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I haven't got a chance to run it yet but it's encouraging that the rom's in there intact. But won't your completed translation make the file size bigger, thus breaking the GBA version? The way you were talking about lines and stuff seemed to suggest thatIt will be the exact same size. The memory issues I mentioned were not about file size, but bank size. The dialog is broken into 32kB memory banks, so after I translate I have to make sure that the data fits properly into its own bank. That's not much of a problem now, except for the bank that stores text AND animated BG graphics.
Can't you even manage a 99 potions cheat? :)that would at least get me past the first mission lol"Cheat" is not in my vocabulary. I could change the initial inventory to 20 and haggle down the store price.
(later edit) after trying the links you listed, I ran into an error page in Chinese. For a bit I thought the links had expired but then, using Google Translate, I found out that the developers of that dude's file server were stupid enough to only design for (lame) Internet Explorer and don't support the awesomest browser in the world: FireFox.I remember that error page. IE sucks FF's balls. I keep IE as a secondary browser for these things.
Now I've got it but that doesn't help much because I don't know how they did it and I will need to know that in order to get your patches running as GBA romsIf I recall, they only give you the Chinese GBA file (if it's still there), and not the patcher to make the NES into a GBA. Fret not, for I hypothesize that the entire NES ROM should exist inside the GBA unbroken. I took a quick peek inside the GBA file and found that it exists at 0x30910. In theory you can take a patched version of the NES file, remove the 16-byte header to leave you with the ROM, and copy it directly onto the GBA at 0x30910. Caveat: I've run the GBA in VisualBoyAdvance, and the emulation was terrible (did you have the same experience?). Still, I'm curious on what a portable GBA emulator can do.
$XXX0:BLA -> $XXX0:BLA
$XXX2:BLA -> $XXX2:BLA
$XXX4:BLA -> $XXX4:BLA
$XXX6:FOO -> $XXX6:JMP $YYY0 #JMP to Free space
$XXX8:BAR -> $XXX9:NOP #Fill in extra byte
$XXXA:BLA -> $XXXA:BLA #Return here later
$XXXC:BLA -> $XXXC:BLA
$XXXE:BLA -> $XXXE:BLA
$YYY0:BRK -> $YYY0:FOO #Execute FOO I removed to make room for JMP
$YYY2:BRK -> $YYY2:BAR #Execute BAR I removed to make room for JMP
$YYY4:BRK -> $YYY4:YAY #Do
$YYY6:BRK -> $YYY6:NEW #My
$YYY8:BRK -> $YYY8:FNC #Thang
$YYYA:BRK -> $YYYA:JMP $XXXA #Return to native block
$YYY4:YAY -> $YYY4:YAY
$YYY6:NEW -> $YYY6:NEW
$YYY8:FNC -> $YYY8:FNC
$YYYA:LDA #$PG -> $YYYA:LDA #$PG
$YYYC:STA $BANK -> $YYYC:STA $BANK
$YYYF:MOR -> $YYYF:ASS
$YYZ1:RAD -> $YYZ1:FUK
$YYZ3:STF -> $YYZ3:OMG
$YYZ5:JMP $XXXA -> $YYZ5:WTF
$XXXA:BLA -> $YYZ7:WHR
$XXXC:BLA -> $YYZ9:AMI
$XXXE:BLA -> $YYZB:HLP
Atk...or use icons?