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Messages - Sephirous

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141
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 15, 2017, 01:25:03 am »
Just installing Sprites.

My Grandmother passed away last week which hasn't given me much time to do very much.   :(

All that is left is installing sprites, Once that is done I will touch it up.

142
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 13, 2017, 05:05:25 pm »
So that's why the colors were different. I noticed the colors growing up but didn't think about it. Now it makes sense.

143
The only projects that come to mind are
Castlevania 2 FDS Translation and 8 Eyes to Castlevania MSX.
Whatever happened to these??

144
I have a Dr. Mario Nes request.

Putting in the new songs that came out after in addition to Fever and Chill.
I forget their names.

Also adding stage select to the stages after 20.
I think there are 4.  :thumbsup:

145
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 08, 2017, 06:04:55 pm »
The Third.

It reminds me most of Super Mario 3.

Actually scratch that, The Second!

146
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 07, 2017, 01:38:39 am »
Optomon contacted me way back in the beginning and offered assistance involving the NSF and a couple other things.

There really isn't anything major left to be done programming wise. It's all minor stuff that Optomon did accomplish in the Beta.
He had knowledge on possible fixes for the Second Quest Start Off Glitch as well.

It's just a matter of completing the graphics and I will send it off to him.
Originally I had a load of documentation and stuff until I realized it was over kill. I had a 5 page paper going on explaining stuff that I realized Optomon probably already knew. So I edited it and only kept the absolute stuff that needs to be done.

I have confidence everything will come together, It's been roughly a year and even during the hard times, Solutions inevitably were found.  :thumbsup:

147
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 06, 2017, 01:54:03 am »
Neat,
I can see if there is any room for a Cheetahman. I had to look up Graveyard Duck since I had no idea what that was, But now I see it's a play on words from CV II. I can probably think of something with that.

Other than that, I have begun installing the new sprites.  :thumbsup:

Also thanks to Sinis the rain is now glorious!  :thumbsup:




June 06, 2017, 02:41:34 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Update

We now have a Duck.  :thumbsup:  :laugh:

June 06, 2017, 02:53:48 am - (Auto Merged - Double Posts are not allowed before 7 days.)
He has a Silk Bag too and it's worth $10,000. Might as well utilize the unused 10K Bag while I am at it.  :thumbsup:



First Sprite I have drawn myself...Well kinda, Hand copied him from an 8 Bit Search.

148
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 01, 2017, 02:20:35 am »
I agree with the 2 patch idea.

I'm as purist as they come.
It's actually quite interesting. I started playing Mario Land 2 this week since I haven't played it in over 15 years.
The black and white is exhausting. This project is music to my ears or...a sight for soar eyes. There we go.  :thumbsup: :thumbsup:

149
@Pacha

Ohhhhh, I hadn't realized you were waiting until the end to send them.
I was just used to installing them one by one so I could tweak stuff on my end involving palettes and such. Cool.  :thumbsup:

@David

It's moving along,
Right now I am trying to figure out how to get Samus's Ship into the Prologue Screen so when her back turns she is  beamed up into it for transportation to Zebes.

150
Nice work Pacha, But I can't install them. They are still too big. I sent you a PM with my E-Mail Address and you have not sent me anything.
There is nothing I can do as long as the sprites are too big for the sheet. Sprites can not be shrunk or they will distort. Also PNG file format doesn't work with ROM Images they must be in Bitmap Format. :-\

151
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: May 29, 2017, 12:16:13 am »
Starting to become Brinstar.  :thumbsup:


May 29, 2017, 01:59:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks to Sinis, Samus is now in the game!  :thumbsup: :thumbsup:

Also I began modifying the HUD to give a general idea of where I am headed with the game's concept.

Note:
Apparently Stake likes to edit the games programming by itself.
After working with Stake for awhile I noticed the PRG File was edited in a weird way then moving the CHR stuff all over the place.
Sooooooo, I will be sitting down at some point and figuring out just what happened. Interesting stuff.  :thumbsup:


List of Item Ideas:

Energy Tank = Pot Roast
Screw Attack = Cross
Missile = Knife
Bomb = Holy Water
Morphing Ball = Axe
Clock - Don't Know Yet



152
Damn,

That's because the words are actual words. Spell check thought they were correct. I will fix it.  :thumbsup:

153
The green ones at the bottom of the sheet should fit as Fire Men Replacements. Then dropping goo on the ground as they walk.

Pacha, I sent you my Email in a PM.
Send me the sprites you make to my Email. That way I will have the original makes so I can try to put them into the game.

Here is another update:

Another Easter Egg is in, This time the player gets to choose whether to kill the Easter Egg and steal it's heart (Literally) or let it live.
Deciding that is up to the player but can change events later in the game causing a different ending. (Nothing Major since I suck at ASM but enough to get the player wondering about the decisions made.)

