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Messages - Duke2go

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Personal Projects / Re: Final Fantasy Reconstructed
« on: June 14, 2015, 01:28:57 pm »
There's probably a dozen of hacks already called "Final Fantasy Zero" of some sort. Also, it's not leggal to claim this to be YOURS (sic) because Final Fantasy is a registered trademark.

You're right dude. That was the result of me coming down off of the Long Island Iced Tea binge that I went on last night, and I basically stuck foot in mouth. I've edited out that part of the last post and I've actually come up with a cool name that I like better than Zero anyway. Thanks honestly for calling me on my bullshit. Hope that I didn't offend anyone acting foolish. A great weekend to you all.

The Super Mario Bros Super Show was one of my favorite cartoons from when I was a kid. While the shows werent exactly like the video games like having both fire flowers and stars make Mario and Luigi become fiery and Bowser being called King Koopa and looking like a giant alligator instead of a dragon like beast, it did have its charm and I did love it. I know everyone else in my family loved the Zelda cartoons on Fridays more. LOL! Anyways, Id love to see what you can come up with. Maybe you can have King Koopa in his many outfits, doing silly stuff, depending on the world Mario and the gang are in.

RIP Capt Lou Albano and Danny Wells.

Seconded on the RIP if I didn't already. I loved this show when I was younger (and I agree with you that I was upset when the Zelda series came on on friday afternoons). It definitely had its charm, and the animation actually holds up pretty well other than the dated themes. I even liked the look for "King Koopa" because that was the best rendition of Bowser in animated form that we'd really had up until that point. Does anybody else know why it looked like he had scotch tape on the front of his crown sometimes?

Mind you, I haven't taken even a glance at the rom image itself, and have no idea how the tiles are lain out yet, so I don't know if any of this is feasible. As for any actual graphics hacking, I hadn't really gotten much more into it yet than the basic premise. Your idea about having Koopa as a boss that is dressed up in some of the assorted outfits that he had from the show is a pretty good one too. Technically, MOST of the enemies from SMB2 (Shyguys, Snifits, Pokey, Ninjis, Birdo's, Bob-ombs, Albatosses, Flurries, and I believe Trouters) were shown in animated form on the show. I seem to remember some others as well, but I fell asleep through some of the episodes when I was watching late at night and didn't go back to watch the episodes that I missed yet b/c I just really haven't had the time. I had kind of thought about keeping Mouser and Triclyde since they were often shown as his henchmen within the show, and I don't feel like they would make great generic enemy characters since I could use the Koopa Troopas/Paratroopas and Goombas. I also thought about making one of the bosses into a larger Koopa Troopa since they were shown to be the same size as Koopa/Mouser/Triclyde at times. FryGuy might not be able to be changed for real unless he turns into 4 smaller versions of something (without probably some extensive hacking at least). That really just leaves ClawGrip (who I don't remember being on the show). Don't really know what could be done with him, but again, just kind of tossing the idea around right now without any real substance behind it. It WOULD be cool to have Piranha plants and pipes, but again, not sure if this is possible (especially the plants as they go in and out but don't actually "move"). But again, this is just a hypothetical that I threw out for discussion. Glad that it started so many different responses. Have a great weekend all.

I really like where this is going. I was actually thinking "it would be cool if the whole of Hyrule was bunnies" but then it would be just a re-hash of LTTP with bunny characters. I like how you're building a story around the fact that the character is a bunny being central to the story. Very neat so far. Definitely will be trying this one when you've got it where you want it!!

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 14, 2015, 05:58:03 am »
I've never really looked at this thread before until now, but anyway i wanted to comment about the Marsh Cave screenshot graphics.

That's absolutely my favorite compared to everything you've shown so far. Because that instantly reminds me of the Sylvan Cave from Final Fantasy 2 SNES.

Is that what you based it on ?? :)

It would be totally more "perfect" in my opinion, if you had a NES version of that song from that cave on SNES FF2...for your marsh cave :)

YES, that is EXACTLY where the inspiration for the look, color scheme etc came from for that dungeon. I was ready to argue a few months ago about the colors for that dungeon, until I actually LOOKED at the dungeon that I based it off of. As much as I'd like to say that the comments about the color scheme were wrong, they weren't, and I changed the dungeon accordingly once I looked at that original dungeon by itself. Just to be sure, you were looking at the updated version and not the "white webbing" design that I originally went with I hope. I've changed the colors so often in so many of the different dungeons that I'm not even sure what people are looking at any more. Anyway, I recognized your name when I saw it, and I'm very glad that you're interested in the project.

