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Messages - Sephirous

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: September 28, 2016, 02:21:19 am »
Next stage finally getting somewhere.
This stage is extremely detailed and taking longer than the one prior but we are getting there.

Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: September 24, 2016, 08:54:40 pm »
Me too!

Thanks for all of them!

It will take some time but I plan on getting everything into the game at some point.  :thumbsup:

Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: September 24, 2016, 04:07:14 pm »
I don't get why you call it castlevania 2 tho.

Easy, It's the sequel to Chorus Of Mysteries.

Like Belmont's Revenge was the sequel to Castlevania Adventure.

Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: September 23, 2016, 09:58:38 pm »
 :o :o :o :o :o :o :o :o


So that's what the star sprites are from!
This gives me this idea of like putting in somehow a special stage or something.
It looks like something that was taken straight out of a Castlevania Creepy Pasta but actually exists.

Better Clock Tower Graphics!

I have got to get that title screen in some how.
That is exactly what I was hoping for!

Ok, I have to relax here.  :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:

This answers all of my problems, now there are enough stages to fill in.

Thank you so much for posting these!
This is the answer!

September 23, 2016, 11:41:31 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The title screen is in, more or less I will tweak later on.

September 24, 2016, 01:45:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Catacombs flooded with a blood shower.

Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: September 22, 2016, 05:42:04 pm »
Another stage has been recovered.

Well at least the start of it. Though I have to say the Palette for this one is...Interesting to say the least.

September 22, 2016, 05:51:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@ Everybody

Don't worry I am getting all the messages just very busy and hectic over here as well. No rush on anyone that is working on stuff.
Still lot's to do here on my end, As you finish stuff I will add it in whenever, There is no specific time that stuff has to be implemented. I can go back and add stuff anytime.

@ DavidTheIdeaMan

Cool, Send me the pics if possible.
There are still a couple stages that I have not found yet.

There is one stage that still baffles me.
The sprite sheet shows what looks like a star that flickers in the sky. Like the stars do in Super Mario All Stars in the night stages.
It's interesting. I am sure it will get figured out.

Still building.

Some cool news, Alucard's cave is sectioned in two separate stages.
Being the Rom has been expanded gives me the power to create a completely new stage after the Chapel but before the continuing stage.
Splitting Alucard's stage into two rather than continuing of the previous stage.

Still have to change sprite pallets that will be done next.

I would like to see a patch that adds the number 4 to the title screen of The Adventures Of Lolo for Game Boy.

September 18, 2016, 02:39:52 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Another idea that would be cool is converting Dracula X Snes into another Castlevania Game.
Every time I use the Patch where you can put the hero from The Bloodletting in, It makes me want to make a custom game that actually has that hero in the story.

@ Sinis

Probably going to end up creating a damage sprite or just leaving it intact until the end of the battle when it breaks a part from being defeated. Which ever is better.

From what I understand the project nearly drove Dr. Mario and Optomon nuts.
Then again making new sprites is good too so it doesn't copy other games.
Most likely it will be best to create a front view of Rondos Final Dracula/Richter fight from SOTN.

I am not sure about Symphonies last boss. They used it in Harmony Of Despair too.

I'm sure it will come out nice.

September 10, 2016, 07:47:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@ PachaWillWatchYa

Looks pretty good.


That would be cool.

@ Sinus

WOW! Those are looking awesome! :thumbsup: :thumbsup:

If you can get the current Medusa you made to fit into the game then perfect!

Yeah if Dracula gets to complicated to make then do whatever you need to.
The Dracula from SOTN Richter battle is cool though you would probably have to create a Frontal Image of him facing the screen.

The Skull was put into the game as a background image.
If this is helpful here, This is the Sprite Sheet where you can see at the bottom is the Skull Image.

September 10, 2016, 12:56:43 am - (Auto Merged - Double Posts are not allowed before 7 days.)
@ PachaWillWatchYa

The only way that I usually upload images on here is to upload the image to a place like Photobucket and then copy the IMG Link to here.

As far as Dracula's Sprite unfortunately that is a mockup image of what was going to be created.
Dracula's sprite was never put into the game. The image on You Tube is an oversized Mockup.
Meaning it is very possible to put him into the game but he will be smaller, Which is fine. He just looks big because of the way the image was drawn.


I don't think anyone is...

I know Sinis is working on a couple sprites but as far as Alucard's Boss Sprite, I don't think so yet.

@ PachaWillWatchYa

It's a cool start. :thumbsup: I'm probably going to remove the Chair Sprites all together so it doesn't clash with the stage redesign.
So I will just need the Standing Sprite as well as his Attack Sprite. This will make it so Dracula Just Appears.

Actually now that I am looking at those sprites, Those actually would make a better Alucard Boss Fight. If possible.

The expression on his face in the standing position looks not as aggressive as Dracula's and by this game taking place after Symphony Of The Night Dracula would reference how he looked in Symphony Of The Night.

