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Messages - Recca

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Gaming Discussion / Your favorite console and handheld.
« on: November 04, 2015, 01:18:50 am »
Over the years, there have been many different gaming consoles and handhelds made by different companies for various systems. I was curious to see which ones were the overall favorites of the members here and why. This can be either a console, and/or handheld device.

Though it's a bit hard for me to choose seeing as how there's plenty of good ones, I would have to go with the Super Nintendo as my favorite console and the Gameboy Advance as the best handheld. The reason for this is because they both had amazing graphics and music for their time (and still do in my opinion), as well as a very large selection of great games (especially true for the SNES). Overall, these two are almost tied in terms of functionality and gameplay, but I still have to say that I would choose the SNES over the GBA as the greatest gaming system of all time. This is also in part because of the larger RPG selection of the SNES console.

So, to sum things up:
Favorite console: Super Nintendo Entertainment System (SNES).
Favorite handheld: Gameboy Advance (GBA).

So, which are your favorite gaming consoles and/or handheld devices and why?

News Submissions / Re: ROM Hacks: RotDS v1.4 Released!
« on: November 04, 2015, 01:01:36 am »
This looks like a very well made hack, congratulations on the newest release! I'm definitely looking forward to trying this out soon. There's one thing that I'm curious about though. Is this supposed to be a remake of the original FFVI or an entirely different fan game (story wise) like Fire Emblem - The Last Promise? I'm asking because I haven't tried it yet, but I've seen a gameplay video on youtube that appeared to be FFVI with new characters and scenes, but the same overall plot. I'm not saying that's bad or anything, I'm just curious.

As for the youtube video that I mentioned, it was this one:

Fire Emblem - The Last Promise (in case anyone is interested in what that is):

I disagree with the idea of removing IPS patches completely. For starters, it's a very small and simple to use file that is still the most commonly known and used. For ROM hackers, it's not a big deal what type of file they use for patching, but most gamers have no idea how to use anything besides an IPS patch. Not only are IPS patching utilities easier to use than those of other types, but they also allow for the soft patching method with Zsnes and Snes9x.

RHDN could encourage people to not use them anymore, but not ban them completely. Doing so will stop many potential ROM hacks and translations from being submitted to this site anymore in the future. Besides, do you really want to see a ton of people asking "how do I patch this" or "how do I use this patch"?

I believe that it's best to allow people to choose for themselves what they want to do and which patch format to use. We at Dynamic-Designs for example, have multiple patch formats available for download for most of our projects (including all the current ones, but there's plans to release multiple patch formats for some of the older translations as well). Besides, what's the point in using new patch formats for old gaming systems such as the SNES when IPS does the job rather well? I understand updating the patch types used for newer and larger systems, not the older small ones that have games under 16 MB...

By the way, not to get off topic here, but what's with all the Zsnes hate lately? Sure it's not the most accurate emulator for ROM hacking and beta testing, but it's still damn good for gaming in general. And yes, I know that there's a few games that don't work well or even at all with Zsnes, but that's where Snes9x comes in handy. When it comes to casual gaming, most people on gaming and emulation sites still prefer Zsnes, followed by Snes9x in that order. For example, I still use Zsnes for playing most games and Snes9x for beta testing translations and playing games that don't work well with Zsnes. It may be a bit out of date, but it's still a great emulator nonetheless in my opinion. Not to mention, one of the first SNES ones ever made, as well as small in size, simple to use, functional and requiring no installation.

I hate to be rude, but in my honest opinion, I find this whole new policy with the ROM/ISO information to be rather annoying and pointless. Most people don't even know what any of it actually means. Wouldn't it be enough to just have a readme text file included with the patch that says "use version 1.0 or 1.1 of the ROM - headered or unheadered" or whatever?

Before I was able to finally submit my Silva Saga-II translation last year, it was rejected about two or three times because I didn't add this useless information in the ROM/ISO field. I had to ask my team mates for it just so I could get past this new field requirement for submissions.

I'm not saying that it should be removed, but could it at least be made an optional field? I firmly believe that if RHDN keeps up this new rigid enforcement of pointless rules and requirements, many fans will stop submitting hacks and translations here because they simply don't want to put up with their submissions being constantly rejected. This otherwise great site will then miss out on many possible future hack and translation submissions. Again, I don't mean to be neither rude nor pushy. This is merely a suggestion, not an order, nor anything else.

