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Messages - Sephirous

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181
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 22, 2017, 01:31:08 am »
Here's a strange fact.

Chorus Of Mysteries the prequel to this game came out exactly 10 Years ago. Amazing!  :thumbsup:

182
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 21, 2017, 01:33:00 am »
Here is the update on my end.  :thumbsup:


183
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 19, 2017, 12:28:08 am »
Ok, I have some code that could be good to have for future releases.

If you are having trouble changing the sky palettes for the ending castle scene and can't seem to find the 38 that makes the very light color yellow just above the castle roof. Then look for this sequence FF 10 3F and right after the three instances (Trevor/Syfa, Grant, Alucard) you will see the number 38. Well guess what, That's the jerk number that controls 8 simultaneous 38 color blocks for the end scene. Simply change that one number to the color you want and it will automatically change all of the places the color 38 is using. I currently have mine set to 21 which causes the very light blue across the screen.

Other than that, I finally got a demo video out.
https://www.youtube.com/watch?v=NL4X84CI45Q&t=153s

184
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 16, 2017, 07:54:07 pm »
The palette code was a little more tricky than the rest of the screens. But after finding out that the code is basically a set of rules telling the game to use 38 for all replacements of 0F. I found the dictating 38 and changed it to 21 and Yay!  :thumbsup:




185
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 15, 2017, 11:50:40 pm »
I am going to change the sky Palette in the ending scene at some point.

I was thinking Dark Blue, Lighter Blue then Lightest Blue.
This will replace the 3 Orange layers in the sky. It will also match the blue reflection on the cliff side.

Small Update, Easter is tomorrow sooooo,
An Easter Egg has successfully been installed with a secret code! :thumbsup:
(And no it's not a holiday joke, I don't do crap like that.)  >:( :thumbsup:

186
What I would really like to see is another hack of Knuckles Chaotix, Now I know there is a Sonic Hack already but I am talking a conversion to what the game was originally going to be. Turning The robot into Tails and Turning the bomb into Sonic. They are blue and yellow after all. Plus editing the title screen into Sonic The Hedgehog 4. The good ending already has them in there. I am surprised the idea hasn't been attempted. It was cool seeing Sonic replacing Mighty, But it would be cool to see the original characters in the game as well with Sonic And Tails all in one.  :thumbsup:

Also, The final boss I guarantee was originally going to be blue not red.
The robot is not a robotic Echidna. The head is totally hedgehog but...Red.. :huh:

187
Has anyone tried this on whatever emulators are available on PSP? I'm traveling tomorrow and I've just now decided that this is the one game I think I'm going to stick on a portable to bring with me, but my 3DS and Vita aren't modded.

Works fine on my PSP. I believe the one I use is NesterJ.
Also works good on the Android Cell Phone too.  :thumbsup:

188
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 04, 2017, 09:22:13 pm »
I figured I would post an update since I haven't in a long time.

Just been adding Sinis's Sprites in.


As far as trying stuff with Armand, I'll give anything a shot. If Sinis wants to send me stuff involving that, That is fine.

Also I notice The Shepherd has joined in, I watch your play throughs on you tube all the time. :thumbsup:



189
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: March 29, 2017, 11:06:44 pm »
You know,some gameplay footage wouldn't hurt to show,just saying.

I have been noodleing with the idea.
Once I finish converting my basement into a game room/office, I will be able to get on my more powerful computers and begin working on a Video Trailer.
When converting a room there is a lot of disconnecting and moving going on, so right now I am limited to my somewhat lousy laptop. Lol.

190
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: March 28, 2017, 01:58:43 am »
Updates

Ok, I figured I would post some of the goals left behind.
Right now it's mostly catch up.

Sprites are still being created.
Documentation is fairly complete.

I am working on yet another idea,
in Symphony Of The Night, The Master Librarian mentioned that he won't aide anyone that opposes the master.
However, Alucard basically shoved money at him and got the librarian on his side.

