« on: November 25, 2017, 09:23:39 pm »
Amazing work as always, if you were using the MegaEd X Editor from me, or RedGuyyy, or the original programmer please let me know. I'd like to update the files you made changes to (then update the github).
I've recently been running the debugger in Bsnes, trying to get address locations for assembly number, palette number, and event information in the RAM for Rockman&Forte. I have the program that spits out all the pointer table info for graphics and such, so should be able to grab that. Hopefully, I could get the editor working for MM: Rockman & Forte. Despite, it's non-north american release, it was a fun game, nearly on par with MM8. Once I'm able to get this info I may be able to make a stand-alone editor for MM7 (and be the first one to do so!!), before even the pathetic and lazy hackers working on MM: Wily Wars (4-6).
(On a side note, Rockman&Forte, or Megaman & Bass as has been also known, while difficult, at least has save states, unlike it's previous SNES Megaman titles. You cannot return to the store and purchase items for boss battles, like MM8. MM7 has been long overdue for an editor. While there's probably less than 10 hacks for 16-bit MM games, there's 0 for MM classic games [i.e.: non MMX games]. Also, side-side note I had recently played through MMX3, which I previously abandoned for MMX1-2 and the classic series. I actually enjoy the game quite a lot, it allows ride-armor, and the equipment perks are quite nice, plus the gold armor, and Vile boss fights make the game quite challenging.)