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Messages - Sephirous

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121
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: July 16, 2017, 07:50:00 pm »
I think the brighter Moon looks better. :thumbsup:

I now understand why the Yellow wouldn't work, It did look like a desert setting from SMB3.


122
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 16, 2017, 12:38:45 am »
I'll continue helping Sinis with his projects and probably continue working on Metroidvania.


I have some news on the music concept.

I believe the Music literally starts at address 10000.

Now I compared the NSF Directly next to the Rom and they have the same coding from 10000 - 1C000 roughly.
So naturally I copied and pasted the code hoping for a miracle and to my surprise the game for once didn't get completely destroyed. However, The music was a total mess BUT, I was able to hear SOME of the instruments from the new songs.

Once the Project is complete, I will still send it off to Optomon but figured I would run some trials to see what I could learn about it, So if I do manage to get the concept down, I can help Sinis get his music in too.

Logically my mind is trying to think obvious. (Probably over think)
NSF Files are basically watered down Roms. So if I can just get the coding where it needs to be, There might be a slim chance I can begin to create a way to import music from Custom NSF without the overwhelming headaches that come on once the subject Music gets brought up.

But most likely what is happening is, Metaphorically I am putting a CD in the Audio Player but the CD itself has no TOC. Meaning it's playing all over the place with no guidance. 

Oh oh, I found a little Easter Egg possibly, Optomon's song Bloodlines actually has the intro that is missing in the final version that I uploaded to You Tube. Because when I transferred the data to the test Rom the intro played. Pretty Cool!


123
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 15, 2017, 09:46:28 pm »
New Font Test, Thoughts?


124
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 15, 2017, 04:08:46 pm »
Prayer screen has been updated!

Talk about a Long tedious process!  :thumbsup:


125
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 15, 2017, 02:08:29 am »
Death Is In.  :thumbsup:



July 15, 2017, 03:17:32 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Tomorrow I am going to begin adding to The Prayer Screen and then after that fix The Game Over Screen.

Then it's off to the final touch ups. :thumbsup:

126
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 14, 2017, 07:35:57 pm »
Yes, The Angel Mummy is a Mid Boss, You won't be able to enter The Golden Area without defeating it.

Also, Death's Second Form is perfect and will fit entirely.
I just have to sit down with the Hex Editor and prepare to put the Puzzle Pieces together.  :thumbsup:

127
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 14, 2017, 05:56:13 pm »
The Latest:


128
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 14, 2017, 03:46:36 pm »
Here are some values that might be useful to someone that knows how to patch the Rom.

ASM in the wind. Lol.

I am aware that these codes are editing the RAM.
But what I need is a program or something that can edit these permanently in the Rom.
I'm guessing they don't exist? Or I just don't know what to call them.

An idea came to mind using a converter to convert the 00D5:00 into Game Genie then using Game Guy's Cheat Patcher to patch the Rom. However, The Game Genie Versions don't work most of the time.
I'll keep trial and error.

A 6502 Debugger, 6502 Editor, I think I am getting somewhere.

Right now I can only make Cheat Codes out of these.

I am going to keep updating this post as I find more stuff.

00D5:00 - Stops the Water and Sky Animations in Stage 3 and A.

Death's Second Battle Addresses

All of the Palette Colors as well as the two other strings for Attack Animation Colors are at

001A70 - 001AA0

The Prayer Screen in the Hex Editor starts at

013C30

The entire screen is in Numbers, Just use the PPU Viewer and The Name Table Viewer.
Then use TONS of patients.

129
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 14, 2017, 03:07:34 pm »
Same here,
If there is anything you get stuck on, Just let me know. I usually can figure something out.  :thumbsup:

The only thing I might need is a Window. So I can fill in the window panes with rain pixels.

The Golden Area with the black background is what I am thinking.


130
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 14, 2017, 01:53:13 pm »
Here is the guy I am going to put in,
Problem is it's blurry...Sooo..



@Sinis
I'd like to use the original, I can try to import it but will probably need a redraw.
Unless someone can find the original image without blur.

I have to check earlier posts as it might be one of them.

@Pacha
I started writing down addresses only recently. I hadn't thought to do it earlier as I am doing it based off memory now or as I run into the same edits again.
I am going to be editing the Prologue Screen bit by bit to create a new background. PPU Values and Name Table Values seem to be the easiest for me at the moment.
I haven't been able to find the Music yet, As for Enemies, I will be touching that scenario towards the end when I attempt to remove them from the credit screen.




July 14, 2017, 01:59:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Never Mind,

Thanks to DavidTheIdeaMan for getting the links to abandoned stuff, There is a picture of the Angel Boss in Clear Quality, So I should be able to down grade the image and install it into YYCHR at ease.  :thumbsup:

131
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 14, 2017, 12:36:56 am »
A new castle keep or not the actual keep but the thing that is before The Golden Area, With Rain and....The Angel Dragon Boss!
Believe it or not, I found a way to include the Bone Dragon, Angel Thing that was shown in the original Beta of COA in a Entrance Photo. What better Guardian of the keep.
Also going to be adding Rain to The Clock Tower.



July 14, 2017, 01:28:37 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Scratch that photo, It looks like crap.

