Room 25 , I think... The room with most of the under ground bonus areas. I moved some objects around it messed up several spots and its badly mangled. Unless anyone knows an easier way, I like to copy paste the original level back in with a hex editor, and start over. My over world levels are fine I just want to start over on this one room. Does anyone know the offset for this room so I can replace mine with the original using a hex editor?
ok, how do I set a pointer to go from one room to the another room. How do you know what information to put in a pointer.
thanks nes rocks but I know some asm.
I just want to set "pipe A" to go to "pipe B" in smb3 workshop. Or smb2 if i enter a door, the next screen I just fall from the or some random thing. I only tried messing with the settings. But really I dont have a clue what it's asking for. how do I count the x or y coordinates it wants?
These are really good instructions, but I still don't understand what I'm missing.I put a breakpoint On $2000 ppu. It's the start of that routine. It did stop at a ram address,which led me to so code that I tried modifying in the hex editor. so objects got messed up and ow map had some spots. When it breaks do I look at the first address shown or last one?
I am trying to help a friend with an smb 3 hack. But I can't seem to understand how the PPU talks with the CPU. We want to change the formation of the flashing tile A9 after you collect 3 of the same level cards i.e. 3 stars makes the big star on the screen. I found the area in ppu ram around 2040 the top left visible screen. I logged code while this happened I can't see A9 even mentioned other the fact it's an op code LDA. I read on the internet but was left more confused. Seems the PPU might pull from ram? But I can't find where the cpu stored to ram in the trace log. Any info would be great.