After the stages are done, probably sprite updating. reviewing the stages to make sure everything is where it belongs, Enemies and items.
I have someone rewriting the prologue, a couple guys are designing sprites and graphics.
After the game is 100% playable I am going to ask Optomon to install the soundtrack he made.
Possible title screen remake, I am still trying to find the values for the intro screen Castle and convert it into the Konami Logo.
Rewrite the epilogue scripts, rewrite the credits. (Adding all the contributors into the Credits) There are a lot to my surprise. At least 8 people at the moment.
When I originally started this project it was intended to be an Uncensored Version of Castlevania III.
I even stated that I didn't have the guts to try and continue where Dr. Mario and Optomon left off due to my lack in knowledge.
But as I started trial and error, I learned the basics very quickly and all of a sudden the results were incredible.
I had done it!....More or less, I don't think I will ever have the patients to draw sprites and graphics dot by dot...Way to overwhelming.
Things are moving along fairly quickly, Once I design the blocks its just a matter of arranging them in a nice order.  :thumbsup:

Looking good,

Note - The original mock ups are sometimes impossible to replicate. I will try to get the final product as close as possible.

September 08, 2016, 12:18:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@ Sinus

Sounds great.

I'm sure it will be fine.

September 08, 2016, 02:12:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Statues crumble when touched.  :crazy:

Note - Statues were originally Silver and not Gold but again the Mockups sometimes exceed the rules of the Nes Limits.

@ Sinis

Here is the first one on the top of the list. I consider this one the hardest do to its size and how its split up.


Into this.........

Though I'm hoping to get him compacted inside the same space as the Bird Man or whatever he is. (Original Final Boss)
I am not a fan of Dracula's head being in the chest, If that could be turned into a chest that would be great.


Into This.....

Now about the Skull this sprite is intact in the Abandoned Rom it just has to be moved and other stuff.
I will attempt to look at that as well.
It would be cool to convert the slime dripping out of the heads mouths and have it drip out of the eyes as blood.

The main priority is the Giant Statue.

September 07, 2016, 10:26:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hello Im new a member who just joined & Im happy that this rom hack is back & looking very lovely so far,also one question,will the other characters  will have weapon upgrades just like Richter?

There were animations for their weapons in the Beta.
It's just a matter of getting them to work in the new project.
There is Soooooooooooo much do to in this project, I am sure it will get looked at at some point.

September 07, 2016, 10:37:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here is a list of sprite hopes.

New Fishmen, The ones from the abandoned rom don't work for some reason. I believe the programming got edited.

Medusa Heads from Rondo Of Blood, Again extra programming was used.

A new Floating Eyeball.

As far as bosses, Evil Grant needs to be converted into Evil Armand.

Wishlist but probably impossible.

Carmilla (Castlevania II)

Other stuff

Getting the HUD from the Abandoned Project in but with the Timer, Score Etc left in tact.
Names of the stages....Not important but if possible, Why not?

Off to a great start.


Excellent!  :thumbsup:

I'm not sure what the deal is with Alucard, He did the same thing in Castlevania Legends as well when he fought Sonia and I think that one happened before Castlevania III. You would think he would learn that when a belmont comes along it's best to just join them or let them pass.


That would be awesome!
I love when bosses get a redesign because that is usually the number one thing Gamers complain about when playing a hack, That it is too much like the original. Making this one as different as possible is Excellent!  :thumbsup:


 :thumbsup: :thumbsup: :thumbsup:

Is Alucard boss being worked on?
I'm thinking into making him into Orlox (which might be impossible since Armund defetead him few years ago) or maybe other vampires from the series (of course if you agree).
If not I'll pick up something else.
Also how do you want me to send my stuff (I'm not sure if you want it to be public)?

Alucard has to remain Alucard because he is still going to be met after Richter defeats him.


Sprite editing is one of my weaknesses so any help will be great!

As of right now I am trying to finish the stages first.

Boss Sprite upgrades would be cool.

Off hand I can't think of very much yet, I have cool idea for a better Title Screen but getting it from my brain to the game is impossible at the moment. Dracula's Final Form I am hoping will be the unused one that Dr. Mario created. Its the same Statue idea but meaner looking.
Another thing I am trying to do is convert the very first castle screen in the prologue into the Konami Logo.
I have searched the roms hex for hours and nothing seems to match the graphics for that image.

Oh and to convert Dracula's First Form into the Rondo looking one.

Personal Projects / Re: Super Pitfall NES (improvements)
« on: September 06, 2016, 12:04:35 am »

This project is awesome.  :thumbsup:

Getting rid of the black backgrounds is genius. I can only imagine what other games that were like this would be like if the black backgrounds were replaced.

Thanks to Sinis for his wonderful contribution. :thumbsup: :thumbsup:
We now have Bone Dragons!
Originally I was going to make them white, However this messes with the Candles colors and didn't look so well.
But it just so happens the Blood Skeletons use these colors so why not the Bone Dragons? They are in blood after all.

Editing the boss sprites opens lots of cool doors, perhaps other bosses can be modified as well.
But for now here is what we got!

September 04, 2016, 07:07:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - The bricks are going to be changed. Right now they look just like the CV3 ones. I'll probably convert them using something that is in the Abandoned Rom that doesn't have a complete stage.

September 06, 2016, 03:48:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Stage 4 has two parts now, The Hallway was implemented into the middle of the stage.

Note - This stage is complete.
I'm going to start being more Non Spoiler with the later stages, otherwise the game won't be as anxious to play.
Don't worry I will still upload pictures just not screen to screen.

The Original Bone Dragon beta sprite has been revived.
Next is more work on the blood river stage, the platforms have to be upgraded.

The next stage I will attempt is probably going to be the hardest to complete which is the chapel.
The detail that Dr. Mario and Optomon put into that stage is incredible and it will probably take hours of straining the eyes to get it right.
But It will get done one way or another.

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