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Messages - linkncb16

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21
Gaming Discussion / Re: Zelda BotW is consuming all my spare time
« on: April 08, 2017, 07:10:50 am »
I saw some footage, and at first it looked boring as shit, but the more I saw the more I liked it.

Such a shame Nintendo still makes consoles.  I'd love to play this game, but there's no chance I'm going to buy their garbage console for it.  Would be great if it was available for PC.
^This. I already made that mistake with the Wii U. Why would Nintendo expect anyone to buy a Switch after that mess? So I can play one maybe two games for the rest of 2017? Yeah, I'll pass :P

22
Hey there :) I found this utility for Pokemon Yellow sprite editing. I would assume it works for Red/Blue as well, but I can't say for sure.

23
ROM Hacking Discussion / Re: Hacker's Block
« on: April 08, 2017, 07:00:02 am »
I think it was something to do with the lack of feedback for projects especially for newcomers and people who have the passion but not the knowledge yet. We should encourage these people because passion is what keeps a person motivated to continue their work and there is always room for improvement or to learn something new. Constructive criticism in form of feedback, reviews helps a lot.
^Yes

24
ROM Hacking Discussion / Hacker's Block
« on: April 07, 2017, 09:54:04 pm »
1. the condition of being unable to think of what to hack or how to proceed with hacking.
2. my equivalent of an existential crisis

Seriously I don't know if it's just me, but I keep having this issue. I will work tirelessly night and day on a project for a while and then suddenly lose all motivation. It's not that I don't have the intention of returning to the project to finish it, but I feel like I need a break for a bit. Sometimes thoughts of doubt enter my mind as I wonder if anyone will truly enjoy my hack or if I'm just wasting my time. After all, there are people that know a lot more than me when it comes to creating extensive hacks and they could produce much better content I feel like. I hate that I think this way because I genuinely love what I do as well as this community in general. ROM hacking is my #1 hobby and I wish so much I could put all my energy and effort in it 24/7 (well, I already do for the most part...)

Anyway, does anyone else ever feel this way? If so, how do you cope with the discouraging thoughts and lack of motivation?

25
ROM Hacking Discussion / Final Fantasy I Tileset Hacking?
« on: April 06, 2017, 09:03:53 am »
I'm looking to move FF III graphics to FF I, specifically tiles from the overworld, dungeons, towns, etc. However, I'm not really sure how to go about this. When I open the two ROMs side by side none of the tilesets are aligned the same on both, and on top of that I can barely tell what anything is. I've seen it been done with FF V graphics so I know it's possible... Can anyone help me out? Where should I start the process?

I'm not really confident in my abilities to this, but I guess I'll have to learn eventually so... :P

26
Personal Projects / Re: Final Fantasy I Redux
« on: April 05, 2017, 10:54:07 am »
So far, I like what I see.  :)
Viking, Dragoon, and Knight are obviously melee Jobs (with high HP, Strength and Heave Armor I assume). Are they gonna be somehow different, except for their equippable weapons? A command, for example.
Unfortunately to my knowledge there is no way to implement Job commands... However, I have done my very best to differentiate stats for jobs even if they are closely related. Also, different weapon types have unique properties so there is a reason to use one Job over another (depending upon personal preference).

And what about the Job promotion? Since I think it's difficult to think about 12 upgraded versions, I suppose this has been abolished?
Yes. The promoted Job data is what I used to substitute in the custom Jobs so there is no more room for any more data. When I get to that point in the game I will remove the event.

I hope the Bard is in balanced compared to the other Jobs. Sure, for some battles, a certain Job might be absolutely not useful. But it shouldn't be a burden in too many battles, as players will be raging because of being stuck with a Bard forever.
My number 1 priority was making sure every job was equally viable, despite not being able to include any Job commands. For example, the Bard has high Agility combined with Harps that have a chance to inflict a status effect.

27
Personal Projects / Final Fantasy I Redux [COMPLETE]
« on: April 04, 2017, 02:47:44 pm »

Introduction
Hey everyone! Thought I'd reveal a hack I've been working for a week or so now. This is similar to other hacks which emphasize on "modernizing" FFI, making it updated and overall more enjoyable to play. However, I have taken much more creative freedom than most others. Also (before anyone else mentions it), the base patch for the ROM is Final Fantasy Restored, an excellent patch that fixes many of the bugs plaguing FFI and updates the feel of the game. So make sure you check that out too!

EDIT: The hack is now complete! Download the latest version Here

-Watch the Trailer-

Features
  • 12 Default Jobs
  • Revamped Enemy & Job Stats
  • New Weapon Types (Spears, Bows, Harps, Katanas, and More!)
  • Better EXP/Gil Scaling
  • Summon Magic
  • Updated Spells
  • Enhanced Sprites
  • Other Random Stuff (ex. Most Magic Key Doors are Unlocked Now)

Jobs


Screenshots


28
ROM Hacking Discussion / Re: FFHackster Stats Question
« on: April 03, 2017, 11:45:32 am »
It's determined by their ID.  Each class ID 0-5 shares their stats with their "promoted" counterpart 6-11.

If you want Warrior and Master to share stats, make Warrior ID 0 and Master ID 6.

Though if Master is the Warrior's counterpart for stats, he can't be the BW's counterpart for magic.



TL;DR:
No, you can't really directly "assign" which classes get the stats apart from shuffling around their IDs.  At least not with Hackster alone.

