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Messages - Lindblum

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21
Personal Projects / Re: Project: FF7 NES Upgrade
« on: December 20, 2009, 04:52:42 pm »
Gold Saucer, yes.  Much of Disc 2 was dropped completely

22
Personal Projects / Re: Project: FF7 NES Upgrade
« on: December 17, 2009, 08:37:42 am »
^_^ LOL, that's gorgeous.  I feel like I'm looking into a parallel universe where console technology development stopped at NES.  It is still a good world.

23
 ;D ;D ;D

24
ROM Hacking Discussion / Re: FF7 NES Chinese Translation
« on: July 23, 2009, 08:11:45 am »
Does any materia appear in the in-battle item-select screen?  If so you can 'use' it upon yourself.  That is how you change materia during battle. 

25
You should release the music somehow too, it's really good.

26
ROM Hacking Discussion / Re: FF7 NES Chinese Translation
« on: June 29, 2009, 10:38:13 am »
Damn, I was hoping I had the weapon store working fine, because that was a reeeal pain.  Now I have to work on that all over again.  Damn it all to hell! 

27
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 27, 2009, 10:29:08 am »
I was never crazy about the Cinco de Chocobo version.  All the staccato stops take away from the playful pace of the original classic versions.  Impressive work and faithfully done, but, not to be an artistic diva, I preferred the continuous style of my unfinished version from page 6.  You only ride the bird for about 5 seconds in the whole game anyway.  Can't wait for the battle music though.

Edit: Why do you use "00 16" for the noise channel pointer? Isn't that outside of the song block?

I gave "Yakusoku No Chi" my best.  I plan to use it for the ending
Spoiler:
which is the prologue of Advent Children.
Code: [Select]
FF
00 0E 00
01 76 00
02 EB 00
03 53 01
FF
CC C8 C7 FF C4 6E DB 07 00 1E 78 CD 03 01 D8 00 DE 07
06 64 02 63 61 63 64 66 04 68 69 61 02 C9 64 06 66 02
66 04 63 5F 0C 61 04 C9 06 64 02 63 61 63 64 66 04 68
69 06 61 02 64 C9 06 66 02 66 04 63 5F 0C 61 14 C9 04
63 61 66 68 10 66 0C 68 04 C9 06 68 02 68 04 69 68 0C
6B 02 68 6B 0C 6D 02 6F 6B 0C 6D 04 C9 D0
C7 FF C4 0E DB 07 00 1E 78 CD 03 01 D8 00 DE 07
06 5D 02 5D 04 58 02 58 5D 04 61 61 58 02 C9 58
06 5F 02 5F 04 5C 5A 0C 59 08 C9 02 5C 5C 04 5D
02 5D 5F 04 61 61 06 58 02 58 C9 06 5F 02 5D 04
5C 5A 0C 58 04 C9 06 57 02 57 04 58 57 08 55 04
57 58 06 57 02 57 04 57 58 08 5A 04 58 C9 06 55
02 55 04 55 55 0C 5C 04 5C 06 5D 02 5D 04 5D 57
0C 5C 04 C9 D0
C7 FF C4 6E DB 07 00 1E 78 D8 0C DE 07
06 61 02 5F 5D 5D 61 63 04 64 66 5D 02
C9 5D 06 63 02 63 04 5F 14 C9 06 61 02
5F 5D 5F 61 63 04 64 66 06 5D 02 5D C9
06 63 02 61 04 5F C9 0C 5D 18 C9 04 5D
5F 61 06 5F 02 5F 04 61 5F 08 63 04 61
C9 06 64 02 64 04 66 64 0C 63 04 63 06
66 02 66 04 66 63 08 66 04 65 04 C9 D0
C7 FF C4 4E CD 45 00 D8 00 DE 07
43 C9 C9 C9 C9 C9 C9 D0

Say, how do you test your sound?  FCEU/Nestopia?  NTSC/PAL?

