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Messages - pianohombre

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101
Gaming Discussion / Re: Zelda Maker
« on: October 11, 2017, 05:25:57 pm »
You can include 4 to that list if you include Zelda Maker. I think it was DMCA'd in 2016 also.

102
Programming / Re: Can You Use C++ For ROM Hacking?
« on: October 07, 2017, 02:40:34 am »
It depends on what exactly you're trying to hack, and whom your audience is. Yes, for hacks such as level and text-editors it's important to know C++, since you're going to want to make a nice simple to use GUI for fans to change the game. If however, you just want to make a few small changes you're going to need to probably learn assembly, and there's no reason to use C++ at all. Assembly can be pretty challenging for first-time learners. There's big and little endian, and short-hand memory addresses used in pointer tables. Just making a simple jump can be a real hassle, but assembly is easier than hex IMHO, and if you learn how to compile assembly files correctly, it's a lot more understandable than working with large chunks of hex.

My first hack was extremely small. All I did was add leg parts to this pre-made Megaman rom hack, but I had to learn where to find free memory space, how to use an if statement, and jump to subroutines. It took me about a week to learn how to properly find the right assembly commands, learn how to make a patch, which memory addresses to edit, getting ROM addresses from RAM addresses, learning all the proper terminology and sections of a rom game, how to use an emulator debugger, and then do it in hex and assembly.

103
Gaming Discussion / Re: Zelda Maker
« on: October 06, 2017, 11:06:53 pm »
Triple threat? What games exactly. I only know of a few that would qualify.

There's so many fan-made clones of Super Mario on websites, they couldn't really attempt to sue all of them. You know those crappy flash-based clones that are like 75% similar to the mechanics and physics of some game that is 20-30 years old like Sonic, or Excite Bike, and the game only has 5 levels, and usually crashes your computer before you finish level 2 because it was created by someone in C++ 101 who doesn't understand anything about memory.

Megaman 2.5D is another example of a fan-based game that is as good as a corporate-released game.

104
Gaming Discussion / Re: Mega Maker (Mega Man Maker) released!
« on: October 06, 2017, 11:01:14 pm »
I just downloaded Cobalt Mountains. I'll try and post a review after I play it. Look for it in the next few days.

105
News Submissions / Re: ROM Hacks: Chrono Trigger 1.01
« on: October 06, 2017, 10:45:37 pm »
Anyone know if this game was released with a graphics update on a different system? I know they released the same copy of the game onto the PSX with some FMV added, but it would be nice if they did a graphics haul, and maybe changed a few things so old fans could playthrough it again. I liked this game quite a bit more than the unofficial Chrono Cross sequel.

106
Programming / Re: Can You Use C++ For ROM Hacking?
« on: September 28, 2017, 07:34:44 am »
Anyways, since I'm more interested in reprogramming the game rather than making utilities, I suppose I could learn Assembly. How hard could it be? :)
If what mz says is true, and it won't take that long, why not?

Don't be intimidated by Assembly. It is difficult don't go in there thinking it will be easy. Whatever platform you're trying to understand whether it's NES, Sega Genesis, or SNES they all use assembly and many blocks of code will seem impossible to understand. I'd recommend hacking Super Mario Bros. first, that game is heavily documented and you can find documentation at practically any address that will explain what the assembly does.

For less documented games, some piece of assembly could be unintelligible. You could literally work on trying to understand less than 100 lines for six months, if a certain game does something unusual. There are many tools out there to help you- hex editors, disassemblers, emulators with debuggers included, and some games have RAM maps with important known addresses.

107
ROM Hacking Discussion / Re: What's the best N64 emulator?
« on: September 28, 2017, 07:17:57 am »
I saw mupen64plus on youtube. Seems to be a pretty good emulator. Probably the best out there, but many n64 games have been remade anyway. Unless it's nostalgia I don't get why people would want to go down memory lane to one of the first 3D consoles, where the sprites and models were kind of like prototypes and game makers couldn't get it right until at least the ps2 or gamecube.

108
News Submissions / Re: ROM Hacks: Stand Guard 6.2 Released
« on: September 27, 2017, 05:23:57 am »
That's a nice-looking hand cursor.

