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Different blocks/dodge for each weapon could be a good idea, but unfortunatly, There is no animation for the back-flip dodge facing up/down and it automatically makes you move left or right when the animation is played which would not be practical. So I can't see alot of variations possible. Maybe if I can find a way to move the players properly I could use the dodge animation and make you move back I thought of making the glove do a counter-attack if you sucessfully dodge an attack, It could make you throw the enemy if you dodge a melee attack, since melee attacks are hard to block/dodge it could have no recharge time at all and make the gloves way better and make you feel like a karate master (tho it wouldnt work against bosses). Aside from that I think other weapons should have either block or dodge (if I can make it work), if all weapons had a diffenrent dodge/block it could get confusing and im running out of ideas anyway.
As for the running I think you have a good point, even if it makes it easier to pass-by enemies, you wont get experience that way and in hard-mode you will need it badly anyway so it could be kept.
@DragonArk and ze10
The weak attack doesnt seem to be very popular, personnaly I use it sometimes with the sword and the spear because the attack is wider and some enemies only attack straight so you can stand in diagonal from them an attack without beign in their range. It also can attack multiple enemies at once better if they are not all lined up. With the sword , and the spear too (I think) the attack is a bit faster. The damage is lower and even tho it attacks faster it doesnt make up for the power of the strong attack so the strong attack is better because it deals more damage per second but the weak attack can be useful too sometimes. The weak attack can also be used when you want to start charging an attack since the power recharging time is lower you will start charging a bit sooner. I admit its not very useful with ranged weapons tho, I plan to make the javelin do a melee attack to make this better, maybe I could make the bow shoot farther with the weak attack and the boomerang could also have a melee attack (the boomerang already have a melee animation that is used with some charge attacks so maybe it would not be hard to pull off).
The korean version (since it uses other characters) most likely has some stuff that come in conflict with this hack. Btw is the korean version an official version or a fan-translation ?. If its a fan translation they most likely expanded the ROM and used the same space as i do for their routines. I think it should work with other languages tho as long as it uses the alphabet.
Thank you for you support ! im actually the only one really working on this altho people in here have helped me alot with beta-testing as well as feedbacks and gave me good ideas of stuff to improve. Regrs also sent me his code so that I can implement the "naming with lower-case letters" as well as a way to make the "Agrsomthing" boss chew characters and helped me grasp alot of things about the game mechanics. Hiei- is also working on making his re-translation with uncensored content work with this hack which will help improve the game.