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Messages - Sephirous

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That is PERFECT!!!!!!! :thumbsup: :thumbsup: :thumbsup:


The original fire sounds good.

Working on two stages at the same time.

Here is an image of another stage, this one is the first to be designed based on a picture.
After 4 Hours of straining, it's break time!

Probably best to get the easy stuff out of the way first like Richter Sprites (Prayer/Ending) and Armand/Maria Portraits. The CV3 Rom is like an artificial intelligence that loves to fight me when I work on it I swear. Lol. One tiny mistake in it's coding or something and BAM, I have to do the whole stage over.

Speaking of Sprites, I am having trouble getting the hands to match up when Richter shakes the hand of the other character. Alucard was easy but everyone else giving me hell.  :banghead:

Also, I found this page, Its a gold mind. Apparently its the graveyard of Dr. Mario's Ideas.
He even had Sword Animation planned for Alucard. WOW!

This is one hell of a pair of shoes I have stepped my feet into.  :-\ :thumbsup:

Excellent, The most recent sprite I could use help on is skinning the twin dragons boss. I figure them being skeletons would go well in a river of blood as seen above.

I'll also need Syfas Portrait converted into Maria's as well as Grants turned into Armunds.

Optomon contacted me and said he would install the original custom music as well as possibily removing the forks in the road so all stages are playable from beginning to end. But more the music which is a must in this project.

I have been referenceing the screenshots from You Tube where optomon put the soundtrack with an image from the game. The stage graphics are all there. The only stage I can't seem to find in the Rom is the library. It's probably there but never easy to see when scanning with YY-CHR.

Oh, The Rom it's self is expanded. I expanded the CHR so I could add stage graphics to the end of the rom. This protected the Prayer Scene graphics from getting messed up as Stage One was edited.

Speaking of Prayer Scene. Richter's sprite needs to be fixed there. Though I'm not sure if it would just be easier to erase him on the first screen. Sprite editing is where I need help. I can insert real good but when it comes to drawing....meh...

Sewers? Reminds me of the River Of Slime.
In any case this is another alt stage sort to speak. Alt meaning a stage that I have to create aside from the original Beta Stages because there wasn't enough made originally. Example: The Clock Tower I made.

I am going to try and "Skin" the Dragons for this boss into skeletons instead of the original versions.
The way Dry Bowser is to Regular Bowser.

August 31, 2016, 12:35:52 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - I will be editing the Floor Tile. Right now it looks a little to Dracula's Curse.

Towns People it is,

I get annoyed with that too,
Most recently it happened with Final Fantasy IV after a long time of busy stuff, I finally patched the game only for the creator to release a new one...Oiyyyyyyyy. :banghead:

Blood Demo,

This was a test to see how the palette change would look.

Stage 4 Complete

Frankenstein for Mid-Boss.

I'm going to take a peek at the idea of adding more Mid-Bosses to the other stages.
What I would like to aim for is giving the player no matter which route he/she takes the chance to face all the bosses in the game.
Not just ones that are specific to route choice.

Note - Speaking of bosses, I am also working on a small project called, Castlevania III Boss Rush.

That was a quick Poll!

Here is the result.

Hmm, I'm hoping someone translates the Puyo Puyo games for the Genesis and Super Nintendo.

Two separate projects.

One is an attempt to Un-Censor the USA Version with some extra edits as well such as giving Cyclops a Pupil, Adding more detailed attributes to the female statues and characters that are naked. Enemy clean up. The USA version is basically a refurbished version of the Japanese Version but not entirely. Also cleaning up Palette errors, dialogue, etc.

The other project is an attempt to reboot the abandoned project "Cadence Of Agony" but with a linear perspective.
The original beta from what I have read and asked, became to complicated and crashed the editor initially destroying the Rom into a mess.
My goal is to put the broken pieces back together. I am using the Un-Censor project as it's base.
Though I am limited with knowledge as when the time comes to work on Music, possible character select of all characters found during the entire game. I would love to find a way to import the NSF file that Optomon created the first time around, however from what I have researched I don't think it will be something I will figure out. Though I said the exact same thing when I first started working on Graphic Importing and now it's second nature to me.

August 25, 2016, 01:46:22 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Next stage on it's way...

Final Fantasy - Mystic Quest with classic Victory Fanfare imported.

The song that is in ALL the Final Fantasy's after beating an enemy.

August 22, 2016, 02:17:36 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Change the Super Mario All-Stars + Super Mario World title screen logo and color scheme to that of Super Mario All-Stars.

Okay, this might be just incredibly anal on my part, but I always thought it would be cool if the title screen on the All-Stars/World version of the cart could have the logo and color scheme reverted back to the original version, as if Super Mario World had been part of the collection all along.

I'll look into it, That does seem like something out of place.
No promises though, :angel: When it comes to SNES Roms.....I never have much luck hacking them. But if no one has looked into this yet, I will give it a shot.  :thumbsup:

All those statues? Why not have Maria be a statue?
And where there are statues there is Medusa!

Finally found some time to work on this project.
Been dealing with personal stuff, Getting married etc.
So I began working on Stage 3 and OMG this stage was a pain in the ass!!
It did not in any way like my editing of the graphics, It was determined to remember the way it was originally programmed no matter how hard I tried moving stuff around. Until at last I grabbed the game by it's balls and planned ahead matching the tiles exactly to where the original ones were bit by bit. So this time when the stage started it didn't notice anything had been changed. In simple terms, No more Richter falling to death as stage started falling through floor.

Here is the the latest, Starting to look familiar.

Wow another update.  :thumbsup:

How much is left to do? 

I figure do what ever you guys want. New sounds? Cool! New music? Cool!
You guys are surpassing what I am capable of, So hats off to you.  :thumbsup: :thumbsup: :thumbsup:

Yeah, Make a separate patch.  8)

In my opinion nothing replaces the original.

Personal Projects / Re: Game Genie Guy!
« on: August 09, 2016, 12:00:59 am »
I have to admit, although this looks like a handy utility, I was a little disappointed that it wasn't a Rom hack made to look like an adventure through a game genie cartridge

That's a pretty cool idea.  :thumbsup:

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