109
Someone contacted me about potentially creating an editor for MM7. I wanted to go ahead and further expand R&F,M&B to include the enemy sprites in the editor first. (already includes layout). If justin3009/slidelljohn wanted to help that would be great. (i think pausing finding correct graphics for subtank/ride armor module for now is acceptable. the work-around still functions even if it's not efficient).

So save your energy to help work on this! More important than efficient method to get subtank/ride armor module graphics. Even though, R&F is typically poorly reviewed, and wasn't even officially released in N. America...

I'll be searching in the next week or so, for RAM address locations for assembly info, palette number, event id number, and graphics number.

110
Gaming Discussion / Re: 3DS Samus Returns and AM2R
« on: September 25, 2017, 03:33:24 pm »
@SleepyFist. Let us know how it is? After 2-4 hours of gameplay give us a little mini-review on here. I'm sure it's up to par with most Metroid games, and will be pretty fun. Even if there's only 10 hours worth of gameplay probably would be worth getting.

111
Gaming Discussion / Re: 3DS Samus Returns and AM2R
« on: September 24, 2017, 02:17:33 pm »
Maybe Super Metroid would be the exception of rom hacking, if her sprite has 4200 tiles. Seems a bit high??

Although, I'd like to get Metroid Zero Mission, or Metroid Fusion on the GBA in the Wii U store. I may just get the GBA advance game and then run it in an emulator, since my GBA was stolen out of my car. Probably should have bought it before the release of Samus Returns, since the prices will most likely temporarily go up during the release.

112
Gaming Discussion / Re: Zelda Maker
« on: September 24, 2017, 01:48:50 pm »
Zelda Classic is a little confusing for first-time players. Custom levels are called "resources" you have to install, and you can only play them when selecting a save file. I also couldn't get ZC running without errors until installing DXGL, which forces some programs to use deprecated versions of OpenGL, and I only found that out by reading some forum posts on an unrelated website.

ZC uses graphics from NES Zelda, Zelda 2, Zelda gameboy, and Zelda ALTTP. There was some pretty cool variations, but honestly it was pretty bare and not necessarily user-friendly. You couldn't search for levels through the program, and had to manually install them, and there were maybe less than 100 total to check out.

Honestly, I think BS Zelda 3rd Quest was a better way to check out updated graphics. Or Zelda Ancient Stone Tablets, a better way to see expanded levels of ALTTP.

113
ROM Hacking Discussion / Re: What's the best N64 emulator?
« on: September 24, 2017, 03:50:44 am »
Project 64 gets about 60-75% of the games correct. Sm64, zelda64 are good. Goldeneye is not.

114
Gaming Discussion / Re: 3DS Samus Returns and AM2R
« on: September 19, 2017, 06:02:02 pm »
No Mario's Sky, I read, was created in under 72 hours for a contest, so they didn't care much about copyright. It was almost nominated for an award I read.

I happen to like the Metroid series and I typically try and support these game iterations when they are released, so that game companies keep making them (the good ones not the terrible games they market at top price for $59.99 and only change a few things). Otherwise if they aren't supported they will die out like the Earthbound series. Although, I don't really like it when they release exclusive console only games- now there's 4 or 5 systems for each console generation plus the portable section. Who has the time or money to keep up with it all?

Nonetheless, personally watching youtube gameplay vids is a decent substitute, or playing it down the line in a few years or 5 years doesn't necessarily bother me. Whatever 2D/3D or original/remake I don't care just help me get through these boring weekends. NFL season who wants to hack Madden '93?

115
Gaming Discussion / 3DS Samus Returns and AM2R
« on: September 18, 2017, 03:22:50 pm »
Alas, Samus returns. I was going to post on another thread but no comments for 60 days  :banghead:

Looks like it's even pretty close to AM2R, so if you don't own a 3DS, you could try searching google for a copy, since Nintendo sent a Cease and Desist letter and most official releases have been removed.

What I don't get about these stand-alone games, created by Game Maker or what-not, is why re-create an entire engine, and everything from the ground up? They already had Super Metroid, and there's a program to hack the game, plus Metroid Fusion, and Metroid Zero Mission for GBA. Seems like it would be a lot easier to just hack those games than start all over from the beginning. Not sure how flexible Game Maker is, but the AM2R project took a team of people ten years to create. I feel like if they just hacked a game it could have been done in 5 years or less.