I managed to find some more space around the Clock Sheet.
So what I am going to do is make this area into part of the Golden Area, Taking out the out of place graphics all together expanding the Golden Statue Area.  :thumbsup:

July 14, 2017, 02:09:52 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Much Better! :thumbsup:


132
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 13, 2017, 01:03:47 pm »
The Best way to describe how I am feeling is, Wow!

When I first started this I had no faith in myself that I would come close to the original design that Optomon and Dr. Mario created. I really didn't know anything about Rom Hacking or Hex Editing or anything.

With a lot of Trial And Error I learned stuff and with the help of everyone else, here we are.  :thumbsup:

Basically what I am doing right now, Literally right now is cleaning up the Death Battle.
It's looking a lot better than it was, I staticed the Eyes on The Skull so it remains a solid sprite now.
Eyes are Red...Got kinda a Terminator Skull at the moment. But now that I have figured out how to stop the animations there might be a complete redo of it into something else completely if I can manage to get the code to work correctly. I swear this game changes its self at times. Candle Stands NEVER stay put. Lol.

It finally occurred to me that if you edit the Candles in what they are calling Byte Mode, I can easily remove the misplaced stuff in the Clock Tower route back down without any hassle.
Same thing should happen for the credits where stuff is misplaced.
At first I thought this was going to be a real pain but it's just a matter of patience and scanning every single string of values until it works.  :thumbsup:

Also here is a note just for information.

All of The Second Battle with Death, His Colors, Screen Colors Everything related color wise to his Second battle starts at 001A50 in the hex editor.
Just search the color strings in the PPU Viewer and they will be there.
Remember 0F is used to copy other values, A short key if you will. It is also not searchable in most cases, So search for the color that it changes to somewhere in a single value near the 0F you find.

000A20 is where the tiny block platforms are.

133
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 13, 2017, 02:05:10 am »
Here is an update since there has not been one in a long time.



July 13, 2017, 02:20:36 am - (Auto Merged - Double Posts are not allowed before 7 days.)
After working on this project for so long, I have noticed time and time again that Castlevania 3 was rushed and badly. At some point I am going to make a Hack of Castlevania 3 with all the errors fixed in it.
The title screen doesn't even have a complete color palette. But, That project is for another time. :thumbsup:

134
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 11, 2017, 11:58:37 pm »


July 12, 2017, 02:52:27 am - (Auto Merged - Double Posts are not allowed before 7 days.)
You gotta love now that the project is getting close to the end, I start getting tons of ideas.  :banghead:

When I try to think of stuff, It never comes to me. Lol.

135
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 11, 2017, 04:48:27 pm »
Ok,

The update everyone has been waiting for me to announce. (Even I am happy about this one.  :crazy:)

Sprites Are Complete!

Next, I just have to touch up anything I can find that is missing etc.
Then pretty much modify small things for the fun of it and then finally once that is done,
After a year later I can finally send it off to Optomon. I can't believe it's been a year since I started this project before it even became COA.

I'll be dropping Sinis one more favor as there is a VERY tiny block on a screen that needs some kind of update.

Other than that, There is sight of completion.  :crazy: :crazy: :crazy: :crazy: :thumbsup:

136
This reminds me of a Project I had barely started a long time ago. It wasn't based on the movie but based on the secret ending after the credits when Iggy and Spike call their game, "The Super Koopa Cousins".
I was noodling with the idea of actually making The Super Koopa Cousins at some point but didn't think anyone liked the movie enough since it has such a bad rap.
(I thought the movie was pretty good.  :crazy:)
But now seeing this project I might at some point go back and try making it again.
(Not any time soon though, I have enough projects going on at once right now.  :thumbsup:)

137
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: July 02, 2017, 10:22:59 am »
I think the moon surface would look better with a yellowish color. The way it looked in Snake Rattle And Role.
Not yellow but light cheese sorta.

138
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 29, 2017, 01:17:35 pm »
Turned out this happened because Photobucket decided to update their terms and agreement.  :banghead:

This reminds me of a time back in College when the Professor assigned us our first Desktop to build but gave us a EULA Agreement to read, Of course no one read it so when we all received Zero's on the test, No one understood why since we built it perfectly. Turned out the Smart Ass Professor stuck in at the very end of the EULA, "If you agree to do this project you will receive a Zero."  :banghead:
The true test was to see who reads the EULAs. Lol, No one bothers anymore. Lol

All the broken links are gone. 30 Pages Whew!
Reminded me of the old days back when I was a Moderator on a Russian history site long ago cleaning up posts. Not many like doing that job. Lol.  :crazy:

Anyhow it's all set,
I'll start looking for a new site to upload the pictures to.
But for now, I am still installing sprites and everything is coming along.  :thumbsup:

Here is the link to the test stage and the music again.
https://www.youtube.com/watch?v=NL4X84CI45Q

139
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 29, 2017, 03:39:19 am »
Sighs,

Photobucket is telling me I've shared too many photos and they want money now.

This sucks. It has been fine all along. I'll have to delete some of the photos and remove them from my forum posts to avoid clutter.

I'll do it in the morning.  :banghead:

140
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 18, 2017, 01:44:27 am »
@ Sinis

Thanks!  :thumbsup:

@ DavidTheIdeaMan

Still creating sprites and installing them.

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