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Messages - RetroGameFan

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News Submissions / Re: Translations: New Translations Added to the Database
« on: December 06, 2018, 10:09:04 am »
Wave is on a mission to translate the history of gaming into his native Spanish, and that is a commendable goal.  :thumbsup:
(so, this one isn't Wave's but that's still true)
I've been mulling over this reply since I first saw it yesterday, but I stand by what I said earlier because while the history of video gaming is interesting, especially in its formative years, there are some video games (even old ones) that should just not exist. And Home Alone and Home Alone 2 are among them. I know this is all only my opinion, but I think it's a good one. ;)

News Submissions / Re: Translations: New Translations Added to the Database
« on: December 04, 2018, 09:53:51 am »
Evidently, someone made a translation of "Home Alone 2: Lost in New York" for the NES. I consider hacking that game a complete waste of time. It's just another one of those horrible licensed titles that little time, effort, or thought was put into. That game and the original "Home Alone" for the NES make the NES games "Mario Is Missing!" and "Mario's Time Machine" look like Super Mario Bros. 3 in comparison!

No offense or disrespect intended, it's just my opinion.

- Super Mario Land 3: Wario Land (GB)
Someone should make the effort to colorize this. Super Mario Land 1 and 2 have been hacked into color. Wario Land 2 and 3 had color releases, making Super Mario Land 3, the middle game in the series, the only game not available in color.
Did you forget about Wario Land 4? Considering that that game does exist, that would make Wario Land (Super Mario Land 3) not be the middle game in the Super Mario Land/Wario Land series. Just giving you a heads up, but I do get your point.

ROM Hacking Discussion / Re: SMB1: Changing the text colour
« on: September 07, 2018, 11:20:06 am »
@szemigi - A better way of referring to what you call "SMB2J" is Super Mario Bros.: The Lost Levels. That's what it's better known by anyway, although there's no question that it was Super Mario Bros. 2 in Japan. You don't have to be politically correct, but whatever, you can do what you want here as long as you don't break any rules. I'm just giving out advice.

Edit: Never mind, I saw some of your hacks, and you go by the Japanese system of styling sequels fashioned after the original SMB. I'm sorry if I wasted your time. :(

Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: July 17, 2018, 05:59:40 pm »
Psyklax, it's quite alright, I get it now. I'm sorry for being a little anxious, and slightly impatient, for you to come up with ROM-hacking tutorials on YouTube. Just do what you can do. ;)

Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: July 17, 2018, 09:56:48 am »
@nesrocks - Ohh... Thanks for pointing that out. I'm sorry I missed that little detail. :(

Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: July 16, 2018, 04:46:34 pm »
Psyklax, it appears that you haven't posted a video on YouTube at all yesterday. Have you decided to take a break from the videos?

Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: June 25, 2018, 01:05:12 pm »
While most of us newbies are probably be anxious to see more tutorials from Psyklax, here are the next two videos in the series, in the meantime:

Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: June 11, 2018, 02:51:34 pm »
Hey Psyklax! I left a comment on your YouTube video. You make great videos! :)

For anyone paying attention, the latest video, for the record, can be found here:

Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: May 28, 2018, 07:46:15 am »
@Psyklax - Great! I'm looking forward to seeing what ROM hacking tutorials you can (or have) come up with! :)

It's Super Mario bros. 4 / World for 8_bits Famicom / Nes, great
In my opinion, Super Mario World isn't really Super Mario Bros. 4. Sure, it may say so on the original Japanese box art, cartridge, etc., but the subtitle was dropped sometime later on. I guess Nintendo forgot to drop the SMB4 title before actually printing the art. I believe the SMB4 title is still very much open, especially here in the West. Indeed, the West has a different SMB2 than Japan. We know their SMB2 as Super Mario Bros.: The Lost Levels.

Gaming Discussion / Re: RIP Virtual Console.
« on: May 10, 2018, 06:39:08 pm »
So they are going to spend time and effort finding devs that nobody other than people on sites like these code for (vs some just graduated dev that knows some C++), and then hard to make (or at least 50 times more annoying than pressing a disc), for outdated hardware that they don't sell any more when instead they could get said new dev to fart out a "throwback" title on a machine they are actively selling and always in need of games for?
I'm not going to argue after this post, so that the thread runs its course, but I would like to point out some facts. I'm pretty sure that assembly code is relatively, if not, very easy to learn for a programmer, so I'm sure that it wouldn't be that much of a hassle to train a skilled programmer in assembly code and have him program a new NES title, for instance. And in this entire world of billions of people, there's got to be a lot of people who are capable of coding in assembly code. As for calling something related to video games "outdated", I think that's a matter of opinion, not of fact.