I get that some games are in development for 10 years or more, but they eventually release those on the market. For the fan games many times they still release them for free, even after years of work!!

116
Well it compiles and runs fine on my PC.

Some specs:
Windows 10 64-bit

Microsoft Visual Studio Community 2015
Version 14.0.23107.0 D14REL
Microsoft .NET Framework
Version 4.7.02046

Installed Version: Community

Visual Basic 2015   00322-20000-00000-AA649
Microsoft Visual Basic 2015

Visual C# 2015   00322-20000-00000-AA649
Microsoft Visual C# 2015

Visual C++ 2015   00322-20000-00000-AA649
Microsoft Visual C++ 2015

Application Insights Tools for Visual Studio Package   1.0
Application Insights Tools for Visual Studio

ASP.NET and Web Tools   14.0.20626.0
ASP.NET and Web Tools

ASP.NET Web Frameworks and Tools 2013   5.2.30624.0
For additional information, visit http://www.asp.net/

Common Azure Tools   1.5
Provides common services for use by Azure Mobile Services and Microsoft Azure Tools.

GenerateUnitTest   1.0
Generates unit test code for methods in classes under test.

Microsoft Azure Mobile Services Tools   1.4
Microsoft Azure Mobile Services Tools

NuGet Package Manager   3.0.0
NuGet Package Manager in Visual Studio. For more information about NuGet, visit http://docs.nuget.org/.

PreEmptive Analytics Visualizer   1.2
Microsoft Visual Studio extension to visualize aggregated summaries from the PreEmptive Analytics product.

SQL Server Data Tools   14.0.50616.0
Microsoft SQL Server Data Tools

117
@Hart-Hunt,
Reading through several forum posts in MSDN, and other sites, here's what I got:
"Error 0xc000007b is commonly caused by mixing up 32-bit and 64-bit libraries. "

This program was written before 64-bit architecture. There's probably some mix-up in the dll files. Some people suggest the easiest solution is to re-install Visual Studio, .NET, or Direct X.

118
Gaming Discussion / Re: Mega Maker (Mega Man Maker) released!
« on: September 11, 2017, 04:39:53 pm »
Yea I just picked up MM Legacy Collection 2; it was just released. I was about to get 9 or 10 from the PSN store so why not get all 4? It has some fun music to go along, and more challenging than most Mario games. Although I'd probably get anniversary collection for ps2 rather than Legacy Collection 1.

Probably the best looking level I've played so far, on Mega Maker, is Megaman of Persia. I'd like to try and make an easy level that looks good and tone down the challenge. Less than 10 people have played my levels lol. I think you need to join their forums and submit your levels to get people playing them, and a good review.

119
Gaming Discussion / Re: Mega Maker (Mega Man Maker) released!
« on: September 11, 2017, 05:07:41 am »
I'm trying to unlock Protoman in Megaman 9. You can either enter a code or beat the whole game. I beat 3 of the Wily stages, then got to the Boss Rush this morning, then I had to shut it off to leave for work. This evening I fought Wily a couple times, but I have to restart because I need some E-tanks. He's in 3 different forms, and if you game over you have to do the Boss Rush all over again.

During the regular gameplay you just beat one boss, then it lets you save. It's totally old-school Megaman and you can't use a save state since there's no emulator. At least in Megaman 10 you can go to the shop during a Game Over. It's pretty brutal. I need a break.

120
Gaming Discussion / Re: Zelda Maker
« on: September 02, 2017, 05:33:09 am »
So how is this different from Zelda Classic, aside from not actually being ready yet?

Hey, I'm not really sure I just searched the Internet for "zelda maker" like mario maker and these were the first results included, and didn't see anything about this on the website here. Looks like Zelda Classic is about 90% the same as Runiya, although it doesn't look like Runiya is a remake of LOZ NES. Runiya is also stand-alone.

Just wondering why Zelda Classic didn't get sued and Runiya did, then it occurred to me. Oh yea Runiya is charging money and Zelda Classic is free. There you have it folks if you don't want to get sued work for free. I guess we are blessed that so many fans and hackers love working with the games and don't necessarily care so much about payment.

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