So they are going to spend time and effort finding devs that nobody other than people on sites like these code for (vs some just graduated dev that knows some C++), and then hard to make (or at least 50 times more annoying than pressing a disc), for outdated hardware that they don't sell any more when instead they could get said new dev to fart out a "throwback" title on a machine they are actively selling and always in need of games for?
I'm not going to argue after this post, so that the thread runs its course, but I would like to point out some facts. I'm pretty sure that assembly code is relatively, if not, very easy to learn for a programmer, so I'm sure that it wouldn't be that much of a hassle to train a skilled programmer in assembly code and have him program a new NES title, for instance. And in this entire world of billions of people, there's got to be a lot of people who are capable of coding in assembly code. As for calling something related to video games "outdated", I think that's a matter of opinion, not of fact.
Jesus, there are a lot of naysayers out there who think they know everything about what will work and what will not, when, in fact, they don't. No offense intended.
That being said, I stand by my belief that making new games for older formats can
be highly successful with the right ideas and technology behind it.
I'm done here, and I will conclude my activity in this thread by saying, to get back on topic, that I am quite neutral on the issue of the discontinuation of the Virtual Console. After all, who needs it when there is a whole world of emulators and ROMs to explore. And emulators are beneficial for having save-states, which means if you make a mistake in playing a game, you can go back to a previous state and try again. That's why I prefer mainstream emulation over the Virtual Console.