News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sephirous

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 21
101
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: September 02, 2017, 01:10:01 am »
The project is still getting worked on here and there. It's more a side project than a main focus as it seems life has a way of getting busy these days.  :thumbsup:

But I will work on it when I can.  :)

Oh and I noticed the glitch in the second picture, I fixed the block.






102
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 26, 2017, 12:00:01 am »
I think this is the Picture everyone has been waiting for!  :thumbsup:



I have to admit, I actually got up and started jumping for joy in excitement when I loaded the prototype and heard the new music behind the Prologue. OMG! This is beyond AWESOME! Optomon is amazing with what he can do!  :thumbsup:  :thumbsup:




103
This is a pretty cool hack.

I hope to see one day an extension to this hack that installs the unused Saturn Sections.
Like actually putting in playable Gardens, Prison and That kind of stuff. Maybe even a Character Select including Maria.

One can dream.  :thumbsup:

104
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 08, 2017, 01:24:36 am »
Update:

Just finished redoing a couple stages, Stage 1 is now identical to The Original design in the Beta. No more of my custom attempts from a year ago.

The Main Hall has also been redone, Now it has better colors and the ugly stuff and placement has been fixed. Now it feels like it belongs in between the original stages.

Next is coloring in the bosses so they look normal not yucky green and white.
(Example: Minotaur is now Brown like in Rondo.)

I am going to recreate a new map screen, It's going to look like Chorus Of Mysteries and Symphony Of The Nights Combined.
Like editing The Prayer Screen it will be a Value Search Project. But with patients I will get it done.

After that, I just have to re-write some dialogue for the character that decides he can't go on because someone else came along.

(What I would really like but haven't mentioned yet is the ability to collect characters through out the game so at the end you have all three sub characters together on a select screen. Then make it so the ending is always the same. Of course then the forks would also have to be taken out for a complete play through guaranteeing every character gets met. The original Beta had this concept but a little differently. I haven't mentioned it because it will cause alterations to things I have done that I would hate to see lost as well as I
am sure it would be a long process. Which I will admit, Cadence Of Agony is starting to get tiring. Plus I want to help Sinis work on his projects as well. A change of scenery sort to speak.)  :thumbsup:


105
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 05, 2017, 12:06:31 pm »
I edited my first Header yesterday. I can now shrink as well as expand NES Roms.
Shrinking has a few more steps than expanding but once you tell the Header the new smaller ROM size.
It works out very well.  :thumbsup:

Also learned that when in YY-CHR you are actually viewing address 40000 to 60000 but in Graphic Form.
This is very useful while in the Hex Editor because every number equals a Pixel.
And this gets me one step closing to my main goal which is learning ASM. The PRG makes up Half of the Rom and the CHR makes up the second half. This eliminates trial and error with finding locations because it would be impossible for their to be coding where the graphics are. Also the first line or two equal the header so there is no reason to edit that either. The more I eliminate that is either Palette, Graphics, and Pixel Locations. The more exposed the music location will become.
Can't over think this stuff, The entire Hex Sheet is only 60000. Can't let the large number fool you into thinking this game is huge.

106
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 03, 2017, 12:09:58 pm »
Good News Again:

Seems once I declare I can't do something, About an hour later I manage to fix the problem.

The Second Quest Bug is Fixed!  :thumbsup:

Turns out the Sheet Correction worked and as long as I keep certain stages below the number 90, The regular Quest starts up just fine with easy enemies first.

107
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 02, 2017, 02:22:27 am »
Update Of Confusion:

I finally figured out the Second Quest Glitch and it's going to be one of those things that is going to give me a headache....

Stage 1 can not be loaded using any background sheet greater than the one it originally used, Other wise the entire game thinks you are starting on the Second Quest.

The only way I can figure to fix this is to transfer the entire first stages graphics back to the original sheets. Then put the ones I have on the original sheet back on the extended part of the Rom.

See when I first decided to work on this project, I had no idea how to edit screens in Hex Format, I relied on Revamp and that was it. So to avoid destroying the prayer screen I put the Sheets for the Prayer Screen way at the end of the Rom to preserve the graphics. Now of course I learned how to Hex Edit and wish I had done some things differently. Sure, I can reinstall everything into another Rom. (Don't Panic, I won't, The very thought makes me want to vomit.)

The good news is I tested the theory and it worked, By changing the sheet numbers, The First Quest returned intact.

So, A minor set back, But tomorrow I will begin transferring the first stage back to its original sheet. That is basically a copy and paste thing. So It won't take very long. Once that is complete, There are a couple more things to do and then I believe my part will be complete.  :thumbsup:

I just pray, The foreground and background crap doesn't start happening because that is the biggest pain in the rear that I have had to deal with since the beginning.  :banghead:

Oh and one other thing to avoid confusion, When I said that I have to transfer the first stage, I meant literally the first screen. Not the entire Stage 1 to End. The first stinking Screen dictates the whole game. Who knew?


August 02, 2017, 09:57:45 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Scratch that, It's definitely an Asm Flag.

Back to the original plan.  :thumbsup:

108
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 01, 2017, 11:20:17 pm »
I'll get to work on it as soon as I can.  :thumbsup:

109
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 01, 2017, 12:47:06 am »
Interesting, I am starting to wonder if it has to be a certain Emulator.

JNES won't even load the graphics right as it doesn't like the expanded Rom.

What emulator are you using, I am using FCEUX (Newest Version).

110
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 01, 2017, 12:33:47 am »
Is the Debug Activated?