Though... if you can dig up a big enough chunk of free space, you can make an asm hack to give each class unique level up stats.
So I'm assuming the ID is the "Unknown" value. For whatever reason on my ROM is shows the first 6 classes as 00-05, but then the following 6 classes are all 00. When I changed the 00 nothing seemed to happen to the stats so I'm a bit confused. Do I need to do this in a hex editor?

EDIT: Found the values in the hex editor, still the same.

29
ROM Hacking Discussion / FFHackster Stats Question
« on: April 03, 2017, 07:21:37 am »
I'm trying to make custom jobs, but I just realized that because there are 2 jobs per table my stats aren't going to turn out quite how I want them to for each job. If I can't make 12 unique tables, then can I at least choose which table is assigned to which class? (i.e. Changing Warrior & Knight table to Warrior & Master, that way they both occupy the same table).

EDIT: Another example (for magic) would be assigning the Black Wizard's magic table to the same as the Master's, therefor giving no magic points in total to the new Black Wizard.

30
ROM Hacking Discussion / Re: FFHackster Text Question
« on: April 02, 2017, 11:45:28 am »
Maybe you accidentally clicked the "Delete Slot" button.

Go to the 2nd spell and hit "New Slot".  That should fix it.
Thank you. You are truly a saint among men ;-;

31
ROM Hacking Discussion / FFHackster Text Question
« on: April 02, 2017, 11:13:20 am »
I have a minor yet exceedingly frustrating problem. For some reason the first two black magic spells' names keep changing. For example, when I change the first one's name then the second one's name will change as well (to the new first spell's name). I tried looking in a hex editor only to find that there is only room for one name there (either spell 1 or spell 2). After that it goes straight to spell 3 leaving one in total missing. Someone please tell me how to fix this cause I'm losing my shit.

32
I cannot find this information anywhere, but I know it has been done before. Apparently it's as simple as changing an 06 to an 0C; the only problem being I don't know what 06 value it is. Can someone help me out here?

33
Personal Projects / Re: Final Fantasy IV Heroes of Light & Dark
« on: March 08, 2017, 01:06:51 am »
Finally pushing out another update! God damn this has been so incredibly stressful ;-; (But worth it?) Anyway, here is version 0.3.0 which introduces Chapter 1: The Unforgiven. I would explain all the details, but A) I am already exhausted from this and school work. B) You have to play for yourself to find out what happens :)

IMPORTANT: Please, please, please let me know if you find any glitches/issues with the patch. This is just a prototype of the future release and there are sure to be some bugs in it (which is fine I just want to have most of them fixed by the time the final version is released).

Download Link: https://www.dropbox.com/s/uq2qmlp58m9ec71/Final%20Fantasy%20IV%20HoLaD%20%5B0.3.0%5D.zip?dl=0

Thanks to everyone who is still interested and following the project!



March 09, 2017, 07:08:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Minor Changes:
-Fixed character graphic bug
-Balanced some monsters
-Added Mom Bomb boss
-Removed "Mist" summon
-Changed Riubicante's AI
-Edited some shops
-Rewrote dialogue


34
Personal Projects / Re: Final Fantasy IV Heroes of Light & Dark
« on: February 24, 2017, 11:12:50 am »
Hello everyone! I'm finally back to working on this project. I'm taking some time away from the story and working on modifying sprites/palettes and the title screen. Here's a preview of what I've done so far:


35
ROM Hacking Discussion / Final Fantasy IV Changing Battle Sprite Palettes
« on: February 23, 2017, 04:10:11 pm »
I'm finally back to working on FF IV! So I've started implementing some FF V sprites into the ROM, but I need to know how to change the FF IV palettes to reflect what the colors should appear as in FF V. Does anyone know the process for going about this? Also, if I change the palette for let's say Palom, will that also affect the palette for Porom? Or are they separated?

36
ROM Hacking Discussion / Re: Arranging Tiles in YYCHR
« on: January 23, 2017, 04:23:34 pm »
Compression likely.
Just looking at the tile viewer while running in VBA, those look like some large graphics that are only used once, a prime candidate for compressable data.

Are there compression tools for this game already? I thought there were.
What? Yeah, the file is already in its decompressed state in the editor.

37
ROM Hacking Discussion / Arranging Tiles in YYCHR
« on: January 23, 2017, 03:12:52 pm »
I am having an exceptional difficult time editing the intro graphics for Zelda Oracle of Ages at the moment. Even with the graphic format set to GB and the pattern set to NESx16 I can only see scrambled fragments of what should be the portrait of Link riding Epona. The problem is that I am not able to see it in the editor as it appears in game and thus am unsure of where to make changes. Is there anyway I can arrange them using a map file or something similar? Also related to this, it would help even more to be able to see the palettes as they appear in game as well. I have exported a .pal file and loaded it in YYCHR, but am unsure what to do from there.

38
Personal Projects / Re: The Legend of Emi Oracle of Grace
« on: January 16, 2017, 12:44:28 pm »
Title screen is FINISHED.

39
Personal Projects / Re: The Legend of Emi Oracle of Grace
« on: January 08, 2017, 07:59:29 pm »
Just added the long ass story. If you have any questions about it just ask :)

40
Personal Projects / Re: The Legend of Emi Oracle of Grace
« on: January 08, 2017, 04:35:54 pm »
I thought the 3rd Oracle game was supposed to be color themed?
You know what else is color themed? Discord.

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