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Messages - Duke2go

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181
ROM Hacking Discussion / Re: Caution about hacking Final Fantasy 1 NES
« on: April 01, 2015, 04:52:33 am »
Right on Disch. I have been editing more of my project today, but somehow some way FFHackster completely moved the warp location for the Caravan all on its own. I didn't mess with that part of the game until today, and somehow instead of warping to a portion of Crescent Lake where Grond had built a mini Caravan map, it tried to warp me to the outskirts of Elfheim where all I could do was move to a warp tile back to the desert. I fixed it, but it certainly took me by surprise. An updated version of FFHackster would definitely be helpful. I'd love to see FF3Hackster completed too if you have anything to do with that. I might tackle FF3 next if I don't do something with FFIV instead. Thanks for the replies everyone.

182
Personal Projects / Re: Super Mario World (NES) gfx hack
« on: March 30, 2015, 12:46:17 am »
This is a REALLY nice looking conversion. While I've been working on my own project, I found that the NES is capable of making graphics that are nearly SNES quality if the right methods are applied (I don't know how to better explain that without a lengthy discussion). I must agree that the music in the first video was pretty bad and I hope that you will be able to alter that. It can be done, and if I'm able to insert a custom soundtrack into my project like I want, I will be happy to help with other projects, or at least to give advice.

183
Personal Projects / Re: Final Fantasy Reconstructed
« on: March 30, 2015, 12:13:30 am »
HELL YEAH!!! Sorry, but thank you so much to JCE3000GT for suggesting uploading to Photobucket. I'm not going to go as far as my own actual webpage at this point, although that might be an option in the future. Anyway, for the first time within the actual message board, here is an EXTENSIVE look at what Final Fantasy Reconstructed actually has shaped up to be!! Please enjoy and any feedback is more than welcome.

Coneria Town













Coneria Castle



















Matoya's Cave








Pravoka



















Elfheim
















I took screenshots using two different emulators, which is the only explanation I can think of for the different sizes. Pause for dinner. Will post more in a bit





184
ROM Hacking Discussion / Re: Caution about hacking Final Fantasy 1 NES
« on: March 29, 2015, 05:16:35 pm »
Thanks Disch for the offer. I might have to message you if I mess up that bad again. I was just really worried that if I didn't figure it out, I was going to have to start all over again with my map changes. I've probably put close to 12 hours total into re-doing the different maps so far, and that's a lot of work to throw away. Figured if I could help someone else to not have that headache, especially since if you put the exit back down, it won't work right.

185
ROM Hacking Discussion / Caution about hacking Final Fantasy 1 NES
« on: March 25, 2015, 07:40:29 am »
I've learned a LOT about hacking graphics and using utilities from my Final Fantasy Reconstructed project. I just wanted to post 1 warning:


DO NOT ALTER THE EXITS IN THE TITAN'S TUNNEL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Although I'm going to write an FAQ about hacking Final Fantasy since I've learned everything I know now about hacking from this project, I just wanted to save other people the headache that comes from accidentally altering THOSE exits. I'm using the FFHackster utility, which allows you to recreate the levels and sprites, and essentially will change game related code for you. I accidentally messed with that exit early on and had to scrap an entire project because I couldn't figure out how to fix it. I actually had to create an entirely new exit routine and entry coordinates to get it to work, otherwise you warped right outside of Coneria city and back to the Titan's tunnel, making it a loop that you couldn't escape from. After 2 hours I fixed it, and I will be happy to help anyone else who has the problem. But if you don't alter it, it won't happen. Just change the tiles AROUND the exits. I hope this saves others the hassle.


Duke

186
Personal Projects / Re: Final Fantasy Reconstructed
« on: March 25, 2015, 07:29:59 am »
Removed

187
Personal Projects / Re: Shadowgate Classic [NES]
« on: March 25, 2015, 04:12:18 am »
I have a lot of fond memories of this game. I also remember being like completely stumped very early into it as well (although my younger self did not have as great of reasoning skills I'm sure). This looks really nice and I would love to see a finished version. Might even try to play it again if you can get a completed patch. Keep up the good work.