28
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 27, 2009, 03:25:57 am »
Sorry, I haven't gotten further with music this week.  I've recoded enemy HP loading to be simple, fixed a glitch that forces Cloud to fight DemnGate alone, and I just finished a ton of work on the armor shops.  I expanded their inventory to include every article of defense (there are a LOT though), and best of all, after lots and lots of tweaking/new functions/replaced arrays, the armor shop now sells weapons!  Now getting a new weapon doesn't require an enemy to randomly drop one after battle.  No patch until I've gotten a few more things done.  Killa B might be right, people are going to want to translate it back to Chinese when we're done  :laugh:

29
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 24, 2009, 12:48:17 pm »
I figured out how to load a song when mounting/dismounting a chocobo, but in the meantime it'll be the battle fanfare.

I've noticed the music engine patch messes up the music and sound effects.  I understand that you changed the entire scale, but among other things it sounds weird when lightning attacks now sound like birds chirping (Chidori™ (千鳥)???)

When I open a MIDI I pick the best Melody channel as Sq1, Harmony/Accompaniment as Sq2, Bass/"Atmospheric" as Tri, and Percussion as Noise, remove the other channels or move certain notes to the main channels.  Each channel will only hold one note at a time, but MIDI can hold more, so you have to remove all overlaps. 

30
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 20, 2009, 05:32:13 pm »
I'm starting to get some basic results with the Sanford C# MIDI Toolkit API.  .NET's XML API will be useful later on.  From now on any efforts of my own make to encode more songs will come through the use and development of this utility.  If this gets off the ground I'll discuss that project on a new thread. 

31
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 20, 2009, 03:50:14 am »
The new intro is cool.  The harmony you created is, dare I say, hypnotic and "trippy."  Feel free to improve the songs I posted earlier, they should give you a head start. 
Have you developed any tools, batches, or organized techniques to convert a song or composition into a chunk of bytes?  I ask because if not...
Proposal:
I want to make a program to do the tedious stuff for me, and if we're making so many songs that you're concerned about saving space, then it would be a good investment of time.  It would be cool to abstract it so it could use codecs to write to any game if you feed it the encoding scheme in some kind of syntax.  Maybe xml interpretation, have a piano roll editor, or accept MIDIs if they fit a certain set of constraints, and if I use a language with a good MIDI interpreter in its API.  For my ignorance it may miss the mark in terms of instruments and timing.  No one should have to overexert himself over music hacking, I'm just surprised I've never seen such a tool yet.

32
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 18, 2009, 06:24:28 pm »
O Happy day, I have good news too!  It was a real headache, but my first speed patch is out.  It speeds up several battle animations so things like simple attacks don't feel so much like Knights of Round (if only they were that powerful though).  Also, holding down B lets you walk twice as fast --as long as the screen isn't scrolling (hey, better than nothing).  I'll try out tummai's stuff soon. 

33
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 15, 2009, 10:48:10 pm »
I was worried if the graphics project had stopped, so here's a link to the game's enemy sprites.

EDIT: Hey, I'm making good progress in figuring out how to speed up battle animations (it's almost as hard as music hacking).  By the time I'm finished battles will actually be more exciting than walking!

34
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 13, 2009, 07:32:39 pm »
At Gaea's Cliff there is a Sephiroth "shadow" that attacks you and says "Ugh...Errgaahh!" (in the original I think it was one of the clones dying).  Maybe it could say "Even if the morrow is barren of promises,nothing shall forestall my return.If this world seeks my destruction...It goes with Me."

Oh Sweet!  Go to 0x26ADC, overwrite the branch instruction with "EA EA."  This lifts the restriction that a person's materia can only level up if its bearer's level is 10x as high.  It always pissed me off how I could get all the experience needed to level up a materia (earned by casting), but it still wouldn't level up until my guy grew another 10 levels. 

35
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 13, 2009, 02:02:34 pm »
Loveless was the most annoying thing from Crisis Core, though I'd prolly throw in an easter egg if there were more opportunities to do so.  In my earlier translation (different thread) I seized the opportunity to include a reference to Zack's last words to cloud in the Cloud/Tifa Lifestream scene, since the Chinese script had deviated from the original game by that point.  Once I learned how to add more exchanges in a dialog I converted it to the original's text.  I was also hoping to have a "This guy are sick" moment, but there are no sick guy in the game (hope I can add one).  I wanted to maybe have a materia thief enemy that looks like Yuffie (the graphics improvement team is on this thread, maybe they'll consider it).  I was also thinking of having a guy who says "Where can I buy a phone?" or some way to reference Yuff & Vinny. 

