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Messages - Recca

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1
I wasn't trying to insult you in any way. By "get a real job", I was talking to the internet repro cart pirates. I also didn't mean to say that asking for donations is wrong or anything, I was only trying to boast a bit about D-D not accepting any. By the way, I live alone and work two jobs as well. After rent and bill payments, I hardly have any money left over for food. I usually eat nothing more than cheap rice with tuna cans and bread. I've had the same pair of shoes for over ten years now. I'm sorry if I offended you in any way. I was talking about illegal pirates on the web, not you personally or any other translation group. I believe that there's been some misunderstanding here. I should have said that "we don't even accept donations like AGTP". Again, as a small boast, not an insult.

Although, I will say that I've heard some rumors on reddit and a few other sites a while back about AGTP selling repro carts and such. I certainly hope that these rumors aren't true... Maybe someone was just using your name?

2
Except for the fact that they're selling their translations instead of offering them for free. Please explain to me what makes their translations worth more than those of any other? Not to mention the fact that they don't own the rights to Star Ocean: Blue Sphere. Why should they be making money off of this and on one else? Did Dejap make money off of their translations? Does Dynamic-Designs or any other decent translation group make any money from piracy? Did the French and Spanish translators of this game make any money at all? No, I rest my case.

3
Gaming Discussion / Re: Should I play Terranigma?
« on: January 21, 2020, 07:46:29 pm »
It's difficult to say. In my honest opinion, the gameplay was quick and fun and the puzzles were also decent. However, the story is quite bleak and mundane and there's a lot of overly melodramatic and sad scenes, especially in the depressing ending. I enjoyed it up until the second chapter, but started losing interest afterwards. If gameplay is more important to you than story, play it. Otherwise, you should probably just skip this one all together. By the way, if you do intend to play it, I highly suggest that you apply the font and/or NTSC patch to improve the text and gameplay speed respectively. Both patches can be found here at RHDN in the hacks section.

4
Forgive me, but what exactly gives you the right to be upset that your translation was leaked? You're selling repro carts with a fan translation for $50-$60 a pop. Last time I checked, selling someone else's copyrighted material is piracy, which is illegal. And now you're upset that you pirates got your patch leaked. Well, that's just karma. Your selfish actions may spell doom to the entire romhacking community if the video game corporations decide to take action upon on all of us. You should all be reported to the authorities for this.

How many fan translators have provided free quality patches without making a single cent off of them for all these years? And now you come along and try to make profits off a game that you don't even legally own. You'll never see such behavior from Dynamic-Designs. We work hard to release our translations without even asking for donations, unlike AGTP. This is because we have a little something called "honor". If you want money, get a job like the rest of us and stop trying to make profits off of piracy. Romhacking/translating is a hobby and nothing more. If you don't do it for free, then don't do it at all. You're making us all look bad. If you want to get paid for translating games, then get a real job as a translator. Don't be a bloody internet pirate for profit.

5
Besides the one that you already mentioned (Macross: Scrambled Valkyrie), the only other ones that I can think of having full English scripts in their original Japanese release versions are the following:

Golden Axe 3 (GENS)

Super Tetris 3 (SNES)

Bio Metal (SNES - The Japanese version also has much better music.)

Shadowrun (SNES - All the text is in English, but there are also subtitles in Japanese. The intro is also longer in this version, in English.)

Return of Double Dragon/Super Double Dragon (SNES - The Japanese version has no ending, it just goes straight to the credits. But at least the last stage is longer. There's also an options menu in English of course and some music, stage and gameplay changes as well.)

There's probably some other plane/space ship shooter ones as well. Also, various other fighting games that have an English menu/select screen. Then again, these types of games don't even need a translation to play. Unless of course, you really want to know what every character says before and after they fight each other.

6
News Submissions / Re: Translations: Hero Chronicle Fully Translated
« on: December 30, 2019, 03:38:16 am »
Awesome work, as always! I'm a pretty big fan of both the Gundam and Kamen Rider series, so this RPG should be a great one for me to play. I also enjoyed playing the Great Battle ones as well, so thanks for that too. For those that like these types of games, also check out the one called Super Tekkyuu Fight. It reminds me a lot of Coron Land, but a bit more fast and upbeat. The Super Robot Wars series is also a lot of fun to play for SRPG fans.