Thank you very much for your time and understanding in this manner (holds for applause)... :laugh:

Gaming Discussion / Re: Those Catchy, Catchy Tunes...
« on: May 26, 2015, 05:35:01 am »
I usually like the songs in SNES RPGs such as Chrono Trigger and Tales of Phantasia the most, but I've had the theme Castle Pandemonium from Final Fantasy I & II: Dawn of Souls stuck in my head for some time now:

The Kouryuu no Mimi translation for the SNES by RPGOne also isn't listed here. It doesn't happen too often, but there are a few fan translations that aren't available at RHDN.

By the way, could a person submit a translation or hack here that's not their own, or would one require permission from the publisher first? I'm just curious about how the rules apply to this.

I second this. The annoyance with this is losing the area music, as well as being locked out of the Piece of Power in its duration. If it can give a visible cue instead of changing the music to know when the effect wears off like the Piece of Power does with the flashing sword icon, and if its effect doesn't disable the Piece of Power from dropping, that would be great. If having both effects at the same time is problematic, just have them overwrite each other.
I'm curious, couldn't you simply choose not to pick it up or just wait until the effect wears off if you do by mistake? Though it would be interesting if both items were to double both defense and offense at the same time. Removing that annoying theme would also be worthwhile as a separate patch for those who don't like it and want to hear the dungeon theme instead.

I've got a good one! How about either editing or replacing the enemy sprites from the Final Fantasy games 1-6 with ones from Bahamut Lagoon and Rudra no Hihou so that they have animated attacks instead of just flashing which always bugged me? Final Fantasy 6 (SNES) might be the easiest to work with since the graphics in that game look similar to those of Bahamut Lagoon and Rudra no Hihou. And while we're still at it, the character sprites and portraits could also be improved upon somewhat. Would such a thing be very hard to do?

I really want play 3 hearts challenge in A Link to the Past, but sadly it won't let you process the game until you get heart after defeat the boss.   It there a way to remove heart container after defeat boss or skip heart container? Let me know if you know someone who can remove it.

Why not just reload if you lose more than three hearts and pretend like you just lost the game? It seems like a lot of effort to hack the game for a thing such as this. I'm just saying... :huh:

It would be nice if there was a hack for the Double Dragon games (especially Super Double Dragon/Return of Double Dragon for the SNES) which lets you choose who player 1 and 2 is. There were a lot of times when I wanted to play as Jimmy instead of Billy in single player, but there's no option to select which character you want to play as.

Bust-A-Move: Not a big deal, but shouldn't one of the characters be blue and the other green in single player (arcade mode)? At the intro and ending, it shows the two characters, Bob and Bub (the green and blue dinosaur guys), so shouldn't they both appear in arcade mode and maybe even single player versus the computer?

Fire Emblem games (SNES and GBA): Simply put, not making character deaths permanent. If the main character(s) die, it's game over. Fair enough. But what about making the other regular characters revive at the end of a battle so you can use them again during the next one like in Shining Force? Or having them retreat if they're defeated instead of dying so you can still use them. Wouldn't that be less stressful? Speaking of which, what about recreating the original GENS Shining Force game as a GBA Fire Emblem game with all the characters there? That would be interesting. I'm not talking about the GBA Shining Force remake of course, I liked the original GENS one better. What I mean is romhacking a GBA Fire Emblem game to make it as the first Shining Force GENS game with the characters, levels, story and maybe even the music.

Gaming Discussion / Most complete Fire Emblem SNES patches.
« on: January 01, 2015, 10:55:21 pm »
I was just curious which of the different Fire Emblem translations are the most complete overall for the three SNES titles. For example, I already know that the most complete patch for Fire Emblem: Monshou no Nazo is the one released by "RPGuy96 and VincentASM" and that AGTP is currently still working on it, but what about the other two?

The translation for Fire Emblem: Seisen no Keifu by "Dark Twilkitri Net Translation Division" seems to be the most complete from what I've read on this site. Am I right in assuming this?

And last, but not least, there's Fire Emblem: Thracia 776, for which I have no idea. There's three different patches for it, but I can't tell which one is best to use overall. Based purely on the release date and screen shots, I would say it's the one by "Shaya", but I don't know for sure.

Any help would be greatly appreciated. I'm only asking because I couldn't tell just from the patch descriptions alone and playing with three different patches would take way too long. Thanks in advance for the help!