Certainly Dracula would remember that and take precaution this time.
So, The idea is, Dracula imprisoned the master librarian to keep him out of trouble and Richter now can find a hidden room somewhere to rescue him.
That's the idea but it all comes down to limited space.

April?
I doubt it, After Sinis completes the sprites, I will send it over to Optomon for the final touches.

Also I have a wish list I created which is basically just a "If Optomon wants too list." But not mandatory. Where I suggested having the found characters you meet through the game, being added to the group so at the end of the game you can select any character.
No one will leave the group kinda thing.

There are some other things but aside from everything else, It's just a matter of catching up and touch ups right now.
Not much to post, But the project is certainly coming along.


March 28, 2017, 02:07:03 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Something off the record.

I had this weird idea pop in my head,
Imagine if once this project is complete, I went and designed both Chorus Of Mysteries and Cadence Of Agony in 16 Bit Counterparts.

With new editors coming out every day, It's not bad to dream here and there.  :crazy:

However with all the voting up above, It certainly looks like a third game would be neat to create in this series.

191
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: March 22, 2017, 09:12:49 pm »
I didn't have a complete picture for the Catacombs.
But it is 100% complete as well.  :thumbsup:

192
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: March 22, 2017, 09:04:14 pm »
Color Palette Problems?

I didn't create the palettes, Those were created by Dr. Mario and Optomon. I just transferred them over.
I have a feeling that some people are tuning in coincidentally at times when the test screens are posted.

Here is a glimpse at the completed stages, I would hate to see someone miss a chance to play this by accident.

Also, The Leap of faith and many other things have either been fixed or removed for better game play.


193
A hack for Castlevania - Dracula X (SNES) with a normal Dracula Room to fight Dracula in. Removing the over kill of pit falls.  :thumbsup:

194
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 24, 2017, 03:22:29 pm »
No more retro blocks.  :thumbsup:

195
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 22, 2017, 12:16:37 am »
@ MathUser2929

I forgot about those,
I'll add that to the list of Documentation. Either they will have to get moved to another part of the HUD or taken out all together.


196
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 21, 2017, 10:07:39 pm »
Bloody Password Screen.

Going to be installing "Hopefully" a new password system.

Nothing major just graphic updates, New Icons.


197
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 21, 2017, 05:28:46 pm »
The HUD:

This is starting to look VERY familiar.

However I am not going to be able to finish it, I have prepared it to be sent off to Optomon as one of the things I need help with.

But, I am glad and kinda shocked that I got it this far on my own.  :thumbsup:



Here is a diagram that I am thinking:

,---------------------==-----------------------,++,-----------------------------,
I    H-E-A-L-T-H                                      I    I             SCORE            I
I    H-E-A-L-T-H                                      I    I        L-05      H-05        I
;______________________________,__,__________________;

Something like that.  :thumbsup:

Not sure where to put the Block Number, Maybe take out the Blocks all together then fade each room to room with the black out animation instead of the door sequence, that way the player won't know where the check points are and the castle will feel bigger not knowing were the blocks start and end, and of course the Timer will just get taken out.

"There Is Always A Damn Timer - AVGN"  :laugh:

198
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 21, 2017, 02:52:11 am »
The Skull Dudes Are In:



@MathUser2929

I actually already used the Entrance and Hallway images, The Master Librarian however has just given me an idea.  :thumbsup:

199
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 20, 2017, 08:06:59 pm »
New Cross Is In,

I don't know if I will install a church like background setting or just leave it black.
This screen has to be edited completely in the Hex Editor, I probably could do it but it would take a longggg amount of time..
So not sure yet.  :thumbsup:

200
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 20, 2017, 12:48:32 am »
Been really busy with life stuff. Also converting my finished basement into a game room in the likeness of Alpha Omega Sin's game room.  :crazy:

The Prayer Scene is installed.  :thumbsup:


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