Here are the numbers to get where you need to be,

Armand

01
02
02
00

Maria

02
04
00
00

Alucard

07
04
01
00

Final Keep

0E
02
00
00

Final Dracula Room

0E
02
01
00

As for the Second Quest Problem, I actually was able to create a Hex Cheat Code that forces the game to play on the First Quest like normal. But Once the cheat is taken away, It goes back to The Second Quest.
Optomon mentioned to me that it is either a Flag or Pointer that got changed somehow.
I attempted to find the value in the Hex Editor but got no where.

It's in the list of requests in the documentation I made.  :thumbsup:

111
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: July 29, 2017, 09:17:55 pm »
I agree, You don't want to get too far from the original game while doing a re-color. However adding something more complex could be an awesome idea but for a different type of project or improvement where it would give you the option to have the extra stuff but also have the option to leave it original.

112
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 29, 2017, 12:51:33 pm »
Update:

Special Thanks Too - NaOH

I have been given permission to use the new patch Castlevania III - Improved Controls in Cadence Of Agony.
This will allow the other main characters to have controlled jumps within the air, Being able to jump off the stairs, And when falling, Being able to control the fall. That will make the last stage work a lot easier as there is a spot where you must jump and land accordingly.

I will attempt to test this in a few days.  :thumbsup:

113
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 26, 2017, 11:12:02 pm »
The Legion does look Plausible,

I have looked into it and it can definitely be put in, I'll work on that once some other stuff is completed first. Either in the Clock Tower or The Library, It depends on a stage that has the right conditions for Block Transitioning. If the stage has Door Transitioning, The Legion will glitch out and be a total mess.

 

114
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 25, 2017, 02:04:59 am »
I have a small update, Well actually a correction that I had no idea about.

I was surfing the net and found a website by Optomon containing the actual names and locations of the music that is going to get put in once everything else is finished.
I have also filled in the blanks as to where I figure the unknown ones would fit. Remember these were the original intended locations, So I would like to keep them original even if some of the locations don't appeal to everyone. I personally think it's great! :thumbsup:

Agony - Opening Theme
Bloodlines - Castle Corridor
Bloody Tears - Clock Tower
Roman Rondo - Alchemy Lab
Opus 13 - Armory
Grand Ballade - The Library
Firestorm - Royal Chapel
Fresh Kill - Catacombs
Celestial Waltz - The Celestial Garden
Dracula's Castle - Main Hall
Hysteria - Golden Hall

Flesh Feast - Boss Battle
Relief - Unknown - Meeting A Friend?

Anyhow that is about it.
It's nice to finally have a comparison table to relate to. I had no idea the site was out there and my video is even on it too! (Having A Wow Feeling.  :thumbsup:)

Also, I updated the track names on You Tube, At some point I am going to re-upload with them new pictures etc. Also, Chorus Of Mysteries has name titles too! Meaning I can get rid of the simple names I stuck on them. :crazy:

115
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: July 25, 2017, 01:35:52 am »
I love the idea of changing the colors to Yellow and Red for secret areas.

I played this game recently and had to watch you tube videos on how to get to the secret areas, If they were colored it would be soooo much easier.  :thumbsup:

But I understand limitations all to well if it can't be done.

116
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 19, 2017, 12:53:05 am »
This is some awesome stuff!  :thumbsup:

Perfect as always!

A face lift was seriously needed, I hadn't realized at first but after seeing these new sprites. It definitely makes a difference!

117
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 18, 2017, 04:09:12 pm »
There is an old saying that comes to mind. Actually I remember it from The Golden Girls and Blanche completely misinterprets it. (Do You Want It Fast Or Do You Want It Good?)  :laugh:

I'm pretty excited too, In time it will get completed. It's most important to make sure no surprises show up after it's complete.

As far as videos go,
I have to get time to go down into the Basement (Game Room) and record some more stuff.
Lately I have been pushing 12 hours straight on this project in my free time. Determined to get it done.  :thumbsup:

But I will get some time to put some more stuff up on You Tube.
There are only a couple more tracks left to upload.  :thumbsup:

118
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 17, 2017, 04:32:21 pm »
I know, Don't worry.  :thumbsup:

Update:

Maria now has new weapons.

Well more like Soma's Soul Steal with Greek Mythology added.

Medusa's Head turns enemies to stone. (Clash Of Titans Style, The Original Not The Remake.  :P) So imagine taking Medusa's Head from Stage 2 Boss Fight then giving it to Maria if she joins.

Chattering Skull causes extreme damage from a distance.

I am not sure what to use the Fire for just yet, I have to do some thinking.  :thumbsup:

Oh, Never mind, The Fire Bird.
The birds she uses in Rondo. I guess it's all set then.  :thumbsup:


119
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 17, 2017, 01:00:29 am »
New Map In Progress:


120
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 16, 2017, 10:39:29 pm »
Small Update:

Dialogue Corrections - Complete (Special Thanks To Sephirah)

New Font - Complete

Game Over Screen - Complete

New Passwords - Work In Progress

New Cheat Codes for the Name Entry Screen!


Start With Maria = MARIA (Symphony Of The Night Reference)

Start With Armand = ADANASTY (Symphony Of The Night Reference)

Start With Alucard = ***** (It's A Secret To Everybody)

Second Quest = ***** (It's A Secret To Everybody)

HELP ME = ****** (It's A Secret To Everybody)


Didn't want to spoil everything just yet.  :thumbsup:



New Data Found:

Castle Map Screen Location Is 0179D0

I have decided to edit the map screen next, Might as well do it all.
Plan is to turn it into the SOTN type map. Most of the paths are already there so it's just a matter of more value by value 2 hour job. Lol.

Here we go!  :thumbsup:

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 21