I'm not sure if anyone here has mentioned this before, but it would be great to see a hack for the first Final Fight/Guy that adds a 2 player mode for the SNES. I know that the arcade version already supports two players, but it would be nice to see it for the SNES as well. Speaking of which, would it also be hard to combine the two games in one so that all three characters are playable (Haggar, Cody and Guy) like in the arcade version? And while we're at it, also take away the censorship from the US version as well (such as the edited enemy sprites)?

Gaming Discussion / Re: Enix and the quality of their games
« on: December 29, 2014, 02:53:01 am »
Overall, Square Soft did release better games than Enix, but I always thought that the Soul Blazer series was very good on the Super Nintendo. Maybe not as much as popular Square Soft titles like Chrono Trigger or Secret of Mana, but it was still pretty good. Before they merged, Square Soft was my favorite overall, followed by Enix, Nintendo and Sega in that order.

Edit: I also liked 7th Saga and Mystic Ark a lot too. The Lennus series wasn't that bad either.

It would be interesting to see a hack for the first Shining Force game released on the Mega Drive/Sega Genesis which would stop the characters' stats from going down after getting promoted like in the second game. The only hack available for this game is one with full cheats or something like that, which I'm not very interested in.

On behalf of Taskforce from Dynamic-Designs, I've come to request a small four line translation for an anime preview which can be found here:

You can either post the translation here or at the D-D forum. Thanks in advance for the help.

Gaming Discussion / Re: So called "silent protagonists"
« on: August 07, 2014, 09:39:40 pm »
I agree, most silent protagonists aren't actually mute in the game, the player just can't see their dialogue, as in the case with Chrono Trigger or Bahamut Lagoon (aside from a few options you can pick when asked something). Personally, I never liked the "silent protagonist" idea and not being able to see what they say. It does indeed seem to cut down on character development which is especially bad for the main character. I perfer games in which they do talk like everyone else, or in which you can choose what they say (most of the time in any case).

Really? I actually really like and respect Wildbill's script editing and writing abilities. Well, either way, you should at least try out this translation before passing judgement like Draken said. I can tell you right off the bat that these guys worked really hard to finally finish translating this game. And from what I've seen so far, the translation really is top notch. Give it a try, you won't be disappointed. At least this way, you'll know for sure. :)

Well, Romanian is a Eastern European language afterall and part of the Romance family of languages that are based on Latin such as French, Italian, Spanish and Portuguese. So yes, it should be pretty easy for a native French speaking person to learn Romanian or any of the other Romance languages. I actually have quite a few Romanian friends that are fluent in French.

Thank you very much, I appreciate it! As for the translation, the actual dialogue in the game wasn't a problem as I was able to expand the script and add new lines where needed. However, I did have to cut the text short at times for some menus. For example, I had to abbreviate the words in Romanian for "buy", "sell" and "end" in order for them to fit in the text block since it was only four characters max.

In this case, I had to change "cumpara", "vinde" and "terminat" to "cum.", "vin." and "gata". Which is actually rather amusing because "cum" (which means something a lot more sick in English...!) means "how" and "vin" means "wine" (or "come") in Romanian. "Gata" also means "end", but it has more so the meaning of "enough". Heh, imagine reading that menu screen literally: "What would you like?" How - Wine - End. I thought it was pretty funny!

Though of course, I added an explanation for this in the readme in case anyone playing was wondering what I meant.

Pennywise: Thank you for the offer, I'll think about it as there's still quite a few D-D projects for me to take on such as Feda and Burning Heroes. I'll take a look through your list of translations here at RHDN to see which might interest me. I usually prefer working on SNES games though, as I'm more used to them than those of other platforms.

ROM Hacking Discussion / Re: Post XP ROM hacking survival guide?
« on: April 13, 2014, 10:28:46 am »
Or if you must run a utility that only works in Windows XP, you could either use DOSBox (like it was already mentioned above), or you could download said utility using Windows 7 or 8, then use it offline with your Windows XP. That's what I do. Your computer can't be infected with anything if you're using it offline, which is a good idea if you still want to use an older model computer. But in general, yes, there are quite a few DOS based utilies that no longer work on Windows 7 and 8 (such as snes tool 12). Most seem to work well with DOSBox, but not all.

I also used to be a huge Windows XP fan back in the day. Ever since they introduced Vista, I didn't like the newer versions of Windows used, but at least 7 is better than vista (except for the 16-bit support). As for Windows 8, I really don't care much for it...

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