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Messages - killer dagger

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Programming / can someone help me with something in game maker?
« on: August 31, 2015, 09:23:43 pm »
okay, i got the player going up slopes, but the problem here is getting a automatic moving object going up slopes.
So back to my question how can I get the object moving up slopes too?

ROM Hacking Discussion / how would I convert this?
« on: July 19, 2015, 04:11:37 pm »
how would I convert this so it would open and read the rom and how would I make this open ONLY a yoshi island rom because with this I could end up opening a super mario world rom or any other smc file. I just want this piece of code to open just a yoshi island rom!

Code: [Select]
     Dim OpenDLG As New OpenFileDialog

        OpenDLG.Filter = "Yoshi Island Rom (*.smc)|*.smc"
        OpenDLG.Title = "Open Rom"
        OpenDLG.InitialDirectory = "C:\"
        OpenDLG.RestoreDirectory = False

        DialogResult = OpenDLG.ShowDialog

        If DialogResult = Windows.Forms.DialogResult.OK Then

            Dim objreader As New System.IO.StreamReader(OpenDLG.FileName)
            Label2.Text = "Rom is opened"
            SaveToolStripButton.Enabled = True
            CutToolStripButton.Enabled = True
            CopyToolStripButton.Enabled = True
            ToolStripButton1.Enabled = True
            ToolStripComboBox1.Enabled = True
            HelpToolStripButton.Enabled = True
            PasteToolStripButton.Enabled = True

        ElseIf DialogResult = Windows.Forms.DialogResult.Cancel Then

Newcomer's Board / Re: what kind of file is a snes rom?
« on: July 02, 2015, 04:30:03 pm »
I got the ideal how to do it or how it works but I don't know how to code it out I need a source code or a example

Newcomer's Board / Re: what kind of file is a snes rom?
« on: July 01, 2015, 09:07:51 pm »
ok why don't we practice on something small like this:

how would I add lives into super mario world, how would I do this!  ;)
than when we do this togather I can post this as a example in the documents to help other people with visual basic

Newcomer's Board / Re: what kind of file is a snes rom?
« on: July 01, 2015, 08:36:12 pm »
thank you everyone for helping and guiding me I will try all of your ideals to figure this out but one more thing is a the data in a rom is store in a database? :D

Newcomer's Board / Re: what kind of file is a snes rom?
« on: June 25, 2015, 05:13:40 pm »
I'm trying to study, study, study. But I could try smaller stuff first... Ok now How do I add the graphics to a panel box. I got an Idea how to do all of it but, I really don't know how to say type it out in the code. I'm sorry if I'm a pain of the ass though.

Newcomer's Board / Re: what kind of file is a snes rom?
« on: June 22, 2015, 07:01:06 pm »
Ok, can someone give me a start or something on how I would make the background of the first level appear on a panel in visual basic 2010? I google everywhere and I can't find any source that would help me make a editor!

Newcomer's Board / what kind of file is a snes rom?
« on: June 21, 2015, 11:14:38 pm »
What I mean is... Is it a binary file or a text file,etc (which I know it's not)

Programming / how to hack a rom with visual basic 2010
« on: May 09, 2015, 03:24:53 pm »
example: how lunar magic works when stretching the tile and it makes a different on the level you are using?

Newcomer's Board / programming a rom in visual basic 2010
« on: May 03, 2015, 10:14:03 pm »
how do I add music to and from a super Mario world rom using visual basic 2010  :banghead:

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