36
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 13, 2009, 12:39:54 pm »
A character's stats recover every time he/she has a level up.  It's weird as heck, but it balances the insanity of the gameplay, so I embraced it by making leveling up faster. 

I'd add treasure chests liberally if it were so easy, but they made it too awkward to hack it.  Every chest is linked to a predefined text string - L.A.M.E.

I've been planning on changing the Wep/Armor shops.  EVERY DAMN ONE OF THEM HAS THE SAME CRAPPY ITEMS!  I think it wouldn't be too hard for me change the way it loads inventory lists based on location, so I plan to work on that sometime. 

I think I can insert an instruction to keep Barret and Tifa in the party when you wake up in 7th Heaven, I did the same thing to make Cloud fight Sephiroth alone at the end, and *hopefully* fixed it (I forget) so you fight DemonGate as a group in the Temple of the Ancients.

37
ROM Hacking Discussion / Re: FF7 NES Chinese Translation
« on: March 13, 2009, 12:25:05 pm »
Samples of my earlier translations have already cropped up on YouTube (yay, I'm a celebrity!).  It's a good thing they don't go too far into the game; I don't know what's worse, being judged by an incomplete work, or being judged by the long time it's taking me to make the finished product.  That's all in my head though, in reality people just seem generally appreciative that it's there at all. 

My duty finally fulfilled to make the world a better place, I am free to guiltlessly welcome the sweet embrace of inevitable death.

New: It was a real headache, but my first speed patch is out.  It speeds up several battle animations so things like simple attacks don't feel so much like Knights of Round (if only they were that powerful though).  Now battles are almost as exciting as walking -- Which I've also made better!  Holding down B lets you walk twice as fast -- as long as the screen isn't scrolling (hey, better than nothing).  Happy hunting!

38
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 06, 2009, 11:18:59 am »
Does the meaning of an A-note change from region to region?  (I'm only asking for the rhetoric)

I didn't get to do any more work last night.  It's too much work to make a patch, upload it, and set up a link for every little thing, so i'll give you my works-in-progress as hex strings so you can just paste them into the ROM at 0x1B8DD (over the Prelude) to audit them.  If it would save on thread-clutter (we've been talking for 3 pages) I could maybe send these strings to you directly in future.  Anyway...

Ahead On Our Way (v1)
Code: [Select]
FF 00 0E 00 01 62 00 02 BB 00 03 D6 00 FF CC C8 C7 FF C4 6E CD 03 00 DB 07 00 1E 78 D8 00 DE 06
CD 03 01 D8 00 04 71 6F 6E 6F 08 71 04 67 6A 6E 6C 14 6C 04 C9 6C 73 71 6F 0C 71 02 73 75 04 76
73 14 73 04 C9 73 74 73 71 0C 6F 04 71 73 67 68 6A 6E 0C 6C 04 6C 73 71 6F 0C 71 08 6E 18 6F 04
C9 D0 CC FE C7 FF C4 0E CD 03 00 DB 07 00 1E 78 D8 00 DE 06 CD 03 01 D8 00 04 C9 57 5B 57 63 57
5B 57 C9 57 5B 57 60 57 5B 57 C9 59 5C 60 C9 59 5E 62 C9 5B 5E 5B 62 5B 5E 5B C9 5B 60 63 C9 5A
5F 63 C9 57 5B 63 C9 57 5B 60 C9 59 5C 60 C9 59 5E 62 C9 57 5B 57 63 57 5B 57 D0 CC FE C7 FF C4
6E DB 07 00 1E 78 D8 00 DE 06 20 67 63 65 67 68 67 6C 10 6B 6A D0 CC FE C7 FF C4 4E CD 45 00 D8
00 DE 06 20 C9 C9 C9 C9 C9 C9 C9 C9 D0