Jesus, there are a lot of naysayers out there who think they know everything about what will work and what will not, when, in fact, they don't. No offense intended.

That being said, I stand by my belief that making new games for older formats can be highly successful with the right ideas and technology behind it.

I'm done here, and I will conclude my activity in this thread by saying, to get back on topic, that I am quite neutral on the issue of the discontinuation of the Virtual Console. After all, who needs it when there is a whole world of emulators and ROMs to explore. And emulators are beneficial for having save-states, which means if you make a mistake in playing a game, you can go back to a previous state and try again. That's why I prefer mainstream emulation over the Virtual Console. :)

Gaming Discussion / Re: RIP Virtual Console.
« on: May 10, 2018, 10:36:42 am »
RIP Virtual Console, does this mean that they're finally going to be putting more effort into reviving old franchises with new titles than re re re selling the old ones? Of course not. >:D
By "reviving old franchises with new titles", do you mean making new titles for past consoles such as the NES, Super NES, etc.? Sounds like a great idea! I bet a lot of people would buy retro games for retro consoles. I think classic video games and video game consoles are timeless! :)

Try using one of the utilities currently available to get started on some hacking (i.e. Hyrule Magic). Have you tried that? And just to give you a heads-up, A Link to the Past is not really Zelda 3 (at least not officially).

Here's an idea regarding the NES/Famicom game Armadillo and its English translation: Fixing the slowdown issue that's found throughout most of the game. Also, there's a bug in the English translation that causes the game to freeze towards the end. That needs to be fixed as well. The patch to implement the English translation of the game (to replace the Japanese used in the original ROM) can be found using a simple search on this site (the main part outside these forums).

Newcomer's Board / Re: Best hex editor for ROM hacking
« on: September 22, 2017, 04:52:17 pm »
Then start by hacking just graphics! Open any NES ROM on yy-chr and see if graphics show up (if they don't, they're compressed, choose another game). Next, read on some tutorial on how to edit palettes and you'll learn a bit about hex editing.
Hacking graphics seems simple enough, and if I use my skills and take my time, I could come up with something amazing. I was thinking more along the lines of learning how to use a debugger by means of YouTube tutorials.

Newcomer's Board / Re: Best hex editor for ROM hacking
« on: September 22, 2017, 04:42:45 pm »
There's lots of reading to be done, that is true. The good news is that with every information you read you can make some progress and see results, so it is never dull.
Reading stuff can help to an extent with certain things, particularly things you're interested in, but the major problem here is that I'm more of a visual learner than anything else.

Newcomer's Board / Re: Best hex editor for ROM hacking
« on: September 22, 2017, 11:43:09 am »
OK, thanks guys! Those bits of advice might be enough for me in helping me get started. I figured I was missing something, and I know pretty much nothing about debugging, so that might be key in my cracking the code for ROM hacking. Maybe I should go to YouTube for tutorials about debugging and using a debugger.

Newcomer's Board / Best hex editor for ROM hacking
« on: September 22, 2017, 10:00:41 am »
I'm looking for a hex editor that is specifically geared towards ROMs and can do a variety of functions that other hex editors (i.e. Hex Workshop) cannot do as easily. I am specifically interested in the idea of hacking certain NES and Super NES ROMs, and I'm wondering if there's a hex editor out there that can detect the various aspects of any ROM (i.e. Super Mario Bros. 3, Super Mario All-Stars) and also detect which hex code(s) perform(s) a certain action in a certain way.

I'm a Windows user, and the hex editor that looks best to me (out of everything I've seen on is something called "Goldfinger". That's my intuition, but I'm still pretty new to ROM hacking, so I would like a recommendation, if possible, of an effective, relatively easy to use, hex editor.

If you look particularly at hacks like these, and, I'm amazed at the feats accomplished with such hacks. In the first hack, one of Kirby's Adventure (NES), one hacker was able to allow Kirby to keep the UFO power-up; and in the second hack, one of Mike Tyson's Punch Out!! (also NES), the hacker specifically indicated the hex editor he (or she) used to restore unused dodging animations for certain boxers Little Mac fights.

To be honest, this almost looks like magic to me! So please let me know of the best hex editor out there that can do as I wish, if such a thing even exists (hopefully). Any recommendation will be greatly appreciated.

Try searching the utilities section for hex editors (the reviews may be helpful). For general GFX editing you could try Tile Layer Pro or Tile Molester.

There might be some game-specific docs/tools if you search around. You might find extra info by looking through the board or other relevant sites.
OK thanks!

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