All this eye candy just made me drool...
Thank you my friend. Certainly high praise.
I've definitely put a lot of work into this project, which hopefully shows in the different images through the years. I'm really closing in on the final version of the open beta before the actual code alterations and such have to happen. Going to post a few more screenshots too while I'm updating the website. Check it out at ffreconstructed.com
if you have a chance. (shameless plug I know)
So, as for the new imagesPravoka Lighthouse
The "new home" of Bikke and his piratesKaipo Oasis
The 2nd additional area in the game, the Oasis Village of Kaipo, home of Underhill and his amazing CaravanMatoya's CaveUndersea Shrine
Well, floors B2-B5 since the top floor I need to renovate still
So that's a current look at some of the areas that aren't going to change much more, one new town (based off another) and one completely new early game dungeon. I added Kaipo as a nod to Final Fantasy IV, and I couldn't think of any other towns in the games that were located in a desert. Thought about taking a name from Dragon Quest since there are a few nods to that series sprinkled in Reconstructed as well. The Pravoka Lighthouse in-game is referenced as "haunted" by a frightened townsperson, and I gave the Town a "Mayor" (a shout out to my good buddy Spooniest) who sends the players in search of Bikke to end the raids upon the town. The Mayor is actually the one who offers the ship, but I couldn't figure out how to move the chain of events from Bikke event (fight), text, Mayor gives ship. So right now the player still talks to Bikke after the fight, he grumbles about losing, and the ship appears outside of Pravoka without talking to the Mayor. I did give him additional dialogue though when you talk to him after "winning" his ship. The additional dungeon actually helps with not having to grind so much when arriving in the land of the elves and going to the Marsh Cave. I also put a good amount of gold and treasure there, which helps offset buying equipment and spells after sailing around. It helps balance the game a lot more IMO. Beta version 2.0 will be out by the 31st if I can help it, which will have the completed dialogue and script alterations. Look forward to any and all comments. Thank you all for your continued interest and support.