188
Personal Projects / Re: The Legend of Zelda Editor - Sword I
« on: March 25, 2015, 03:21:02 am »
Since I'm in the middle of re working sprites for my Final Fantasy Reconstructed project, I would definitely recommend the Tile Layer Pro Fixed version. That's what I've been working with for the majority of my sprites, and it does have a preview window where you can drag individual tiles, put them in groupings, and edit them together more or less. For my project, the FFHackster utility has been very helpful too because you can see the changes after you save them in TLP. One additional thing I have done that has been useful, is to open a game in TLP and just copy and paste in blank spaces (Right click will allow you to copy multiple tiles). Once you've cleared out a whole Rom worth of clean data, you have a place to edit your own sprites (just make sure to save the empty Rom as another name since you've pretty much made this one unplayable). This is useful because you can open the original game's data, copy the tiles that you want to edit over to the blank, and then edit in the preview window. If you do it this way, you won't run the risk of corrupting your useable sprites in the original game, and if you don't like the edits, just don't save the data. Wow, that post got much longer than I expected. I hope this helps some aspiring graphic modifiers  :P

189
Personal Projects / Re: Final Fantasy Reconstructed
« on: March 24, 2015, 01:55:50 am »
Thank you very much. I am really blown away when I look at the screenshots, and play through the game, at how much I have been able to push the game engine to its limit graphically. I really tried to borrow from places where I could, and go in a new direction when I couldn't. And yes, the Werewolf sprite is cut off at the knees. A few of the Final Fantasy III monsters were too big to use, but looked ok if they were missing a little bit [ cough* Zombies =-) ]. I'm going to try to fix that eventually and make it like the wolf is lunging. I wanted to keep the same sized sprite so that everything wasn't 8x8. That was one of the only real complaints I had with Final Fantasy ++ was that there were so many large enemies. It felt like a constant 4 on 1 battle, and even at higher levels I was getting slaughtered. But seriously, thank you for the kind words. I'm really enjoying the time I'm spending and I love the project more and more every day.

190
Personal Projects / Re: Final Fantasy Reconstructed
« on: March 23, 2015, 11:02:44 pm »
Removed

191
Very nice work friend!! I liked FF3 updated (I played the Android version on my phone) but I didn't like the menus. Your version looks much more like the FF that I know and love. Keep up the great work!!

192
Personal Projects / Re: Final Fantasy Reconstructed
« on: March 21, 2015, 08:35:42 pm »
Thank you very much for the kind words. I'm slowly beta testing everything right now and I have been able to play all the way to Chaos. I am actually updating the hack in stages. Originally, I had just replaced the individual tiles in the dungeons. After I reached what I thought was a point I really didn't know how to take it further, I started playing Final Fantasy ++ because I had read good things and I knew he had put in new music and new graphics as well. I was really blown away and inspired when I was playing that game. I felt that Grond did a lot of things right, but there were just a lot of places that I felt I would have gone in a different direction or tried to use different graphics. The hack is definitely a "work in progress" right now, but I really feel like I'm doing something different, special, and original with my version. I am however trying to stay as true to the original dungeon layouts as possible. Really I'm just making the Final Fantasy 1 that I wish I'd been able to play as a kid, and I'm loving it so far. I'm going to try to post pictures, but please, feel free to visit (and hopefully like) my Facebook page. That's the easiest place to find updates and also to look at resources for my game, sprites that I've created, and other different forms of Final Fantasy NES related sprites. I'm going to post some stuff from Final Fantasy IV and V too since those games most closely resemble the original (Although it would be interesting to do an NES game like FFVI now that I think about it). I hope that this project will be an asset to the Final Fantasy community and will be enjoyed by all. I've been very happy learning all that I have, and being able to do some amazing things with the NES hardware.

Enjoy,

Duke

193
I REALLY like this idea. The only thing I'm not feeling is Samus' color scheme. With 2 similar colors she just doesn't look aesthetically right. I didn't read through all of the pages, so I'm sorry if you have corrected this. Seems like a little lighter tan for the suit would look great. Please keep working on this. I'm very eager to try it out.

194
Personal Projects / Final Fantasy Reconstructed
« on: March 21, 2015, 08:06:34 pm »
For more recent visual updates, please skip to page 14 [Link below]

http://www.romhacking.net/forum/index.php?topic=19442.msg324127#msg324127

Hello,

This is my first post to RHDN, although I've used this site for a LONG time (and actually got a lot of my tools and info here). Anyway, I'm working on a hack of the original Final Fantasy. It is based on an early version of Grond's Final Fantasy because he had already rebalanced the characters and the enemies. So far, I've edited virtually every enemy in the game (with the exception of the bosses). Some have new attacks, some are updated versions of the same enemy. Many of the enemy sprites were taken from later FF games or Final Fantasy ++. Many of the class sprites were taken from later games, and 3 are uniquely original to my game. Ideally, I'm going to do a completely new soundtrack (although that has given me fits, so I'm working on graphics first). I've created a Facebook page and project homepage to post images and updates. Both locations serve as references for anyone who is interested in hacking Final Fantasy. I'm including a Spriter's Resources section in addition to my own images. I welcome anyone who is interested in visiting or making comments. Please follow the links below.


Home Page

http://www.ffreconstructed.com/

Facebook page

https://www.facebook.com/finalfantasyreconstructed?ref=hl

Photobucket page [with all image changes throughout the project's lifespan]

http://s1381.photobucket.com/user/duke2go2/library/?sort=3&page=1


Duke

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