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Messages - linkncb16

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81
ROM Hacking Discussion / GBA PPU Viewer?
« on: June 11, 2016, 09:04:34 am »
Does anyone know of an emulator that has one? There isn't much hacking information for Final Fantasy Tactics Advance so I wanted to make a table file for it.

82
ROM Hacking Discussion / Re: Final Fantasy IV Advance Hacking
« on: June 05, 2016, 10:45:46 pm »
A while back I asked the same questions I did here regarding Final Fantasy IV The After Years (specifically the Wii Ware version), but never received a response. Any ideas on how to hack that? I haven't even been able to find a ROM of it online thus far...

83
ROM Hacking Discussion / Re: Final Fantasy IV Advance Hacking
« on: June 05, 2016, 03:05:31 pm »
Are you looking for anything specific? I have the text information about this game, I just need to organize a lot of stuff here to put a lot of data into Data Crystal. :)
I'd like to edit character information such as names, jobs, commands, spell lists, and sprites. Map editing would be nice as well, but I assume that's going to be a bit more difficult.

84
ROM Hacking Discussion / Re: Final Fantasy IV Advance Hacking
« on: June 05, 2016, 03:02:42 pm »
A lot really don't look to the GBA version of it for hacking at all, mostly because of the combination of bugs and the usual GBA nerfs.
Really? I've never understood why the GBA version isn't considered superior to the original. It has post game content, party swapping, more abilities, better translation, and enhanced sprites and music.

85
ROM Hacking Discussion / Final Fantasy IV Advance Hacking
« on: June 05, 2016, 11:07:48 am »
Does anyone have any insight on how to go about hacking this? There isn't a known ROM map nor are there any useful utilities.

86
Programming / NES Save Batteries?
« on: May 29, 2016, 01:58:47 pm »
I'm just curious, how did these save batteries function?

87
wow, you have a lot of question, maybe going full hex wasn`t the best way to go for a noob hacker...
Well it's a bit difficult to learn when I have pretentious cunts like you refusing to provide useful information and instead insulting someone with less experience. Maybe posting here wasn't the best way to go for a noob English speaker?

88
ROM Hacking Discussion / Hacking an Already Existing Hack?
« on: May 13, 2016, 11:48:37 am »
There is an English translation for a certain game that is excellent, however there were some parts of the translation I believe could be improved to more accurately reflect  the original Japanese meaning. So my question is, is it alright to edit the hack and create my own patch so long as I credit the original translator for his work? I want to ensure it is known that I did not make the translation, only improved upon it.   :)

89
Programming / Re: Hex to 6502 Assembly?
« on: May 12, 2016, 03:07:45 pm »
So is there any information that disassembling a ROM is going to give me? Like new insights as to which aspects of the game are stored where? Or will it just make editing and reading the code simpler?

90
Programming / Hex to 6502 Assembly?
« on: May 12, 2016, 10:46:45 am »
If I'm not mistaken, NES games are programmed in a code called 6502 Assembly and compiled into Hex when complete so the computer can read the code. So my question would be is it possible to reverse the process and view the original code?

91
Wow. I understood almost none of that so I hope it's not too important for NES hacking!  :laugh:
So do modern systems such as the Wii U run on common code like Javascript?

92
So if most NES games were written in 6502 assembly then compiled into Hex, shouldn't there be a way to reverse the process and see the original code?

93
HTML is not a programming language.

What? O.O

This is kind of off topic, but how do 3D models work? I understand that sprites are just an assembly of bits on the screen, but how does a game read a model of something? How is that data even stored?

May 10, 2016, 05:43:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hex Editors are used as last resorts.  Even in cases where a port is made without the source code.

For example, this seems to be a persistent thing said about Square-Enix.  Final Fantasy VI's PC port is more-or-less a GBA ROM, but all of it's new assets are on the outside.  One could say this is an extremely intensive hack, but they went out of their way to not touch the cart itself.
But if two systems run off different engines, how could a port work correctly without being touched? How could the PC port even interpret the original code of the GBA ROM?

94
So the source code that is used, is that similar to a language like Java or HTML that is easily readable? Are all NES games being built off the same base code that is unique to the NES? Or... would that be like an OS or something....?