Those Chosen By The Planet (v1)
Code: [Select]
FF 00 0E 00 01 33 00 02 62 00 03 B6 00 FF CC C8 C7 FF C4 6E CD 03 00 DB 07 00 1E 78 D8 00 DE 06
CD 03 01 D8 00 10 52 C9 52 C9 52 C9 52 C9 52 C9 53 C9 D0 CC FE C7 FF C4 0E CD 03 00 DB 07 00 1E
78 D8 00 DE 06 CD 03 01 D8 00 20 C9 24 C9 04 59 59 58 14 C9 04 59 58 5A 18 C9 08 59 58 5A 59 18
C9 D0 CC FE C7 FF C4 6E DB 07 00 1E 78 D8 00 DE 06 20 C9 C9 02 46 48 46 48 49 4B 49 48 46 48 46
48 49 4B 49 48 46 48 46 48 49 4B 49 48 46 48 46 48 49 4B 49 48 46 48 46 48 49 4B 49 48 46 48 46
48 49 4B 49 48 46 4B 49 4B 4D 4B 49 48 46 4B 49 4B 4D 4B 49 48 D0 CC FE C7 FF C4 4E CD 45 00 D8
00 DE 06 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06
C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01
46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46
06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 01 46 46 06 C9 D0

Chocobo Theme (v1)
Code: [Select]
FF 00 0E 00 01 4C 00 02 88 00 03 A7 00 FF CC C8 C7 FF C4 6E CD 03 00 DB 07 00 1E 78 D8 00 DE 06
CD 03 01 D8 00 04 6A 02 67 65 63 6A 67 63 04 67 63 06 67 02 65 63 01 63 65 02 63 61 06 63 02 61
63 01 63 68 02 6A 6C 06 6D 02 C9 D0 CC FE C7 FF C4 0E CD 03 00 DB 07 00 1E 78 D8 00 DE 06 CD 03
01 D8 00 04 57 02 5E 59 57 5B 55 59 57 5E 57 5B 04 57 02 59 55 04 57 02 5E 59 57 5B 55 59 57 5E
57 5B 04 57 02 59 55 D0 CC FE C7 FF C4 6E DB 07 00 1E 78 D8 00 DE 06 10 63 08 5E 6A 10 67 04 5E
02 5E 5E 04 67 65 D0 CC FE C7 FF C4 4E CD 45 00 D8 00 DE 06 02 61 5A 5A 61 61 5A 5A 61 61 5A 5A
61 61 5A 65 63 61 5A 5A 61 61 5A 5A 61 61 5A 5A 61 61 5A 61 63 D0

39
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 06, 2009, 08:12:33 am »
Cool, I'm definitely gonna play with those opcodes later, see if I can balance those channels and get the best volume envelope.  I wonder if there's another one for instrument. 
I played around with the regions.  Big difference.  I live in NTSC, but Nanjing is in PAL, but regardless I don't know which the game's supposed to be.  I'm probably going to trust that 0x40 is A, because I think I saw another document also have it that way.  I write down my notes by what sounds best in a MIDI editor, then run a script to parse my notes into a hex string. 

40
Personal Projects / Re: Project: FF7 NES Upgrade
« on: March 05, 2009, 09:49:51 pm »
My new table is *almost* like that, except I have 0x40 start at G# instead of A.  I'm still confused, it doesn't seem like I could be fooled by a half step so easily. 
Note123456
A0x410x4D0x590x650x710x7D
A#0x420x4E0x5A0x660x720x7E
B0x430x4F0x5B0x670x730x7F
C0x440x500x5C0x680x740x80
C#0x450x510x5D0x690x75
D0x460x520x5E0x6A0x76
D#0x470x530x5F0x6B0x77
E0x480x540x600x6C0x78
F0x490x550x610x6D0x79
F#0x4A0x560x620x6E0x7A
G0x4B0x570x630x6F0x7B
G#0x4C0x580x640x700x7C
Is it just me, or does FCEUX's sound seem a little flatter than Nestopia, or is that just because it's slower (yes, I set the speed to 100%)?

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