this is at all true. Maybe some people have started losing interest in SNES translations, but the fan community is still fairly large. In matter in fact, Dynamic-Designs is focusing only on SNES translation projects now. AGTP is also focused mostly on SNES translations as well. There's also still quite a few great un-translated games left for the SNES that no one is currently working on such as Haou Taikei Ryuu Knight and Bounty Sword.

Or how about this: a prequel to Tales of Phantasia where you get to play as Cless' parents, Mint's mother and Tornix so you can see the story of how they met and eventually confronted Dhaos in an epic fight which led him to being sealed within the two pendants. In other words, the ending of this game would be like the beginning of Tales of Phantasia. Kind of like how it was done in Lufia and Lufia 2 (which was actually the prequel to the first game). Man, I would love to play such a game/hack! Alas, the chances of such a thing happening are pretty slim. Such a project would require a ton of time and dedicated work, especially in the romhacking department. If only the members of Dejap were still around, maybe then it could be done.

I only got one question for Nightcrawler :).

Will we see Dual Orb finally translated to complete the Dual Orb Series?

Also congrats on finishing the Heracles series.
I too would like to see Dual Orb translated one day as well. After having played Dual Orb 2, I wanted to see want the story line was like in the first one as well. Hopefully, a little more cheerful, I should hope. I don't know why so many people seem to dislike the first game so much. Maybe it's not quite as good as the second game, but I still think it looks interesting.

Just a couple of really quick ideas:

1. Replace the shop keeper Dowson from The Twisted Tales of Spike Mcfang with the original one from the Japanese version. In other words, change the monster back to the blonde girl.

2. A way to remove useless monster skills from Lufia: The Ruins of Lore. It gets annoying when it keeps asking if you want to replace a skill after every battle when you have too many. And how about not having to lose a captured monster whenever you want to teach another its skill?

3. I've mentioned this before in the past, but how about adding a 2 player CPU option for more classic beat em up games? Such as the ones seen in Final Fight 3 and Saturday Night Slam Masters? It was already done for Streets of Rage 2: Syndicate Wars which added an interesting twist to the whole gaming experience. Maybe even a "demo" mode where you can watch either one or two CPU players play the game from start to finish to see if they can make it or not. Adding an option for credit use and item pick up would also be nice. Final Fight 3 needed one... Also, the option of being able to turn off the "hit config" like in Final Fight 3 so two players can't hit each other by accident. If the enemies can't hit each other, than neither should the players.

4. Not really much of an idea, but it's always interesting to try and romhack a game like Chrono Trigger to see if an original game or side story can be made out of it. Kind of like Chrono Trigger: Prophet's Guile or Fire Emblem: The Last Promise. Now those were amazingly made!

Edit: Never mind about number 2. I just realized that you can have a monster forget skills in Lufia: The Ruins of Lore. My mistake for not looking through all the menus in the game first.

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