95
As I have found for myself, hacking certain aspects of a ROM using a Hex Editor are impracticable and sometimes borderline impossible (especially if you don't know the location of what you want to change). So my question is, when making a game are the programmers forced to have every offset and every possible value for that offset written down, or do they have their own utilities that enable quick game editing? Some examples would be a graphics, map, or text editor. All of those make editing a game so much easier. It just doesn't seem realistic for anyone to be able to code an entire game solely in Hex.

96
Here is something I just got done recently, and will help you with MP gains, along with all the addresses I have.

https://dl.dropboxusercontent.com/u/228695840/FF3nes.addresses%26statMPup.zip

Thank you so much!! This will be extremely useful and I'll be sure to put this information to good use in a future release of my hack :D

May 09, 2016, 07:48:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

I don't think a spell's level is stored as a piece of data that you can change; it's probably based on its position in the list (the first n spells in the list are automatically level 1, the next n spells are level 2, etc.) That's the way it works in FF1 and FFL3, anyway. The only way to change the level of a spell is probably to exchange it with another spell, which means finding all data related to the two spells and references to them (shops, enemy move lists, etc.) and swapping them...

Also, why does your hack give the Bard both Fight and Sing commands? Sing does exactly the same thing as Fight in the NES version.

So theoretically, I could swap the levels of spells by swapping the position of a spell's hex value with another?

And as for the Attack and Sing commands, I did it for the sake of consistency. I don't know how to make the Bard's Attack command function correctly. (Or edit any command's formula for that matter...)

May 09, 2016, 07:49:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Can't you just hex edit a save file and locate the character's name and his abilities and use trial-and-error (i.e. corruption) to find the hex values you need?

I tried that and couldn't figure it out unfortunately. I'd still consider myself a novice hacker :p

97
Gaming Discussion / Re: Final Fantasy IV The After Years - Rant
« on: May 03, 2016, 11:11:02 am »
Ye we went to the moon and never went back. I guess there wasn't much to see.

What is DQVI? Dragon Quest 6? What system is that on?

I'd like to know what are the best Final Fantasy games on SNES for whenever I decide to get into that console a couple years from now. Guess I could just go look it up on the internet. Doesn't it go FF III, IV, V & VI or something like that?
Final Fantasy I, II, and III are all NES titles. IV, V, and VI are for the SNES. However IV was released in America as II and VI was released as III to prevent confusion.

May 03, 2016, 11:12:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
America got FFMQ instead of FF5 because Japan thought JRPGs were too difficult for us.

98
ROM Hacking Discussion / Re: NES Palette Editor (Utility)
« on: April 30, 2016, 12:21:44 am »
Once extracted I attempted to execute the code in command prompt only to be greeted with:
"The module was loaded but the call to DllRegisterServer failed with error code 0x8002801c."
So what's the issue?

99
ROM Hacking Discussion / NES Palette Editor (Utility)
« on: April 29, 2016, 10:58:50 pm »
When I extract the zip and try to run the .exe I get an error that says one of the required files is missing. I hope I posted this in the right place given this is a question regarding a hacking utility and not a game.
This is the utility in question:
http://www.romhacking.net/utilities/428/

100
Gaming Discussion / Re: Final Fantasy IV The After Years - Rant
« on: April 28, 2016, 10:32:19 am »
And speaking about ninja characters, Edge wasn't a good playable character to begin with. His throw command was nothing special, his ninja magic is useless other than Smoke and Steal wasn't that useful to begin with. Golbez was the best playable character in The After Years. He has very powerful black magic and had Pressure that made random encounter battles easier. We finally get to see a fully playable Black Mage Golbez. However, they were only in flashbacks.

That's really true. So many new characters and abilities were only added so that the game could have enough new content to be considered a new game as opposed to some kind of expansion. And don't even get me started on the parts of the game where you had generic guard/mage/monk companions just to make that section easier. There were very few characters I actually deemed useful in the final chapter so creating a powerful party gave me fairly limited options.

It really is a shame that there's no postgame in After Years, because I love the postgame that came up on GBA/PSP's version of FFIV.  Nearly every time you went into the Lunar Ruins there was something new to find.
Exactly! Even a single dungeon can provide so much more content and playability! What they could have done was make an entirely different final dungeon that wasn't as tedious and repetitive then added the FF I-VI content post game in an extra dungeon(s).

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