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Spotted an error in your text. The "Will" in the story dialogue shouldn't be capitalized.Thank you for catching that And yes I'd really like to modify the sprites or at least change colors, and I've attempted but to no avail. Would you be willing to try? I already have an idea for all of the characters designs.
Looks pretty good so far, although you should probably redraw or at least palette swap the characters. If you want, I could try my hand at it.
one major gripe I have with the game so far is ryda gets one shotted alot -.-Front or back row? And there is armor for her in Mysidia. : )
Sounds like a fun idea, and I'm always excited to see stuff done with FFIV.Yup. I'm using FF4kster (it's a lot of work by the way!). I don't trust my abilities outside of the editor so I won't be doing anything with ASM right now. I would really like to have custom sprites, but I don't think I'm skilled enough in pixel art to do it myself haha. As far as the final product goes, I'm hoping the it will be roughly how long the original is. Right now I'm trying to plan out a flow chart of the order of events, story elements, etc. And I am also trying to think about if there is anything outside of the limits for what I can do using the editor. I also cannot find the coordinates for the world map which is a bit problematic at the moment.
I assume you're using FF4kster for edits. Do you plan on sticking to what can be done with that, or will you be editing ASM a bit as well?
Will the characters eventually not look like Cecil, Rydia, et al?
Any idea about how long the eventual final product will be (as in, total gameplay time)?
Guess what guys, this project is finished! v1.0 has been submitted to RHDN, but while we're waiting for it to be approved, you can get it early here:Will do! I'll test it out and let you know what I find : )
Please apply the patch to a clean Japanese Final Fantasy III ROM.
Note that if you find any typo's, PLEASE report them here in this thread. I tried to polish it up as much as I could but I also wanted to get this over with, so if there are any glaring typos or text-wrapping goofs, PLEASE report them in this thread and I'll have it fixed for the v1.1 release (hopefully there won't have to be a v1.1).
Unfortunately I was unable to implement a B-Button dash. Maybe that's something that could be included in a future release, but I had trouble getting it to work without disrupting the surrounding ASM code.
Yes it will, I'm gonna make my tool a bit more user-friendly before releasing it though, as right now it's tailored specifically to me. I'm not really sure how to answer your second question, you're only supposed to apply patches to the specific ROM file as indicated by the patch author, in this case a clean, unmodified, Japanese Final Fantasy III ROM.
I remember ages ago translating the class names for Magic Swordsman. In fact before I added the translation to the various wikis they were almost all calling them Dark Knights. So obviously, I'm all for the use of Magic Knight as it is a fine middle ground.Black magic would be interesting, that would make it more like a Magic Knight I guess. But how would making the class into a Paladin make any sense? O.o There is already a Knight class for that and (in my patch) the Knight class is capable of using level 1-3 White Magic. The last idea for the Magic Knight I really like though. That works even better since dividing enemies aren't affected by magic, so magic blades would make even more sense. I wish I would have done that in my hack... Instead I gave the Scholar class the ability to use level 1-3 Black and White Magic.
If I were going to do addendum patches, I'd probably make at least 3. One that goes full Dark Knight, similarly to FF3ds, but with black magic in place of the white magic. I'd do another that goes full Paladin with a shiny new sprite and the Dark Swords edited into Holy Swords. And the last patch would go full Mage Knight and use both black and white magic in conjunction with the Dark Swords being turned into Magic Swords and another new sprite based on the FFV Magic Fencer.
Magic Knight is a bit of a weird case. In the original FFIII, they could use low level White Magic. In the remake, Square Enix turned them into full-on Dark Knights (like Cecil from FFIV) and even gave them the Souleater/Darkness ability that was original introduced in FFIV, and named them as such in the localization. However, the term they use for that class in the Japanese remake is the same as the original (まけんし) at least according to this page, while only the localization of the DS version calls them "Dark Knight"s. The Japanese term for the Dark Knight class used in FFIV is あんこくきし (literal: Darkness Knight), which is different from the term they use for the class in FFIII, まけんし (literal: Magic Swordsman).
Ultimately, I felt it would be misleading to call them Dark Knights in this translation because they lack the Souleater/Darkness ability and can use low-level White Magic, so I went with "Magic Knight".