7
News Submissions / Re: Translations: Ranma 1/2 Romanian version released!
« on: December 11, 2019, 05:04:54 pm »
Thanks Filler! My Romanian translation of this game wouldn't have been possible without your original English one (which I credited you for). :beer:

By the way, there's a funny thing that I should mention here. When I first started translating this game, I wasn't sure how long it would take me. In the readme, I wrote that it took me about a month. However, in reality, it took me less than a week. This is something that I forgot to change at the end of the text file before releasing this, but oh well. Most people don't bother reading those anyways, they just want to play the translations and be off.

8
Gaming Discussion / Re: Good Switch Stuff to Get Early On?
« on: December 03, 2019, 03:33:57 pm »
I would recommend the following titles (my top 10 list):

1. Mario Kart 8 Deluxe
2. Team Sonic Racing
3. The Legend of Zelda: Breath of the Wild
4. Ys VIII: Lacrimosa of DANA
5. Collection of Mana
6. Octopath Traveler
7. Fire Emblem: Three Houses
8. Dragon Ball FighterZ
9. Mario Tennis Aces
10. Super Mario Odyssey

The Legend of Zelda: Link's Awakening would also be a nice RPG to choose, but only if you like chibi style art and the original GB/GBC game since this is a remake of it. Of course, there's plenty of other good RPGs available as well as other genres of games if you prefer those instead of this one.

9
Gaming Discussion / Re: Chrono Trigger hack recommandation
« on: September 24, 2019, 10:51:32 am »
I agree entirely, I can't stand the small split screen on the DS. The console version of games will always be superior to the portable ones even if only for having a larger screen/display. Though, to be honest, console graphics are usually better as well. This is especially true where Chrono Trigger is concerned. After having played both versions, I agree 100% that the original SNES version is the best. The PS1 version might have also been good if not for the loading times. But you're not missing out on much. It's basically the same as the SNES version with some added animated cutscenes.

As for which version to play first, definitely the original SNES version for the authentic experience. After that, I would recommend that you give the Schala edition a try and the Chrono Trigger Plus hack when a definite finished version of it is released (it's still being worked on to fix the remaining bugs).

Edit: You might also enjoying trying the Chrono Trigger: Bugfix and Uncensoring Patch for a cleaner script that's also more true to the original Japanese version. There's also plenty of other romhacks for Chrono Trigger that polish the script, add a harder difficulty and even complete fan re-translations. When it comes to Chrono Trigger, you have many options available. But as it was said before, you're better off just playing the original SNES version the first time for the authentic experience. You may then try all these different patches available for a newer, fresh twist to this classic game each playthrough. There's even a six letter patch and a Frog Powerup one if you would like to play using longer names or a beefed up Frog. Heh, that sounds pretty funny! :laugh:

10
Gaming Discussion / Re: Underrated Games
« on: September 04, 2019, 06:12:22 am »
I've always felt that both Quest 64 and Quest: Brain's Journey were greatly underrated. Sure, they may be simple style RPGs without a lot of fancy features, but they're certainly quite original in regards to how all the features have been implemented. The magic level system and moneyless aspects made both of these games stand out compared to other typical RPGs such as those in the Final Fantasy and Dragon Quest series. It's sad that Quest 64 was rushed though, it could've been better if they had more time to work on it. However, I still find both games fun to play, even though they're both a little short. Too bad the sequel to Quest 64 was cancelled. Based on what I've seen and heard, it probably would've been a pretty amazing game...

11
News Submissions / Re: Homebrew: New Homebrew Added to the Database
« on: August 22, 2019, 04:14:22 pm »
For anyone who is interested in playing homebrew games, I would definitely recommend that they give Anguna a try. It's an interesting dungeon crawler style RPG very similar to The Legend of Zelda type games. Both the GBA and DS versions seem to be the same overall with only a few differences in gameplay. I personally prefer the more classic retro feel of the GBA version, but both are fine. Make sure to look everywhere and collect any useful items you find. They will be needed latter on.

