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Messages - zacmario

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21
ROM Hacking Discussion / SMB 7-4 Loops mangled. Fixed, thank you.
« on: March 13, 2018, 10:42:52 pm »
 :banghead:
It seems the loops are differnt in 7-4 then previous castles. It is so messed up, can anyone help please?

22
ROM Hacking Discussion / Smb1 room changing.Fixed thank-you.
« on: March 13, 2018, 09:20:02 am »
Despite the room changing sprite seeming to be simple, I'm having some issues getting things lined up. Can someone give brief explanation on how to use these properly?

23
ROM Hacking Discussion / Re: SMAS: Auto load of specific game
« on: March 12, 2018, 09:31:42 am »
There is a SMAS forum at smw central. Within that fourum you can find a rom map for smas.

24
ROM Hacking Discussion / Re: Smb 1 scale platform not working.
« on: March 11, 2018, 12:10:36 pm »
Alright cool thanks.

25
ROM Hacking Discussion / Smb 1 scale platform fixed, thanks.
« on: March 10, 2018, 10:07:56 am »
I have an issue with a scale platform. In game only one of the platforms shows up and it seems to be inactive. The other one is just missing altogether. Any one know what's going on?

26
ROM Hacking Discussion / Re: smb underground proplem.
« on: March 09, 2018, 10:07:17 am »
Yeah. I think that's what's going on. Thanks for the reply. I'll try it out.
Also it's room 42 not 25 as I stated earlier.

27
ROM Hacking Discussion / smb underground proplem. Fixed, thanks.
« on: March 04, 2018, 07:33:30 am »
Room 25 , I think... The room with most of the under ground bonus areas. I moved some objects around it messed up several spots and its badly mangled. Unless anyone knows an easier way, I like to copy paste the original level back in with a hex editor, and start over. My over world levels are fine I just want to start over on this one room. Does anyone know the offset for this room so I can replace mine with the original using a hex editor?

28
ROM Hacking Discussion / Re: smb2 and 3 door/pipe destinations
« on: February 04, 2018, 12:36:34 pm »
Thank-you, that's the information I was looking for!

29
ROM Hacking Discussion / Re: smb2 and 3 door/pipe destinations
« on: January 30, 2018, 10:42:23 am »
thank-you.

30
Newcomer's Board / Re: Nsmbwii-what kind of patch?
« on: January 26, 2018, 09:02:06 am »
So I should make an iso and encrypt it?

31
ROM Hacking Discussion / Re: pointers
« on: January 25, 2018, 10:17:47 am »
prehabs, but the editors reference them as pointers.

32
ROM Hacking Discussion / Re: pointers
« on: January 25, 2018, 09:48:08 am »
ok, how do I set a pointer to go from one room to the another room.
How do you know what information to put in a pointer.

thanks nes rocks but I know some asm.

I just want to set "pipe A" to go to "pipe B" in smb3 workshop.
Or smb2 if i enter a door, the next screen I just fall from the or some random thing.
I only tried messing with the settings. But really I dont have a clue what it's asking for.
how do I count the x or y coordinates it wants?

33
ROM Hacking Discussion / smb2 and 3 door/pipe destinations
« on: January 25, 2018, 09:16:02 am »
Im trying understand how to use pointers. can someone explain how to use them? I'm curious for smb2 and smb3.
Thanks!

34
Newcomer's Board / Re: Nsmbwii-what kind of patch?
« on: January 25, 2018, 09:12:54 am »
I'm using riivolution and actual disc. Do you think it's ok to distribute the stage folder?

35
Newcomer's Board / Nsmbwii-what kind of patch?
« on: January 24, 2018, 05:52:52 pm »
So if I made a nsmbwii hack, how would I release it here?

36
Gaming Discussion / Gran torismo 1 and 2
« on: December 16, 2017, 11:55:17 am »
I'm guessing there are no modified or new tracks that anyone has made, or any editor?
I've looked and never found anything

37
Programming / Re: smb3 help thread regarding PPU
« on: September 14, 2017, 06:41:10 am »
These are really good instructions, but I still don't understand what I'm missing.I put a breakpoint On $2000 ppu. It's the start of that routine. It did stop at a ram address,which  led me to so code that I tried modifying in the hex editor. so objects got messed up and ow map had some spots.
When it breaks do I look at the first address shown or last one?

38
Programming / Re: smb3 help thread regarding PPU
« on: September 13, 2017, 08:56:30 am »
ok how/where does the ppu get it's information? I went all through the rom , looking for some kind of table with alot of $a9 and found nothing.

39
Programming / smb3 help thread regarding PPU
« on: September 12, 2017, 09:43:31 am »
I am trying to help a friend with an smb 3 hack. But I can't seem to understand how the PPU talks with the CPU.
We want to change the formation of the flashing tile A9 after you collect 3 of the same level cards i.e. 3 stars makes the big star on the screen. I found the area in ppu ram around 2040 the top left visible screen. I logged code while this happened I can't see A9 even mentioned other the fact it's an op code LDA. I read on the internet but was left more confused. Seems the PPU might pull from ram? But I can't find where the cpu stored to ram in the trace log.
Any info would be great.

40
ROM Hacking Discussion / Re: Smb 3 Collab
« on: September 04, 2017, 06:53:50 am »
nah, your not an a$$. I am, I wanted to start a project with you and haven't followed up. I gotta remember to send that over...

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