All the Eggs are in, There are a total of 5. All coincided with each other. And the possibility of an unlock-able.
Which is all I am going to say.  :thumbsup:

154
Zombies are in.  :thumbsup:


155
@Pacha

I replaced the twin mummies with the werewolf and replaced the bandage weapon with the throwing dagger.

I figured once all the graphical stuff is complete then I would send it off to Optomon with information on what needs to be done.
However, After working on the documentation I realized there was too much getting written.
All I think that should be added after the graphics is the following..

Fixing The HUD
Installing the NSF from the Abandoned COA Rom then if Optomon wants to complete the soundtrack have him decide what he wants to add to it.
Remove the water sound effects on the stages without water
Remove the mud effects in the stage where there used to be mud and the hero would flicker while in it.
Fix the code that makes the game start on the second quest instead of the first one.
(I actually found the code in the debugger and for some reason it got switched from a 0 to a 1. I created a cheat code to fix the problem. but it really needs to be permanently put into the Rom so the game starts on the correct quest.)
Come to think of it if the code can be converted into Genie Format I could patch the rom with the code..Hmmm
I might look into that again, I tend to overthink and complicate ASM. It's still not something I can get my head completely around yet.

Anyhow, There are a few minor other things that I will need Optomon to fix.
It's basically small stuff, All the hard stuff has already been completed for the most part.


Also here are the lessers that are complete,

Slime Balls
Werewolf
Bone Dragon
Bone Pillars
Axe Men
Blue Heads With Mouths Open (Medusa Second Quest)
Sword Skeleton
Imp Men

Things to do,

I am going to try and put Carmilla I think that is into the Statues on the password screen.
Or something like that.

Also,
Here is an actual Sprite Sheet.
The new sprites must fit exactly where they are in the sheet. Piece by Piece.
And they have to remain the original size of this sheet. Very tiny.

156
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: May 24, 2017, 05:23:19 pm »
I don't want to panic anyone. But, I don't know if Pacha is doing them..

I haven't received any information from him yet.

I attempted to make them my self as well, However aside from Slime and the Wolf Guys I did. It's a lot of dead ends since I can't draw from scratch to save my life.

I'll look into it again tonight.  :thumbsup:

157
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: May 24, 2017, 02:17:22 am »
Thanks! That will be wonderful!  :thumbsup:

Metroid II on the NES is actually something I wish would come out.
However I don' think I am ready to try that on my own just yet, I haven't touched a Metroid Engine Game yet.

Here is another screen shot. Working on the intro screen. Eventually once I find a small enough version of Samus's Ship.
She will be walking to the center and beaming up for take off. I am trying to use the Metroid II Sprite since it is basically 8 Bit.


158
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: May 23, 2017, 11:59:49 pm »
Excellent!  :thumbsup:

The first thing when the time comes will probably be a Zero Suit Samus with her Yellow Whip as the main Character.
When I first saw Samus in Smash Bros. Brawl use the whip I thought to my self, Now there is an idea for the future.
That was about 10 years ago now. Lol.
I am going to try and build one, I just have to hope I don't make a Sonia Sprite by accident. They are fairly similar.

I have some basic ideas at the moment but not much planned. Right now it's Trial and Error.

Boss Ideas

Chozo Statues
Kraid
Ridley
Dark Samus
Dawn Aran (Probably Not)

Most of the ideas are still in concept, Nothing is absolute yet.  :thumbsup:

And of course, Importing the complete Metroid Nes Soundtrack into Castlevania.
Wishful thinking, Importing the Metroid NSF in.



159
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: May 23, 2017, 04:12:44 pm »
Title Screen is just about done. Still got to add the stars. Then I will edit the Castle Entrance into a docking station where Samus will get into her Ship and head for the planet. (More Or Less)  :thumbsup:


160
Personal Projects / Metroidvania (NES Castlevania Hack)
« on: May 23, 2017, 03:02:11 pm »
Hello All,

This is the start of a new project I am working on. It's mainly just a side thing I am doing while working on "COA".
I don't have a name for it yet aside from Metroidvania as this is going to be a very literal Metroidvania version of Metroid using the first Castlevania Engine. Assuming this is going to ruin gameplay since Metroid is known for being Non-Linear, I don't plan on making it into the story line or anything special. It's more something I have been wa nting to test out and see where it goes. I guess it could be called Castleroid but that sounds like a giant growth you would get from being on the toilet too long.

Here is the beginning picture of development.
The title screen graphics and palettes are already in, I matched the graphics so they would be identical in placement to FCEUX PPU Viewer for easy installation. However, I became so used to CVIII Hex Editor I forgot that Stake unlike Revamp has a Title Screen Palette Editor. Making it Sooooo much easier.  :thumbsup:


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