12
Personal Projects / Re: Chrono trigger plus
« on: August 22, 2019, 04:01:08 pm »
Amazing work! I haven't gotten around to playing much of version 2.0 yet, but so far everything looks great. This is something that I'm definitely going to be playing during the upcoming weekend. Nicely done! :thumbsup:

If I could chime in here for a moment, I actually like the idea of all characters being at the same level and gaining equal experience even outside of battle. For casual gamers and those who are usually busy, it reduces the stress of having to constantly switch between active and benched characters. A player can just play with whom they like and enjoy the game. However, I do understand what's being said about giving the player an incentive. Perhaps two alternative patches could be offered. The original one with equal experience gained and an alternate one with different values.

I haven't gotten to the part with the helper AI yet, but it definitely looked awesome in the previous video. The "Bugger" and "Proto" robotic type enemies could also make for nice AI controlled companions. Well regardless, this project and that of the Schala Edition are definitely the two best must play romhacks I've seen so far. Great work once again, this is a truly amazing tribute to one of the best games of all time. :beer:

13
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: August 09, 2019, 03:12:50 pm »
Nice, another Fire Emblem fan hack with an original story. I haven't gotten around to playing much of The Burdened Crown yet, but it looks pretty good so far. There's still a few active projects going on at the moment as well, so that's something to look forward to for any Fire Emblem fan. I always felt that the GBA had the best three games in the series for it, so it's nice to see more fan projects using them as a base.

14
Personal Projects / Re: Chrono trigger plus
« on: August 09, 2019, 02:44:11 pm »
That's amazing, I've always wanted to have an AI companion help you out in battles. Well, that's if Chrono Trigger was harder than it actually was. The vanilla game is known to be quite easy, but I suppose that's better than having it be too brutally difficult and unbalanced. I'm curious about two things though:

1. You mentioned that if you attack the AI, it will turn off. Let's say you did that and decide that you wanted it on again. Would you just attack it again or will it stay turned off until the next battle? Which brings up yet another question: If you did turn the AI off in battle, by default, will it be on or off in the next battle? Hopefully, you can't accidentally destroy it by attacking it too much, haha! :laugh:

2. Will there be other AI companion units available? I know that this might still be in the testing phase, but I'm wondering if such a thing would be possible? Maybe give the player a choice of which robot unit to purchase in the game and possibly the choice to exchange it at a booth if the player wants to try a different one. It would be interesting to choose from a list of all non-boss enemy robot units to have as a companion. It might make it more interesting to have more expensive and better units that a player could choose to save up Gold for and invest in it. Such units might also help the player win very difficult tournament style battles for better prizes that could otherwise be too hard without the additional help from an AI helper unit.

Nu might also make a nice temporary helper in a certain time period. Let's say, either when going to fight Azala through the Tyrano Lair or during the Ocean Palace stage. Or perhaps a knight (with a sprite like the prison guard enemy) could volunteer to come along with you to take on Magus at his castle or at least during the Zenan Bridge fight. If the player had this person in their party, it could just be said that he wasn't sucked through the time portal after defeating Magus. He might also be available to rejoin the party as well, but only when in the Middle Ages. For example, when taking on a side quest there such as the desert monsters for Fiona, Ozzie's Lair or The Giant's Claw island. Perhaps this knight could be stationed somewhere at the Guardia Castle or elsewhere in the city. It's just an idea. And as a last note, I would just like to thank you all again for working on such an amazing project. I hope that it all goes well, best of luck to all of you! :beer:

15
I think it would be an awesome idea to combine different fighting games on the same console and style into one. For example (for the SNES): Super Street Fighter II - The New Challengers combined with the two Fighter's History games and possibly even Battle Master. SD Hiryu no Ken combined with Super Chinese Fighter.

16
Personal Projects / Re: Chrono trigger plus
« on: June 06, 2019, 04:11:21 am »
Here's a video showing off what Ive done with the hack, I'm very excited about this.

https://youtu.be/i8MISyX9_Vg

The Speed shoes and the ability to play as another character were all figured out by Mauron.
Looks awesome! :thumbsup:

However, if I may make one minor suggestion: I believe that the running animation for the Amphibite (frog monster) might look better if it was animated. Perhaps adding the standard left and right hopping animation when it's normally standing still would look good when it's running if it were accelerated. When I mean is doubling the speed of its left and right hopping pattern when it's running forward in the arcade mini-game. This way, it would look like it's actually running/hopping.

