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Messages - Grandpaf

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Glad I'm not the only one who had quite a reaction when the splash screen booted. Almost though my pc was hijacked... I think Would look way better if that « thing » didnt spin on the screen with such saturated colors.

Hey there. First thing that came to my mind when I was reading your post title was that « Azaado » might refer to « Hasard ». Its a french word that refer to something being random like dice games or slot machines which are said to be « jeux de hasard ».

You will probably find out when using the skills which belong to the « Azaado » category.

There's a lot of games that inspired me but Rule of Rose's probably the most important of the bunch. I liked it so much I wrote my own french translation on my free time and dropped my specialised educator job to start a multidisciplinary bachelor in literature and aesthetics and PhD in catholic theology sometime after. Seriously, I could never imagine that Rule of Rose would change my life that much when I brought it in 2006. I remember the game was panned when it released but it slowly gained a cult following with the rise of more « artsy » games.

A level up hack for Ogre Battle and Tactics Ogre (snes and GBA) would be nice : if a unit's level is lower than the opponent, the unit auto level up after battle (or action in TO). If the unit is at the same level than the opponent, it doesnt gain exp. That would fix some problem with the game where grinding can cause important backlash (turning ''evil'' or ennemies's level scaling up and breaking thus the rescue missions where the NPC's level doesnt)

Personal Projects / Re: Final Fantasy NES Trilogy Translations
« on: July 05, 2019, 06:47:35 am »
No because then that would kind of ruin the point of translating the Japanese ROM in the first place.
I’m not going to change any of the sprites because I didn’t change any of the sprites in FF2 or FF3 either.

Thank you for that. I feel the new sprites had nothing of an improvement (except the White Wizard's one).

That being said, the font looks really good in FF1 and I really like the tight space between the lines. For FF3, your translation looks nice but I'm not fond aesthetically of cramped magics and jobs name. Maybe someday it would be possible to find a solution for that.

Congratulation to you again  :beer:

Personal Projects / Re: Might and Magic Restoration
« on: November 23, 2018, 06:01:45 am »
According to this website ( ) some changes to formulas has been made when the game was translated and released in America. Maybe some untested changes just broke things when it comes to some calculations in battle mode. Does the japanese release contain the locust-thing ?

Might check that when I'll be at home next week.... 

Personal Projects / Re: Might and Magic Restoration
« on: September 09, 2018, 09:25:21 pm »
M&M for the NES is awesome in many, many aspects... except when it comes to AC et Agility calculations. AS far as I know, neither of those really important stats does anything. I mean, you can get your characters bare naked and ennemies (seems to) have the same hit% and damage rate that if you had the best armors in the game. Ah, and those locusts that 1-shot you non stop until Game Over because the game makes some really weird choice when it comes to turn orders (which does not happens in the PC version).

Can anyone check if something's wrong with those two stats ?

Screen looks really nice by they way  :thumbsup: It feels like what it should have been from the beggining !

Personal Projects / Re: Final Fantasy 5: Void Divergence [SNES]
« on: July 25, 2018, 07:45:42 am »
That looks quite interesting ; will try it as soon as I'm from work and give you some feedbacks.

ROM Hacking Discussion / Re: Screenshots
« on: May 26, 2018, 04:48:25 pm »
Je ne sais pas parler français!

Just re-designed the layout a little bit. No more tabs! Hopefully get this released this week.

Great to see that you're dedicated on your editor. AW:DOR international translation was such a mess and I still dont know why it happened in the first place. Got two copies of the game (US and Europe) just to see how much different the english script was between regions.

Edit: Your french looks good but I would change 'capturer' to 'capture' just to match with other terms like 'attaque'.

Someone ever though about making a improved control patch for Bio Senshi Dan on Famicom ? Would be such an interesting game to play without those stiff-fawful control ala Castlevania.


Having the shield & reflect spell always on once acquired and/or maybe turned into an item would be great...  but this is something I have no clue how to do yet read somewhere that someone pulled it off. If they were turned into items then I wonder if it's possible to replace those 2 spells with new ones.  If someone one knows how to do that please let me know  :)

I have to say that your hack looks really good ! I might try it on my Everdrive soon.

As for your question about spells turned into items, if my memory serve me correctly, Shadow of the Night does exactly that on one occasion. In the Great Palace, you have to search for the thunder spell and grab it like a normal item. Now, for a permanant effect, its a different kind of beast. Maybe the_icepenguin (the hack author) might enlight you on the matter ?

Personal Projects / Re: FF4 Roguelikeifyer
« on: November 19, 2016, 11:20:30 pm »

Even in its current form, that shouldn't be able to happen. I don't suppose you kept a copy of the output rom? If you did would it be possible to post a patch so I can take a look to see what might have gone wrong?

Sure do, I uploaded the ips file for you :)

Personal Projects / Re: FF4 Roguelikeifyer
« on: November 19, 2016, 02:41:05 pm »
Wow ! Its looking real good and I'm quite impressed by the work. I  played a bit this morning and gladly shared the patch with friends  :thumbsup: However, I got stuck at the second floor with rocks blocking the way to the stairs. Regardless, its pretty cool and cant wait to hear news about your progress !

Newcomer's Board / Re: Introduction Topic
« on: January 11, 2016, 02:11:55 pm »
Hello, I'm Grandpaf and I really like ROM hacking in general. Did some lowish hack when I was younger and I could never, since that time, take away my eyes from the community  :beer:

Feels good to stop lurking and posting my first replay :P

As for the hack idea, Might & Magic on the NES may be the best port so far, but its so broke its barely playable because of two flat out oversights:

1- I mean, the AC/Defense stat doesn't seem to work and enemies ALWAYS* hit you whatever you're naked or not.*Basic Accuracy seems to work OK but neither damage or Hit% are mitigated by AC like it supposed to be.
2- Agility stat. As far as I know, I don't think enemies are supposed to have multiple turn before you do. If its working as it should... some monsters should not have so many turns that you can't even damage them before they rip you to shreds (Locust plague). Battle start -> Locust plague appears -> they constantly attack you until your dead. Yeah, until you're dead. So, if Locust plague bugs make surprise attack, you're game over instantly.

Would be so nice that someone could fix those bugs  :'(

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