17
Personal Projects / Re: AGTP Translation Megathread
« on: June 06, 2019, 03:48:25 am »
Currently, I'm mostly looking forward to playing Star Ocean: Blue Sphere, Rejoice! and Super Robots Wars 4.

AGTP has always released fine quality translations. Thanks for all your hard work Gideon Zhi! I hope you'll be able to continue working on translating games such as these for many more years to come (time permitting of course). :thumbsup:

18
Gaming Discussion / Re: RPG Maker Thread (probably again)
« on: June 06, 2019, 03:42:36 am »
I really enjoyed playing the RPG Maker 2000 game titled "The Frozen World" by Lysander86.
https://www.youtube.com/watch?v=sjE5F5iGOqI

He also made other RPG Maker games such as "A blurred Line", "The Book of Three" and "The Blue Contestant", among others.

Many years ago (around 2008 or 2009), I made two Phantasy Star IV fan games using RPG Maker 2000 called "Gryz Quest" and "Kyra's Quest" which were inspired by "Chaz Adventure" and "Raja's Adventure" (that were made by different authors/creators). I haven't been to the site in quite a few years, but I believe that they are all still available at pscave.com. It was a long time ago though, and mine really weren't all that great... If anyone is interested in playing one of these fan games, I would recommend you try "Raja's Adventure". It's by far the best one of the four. Or you could just play the Phantasy Star II text adventures that inspired these fan games.

Edit: I also forgot to mention that "The Frozen World" also has a unique custom made battle system which is rare for RPG Maker games.
There's a person on youtube who uploaded a playthrough of this game if anyone is interested:
https://www.youtube.com/watch?v=gmI5DhiNT1Y

19
Gaming Discussion / Re: Pokemon Rocket Science missing pokemon
« on: May 23, 2019, 01:25:41 am »
I wasn't able to find the location of those Pokémon either after browsing online. However, I did find two sites that had cheat codes so you may add them yourself if all else fails and they can't be found anywhere in the game:
http://pokemonerwalkthrought.blogspot.com/2017/09/pokemon-rocket-science-cheats-gameshark.html
https://guidepokemon.com/2017/09/pokemon-rocket-science-cheats-gameshark.html

20
Gaming Discussion / Re: super robot wars 3
« on: May 23, 2019, 12:52:44 am »
It's tough to say because while wasting money on upgrading bad units is of course not a very good idea, you'll still have to in order to progress the game before getting the better and final ones. While the idea of saving your money for the best units might sound good at first, consider the fact that until then, you'll have to complete missions using the ones you actually have now until you get the better ones. My recommendation would be to try and save as much as you can, but if a mission is unbeatable, restart the current scenario and further upgrade the units you have now in order to progress further.

The skill "Luck" doubles the money you get when an enemy unit is defeated. Therefore, use this before beating tough units that give a lot of money such as bosses. I believe that strange double mech creature in the "Bermuda Triangle" level gave a lot of cash, so use this skill before defeating them both. But to answer your question, the best units would probably be the following: Raideen, Daitarn 3, V Gundam, Mazinkaiser, Great Mazinger, Shin Getter Robo, Grendizer, Granzon, Neue Ziel and Sazabi. There's of course others as well, but I haven't played this game in a long time and can't remember them all off the top of my head.

This FAQ/Walkthrough from gamefaqs might help you if you ever need any more helpul tips:
https://gamefaqs.gamespot.com/snes/581822-dai-3-ji-super-robot-taisen/faqs/15800

If you just want to play this game for fun though without having to worry about money, then use this PAR cheat code for infinite cash:
Code: [Select]
7E100942
7E100A0F

Edit: You might also want to take a look at this secrets section as well in case you missed something during your first playthrough:
http://akurasu.net/wiki/Super_Robot_Wars/3/Secrets_List

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