There is a part of me that wants to go to a hilltop and shout "HEY THERE IS A NEW FINAL FANTASY GAME THAT I REALLY THINK YOU'LL ENJOY THAT IS ABOUT TO COME OUT!!!!!" but I can't. I want this project to be something that EVERYONE can enjoy, but I feel pigeonholed in some respects, because there are probably a LOT of people who might be interested in this project who won't ever experience it... I do feel however that with the Facebook page, YouTube videos, and the RHDN thread that I've tried to gain as much exposure as I can without actively posting the game on the Google Play or iTunes store (which even as much as we've changed the game I still don't think that we can, although it would be cool if we could. Not even for a profit, just so that people would know that the game exists)

But anyways, for those of you who ARE interested, and waiting, the game is coming. I hope that the beta will be ready by tomorrow (the 15th), but I'm not entirely positive that all of the dialogue changes will have been made (and the Ninja overworld sprite is STILL giving me fits), but as close as I am, the beta WILL be coming out this week for my limited beta testers. Then we get to implement the ASM changes and Chpexo's excellent soundtrack, and then its done. I won't be releasing version Once the game is to the point where I'm satisfied, THAT'S IT (unless I learn how to ASM hack something else into the game that I don't plan on doing now). I have received a few requests to update NES/FC 2&3, and I might graphically update those games if the utilities get to that point, but right now the only utility that I have to use is FFHackster (which I could NOT have done this project without). But there WILL be 2 versions. Version 1 will be a graphically updated FF1 NES with everything intact just as in the original game (although, like I told Disch, I have completely "bastardized" some of the tile tables as opposed to the original versions). With this version, I don't care. Knock yourselves out changing it however you want. Version 2 will be the official "Reconstructed" version with the updated soundtrack, ASM updates, moving tiles etc. This version will be most likely be locked (much like Grond locked his FF++ and Grond's Final Fantasy). Basically, I'm just doing this because Version 2 represents my vision, a LOT of the game code will have been changed/music engine removed and replaced, and Version 1 won't be locked and it has all of the same graphics, just not the updated moving tiles and soundtrack.

Once the project is completed, I had even planned to write a "Beginners guide to Rom hacking" based upon my experience with FF1 hacking (and some if you hack FF1, make sure that you do this, this, and this type advice). I don't think that many people realize this, but this is my FIRST attempt at NES hacking and I didn't know ANYTHING about ASM until Disch started teaching me, so all-in-all, the fact that this project even exists is kind of a miracle in itself. It has really been through the support and inspiration that I've found on RHDN that the project has continued to the point that it has. I am really glad that people have been as receptive as they have, and I really hope that the game is as well received as much as I've enjoyed making it. I hope that Grond, Goongyae, Disch, and everyone else who did this before me would be proud of what I've made because of the efforts that they made first. I don't think for one second that I did it better, but I took the best things that others had done, added my own spin, and combined it all into what you see (and will play). Please stay posted for updates, and if you haven't, check out the Facebook page listed on page 1 and throughout this thread for more constant updates (if you're into social media). God bless everyone and I hope that you've had a great weekend all!!!

Also, I have been kicking around the idea for Final Fantasy 0 since I started fleshing out the ideas for the mythology for Reconstructed. Basically, I took the idea of the 5 Leifen warriors and fleshed it out (since the sages and even the Leifen's admit that the story has gotten a little "muddled" in the last few hundred years). Basically, without giving away too much of the plot, my origin story involves 5 playable characters. I thought that rather than having 4 "rotating" characters (like 2 NES/FC), or having a 5th character that was an NPC, that I COULD use FFIV as the basis for 0. That would allow me the luxury of having 5 characters to flesh out, and also would allow me to use the Knight/Mage/Warrior/Dragoon/Ninja etc. classes that existed in IV (and made that game such a great game) I actually wanted to include a Dragoon character in Reconstructed, but didn't feel that it worked right with a Dragoon that wouldn't actually leave the  screen when he "jumped" (and thegame engine didn't seem like it could effectively make that happen without some serious ASM tweaking, although I think in III the character did leave the screen when "jumping") That's why the Coneria guards are "Dragoons" by the staircase in Coneria Castle and some other places around the globe. I also thought that this was kind of another "homage" to the NES/SNES b/c the game would update from 1 hardware/software combo to the next like FF1 NES did to FF2 SNES. I don't necessarily want to make a game that is LONGER than Reconstructed (or FF1 Dawn of Souls), but I do really WANT to have 5 characters to flesh out, even if they don't change throughout the game other than a "class change" type of change, if that would even work in this game. Now that I think of it, using FFIV as a basis would also allow me to include a Summoner type character that would segue into the "loss" of Summoning power in Reconstructed (and its restoration after the events of said game). I really feel like the mythos that I'm building in Reconstructed deserves a "prequel" and I think that I can flesh out an excellent story for it, but I will likely need help. I thought about using III NES/FC as a base, but that game also has 4 PCs, and I really don't want to have to have 1 character MIA through most of the game, unless what they're hoping to accomplish will help to save the life of the 5th character (and even that is a stretch without changing the ideas that I'm using now). I actually largely copy/pasted a message that I sent to a few members, but figured since I'd explained it enough that I'd put it in the thread too.

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 12, 2015, 09:13:50 am »
A and D are my vote.   ;D
I prefer A and D as well.

The voting has been overwhelming in that direction. I went ahead and made the changes back. I might give you all another option for the Black Wizard at some point before the release, but Sage is now set as the Red one. Glad that my Red Sage character (that was inspired by another work) was so well received. In addition to some ASM tutoring, I made a special "Pirate's Cave" to the East of Provoka where Bikke and the Pirates dwelled. I didn't see any reason that the pirates would be terrorizing the town, yet be allowed to stay when they had been beaten. Its not anything special, and there are no enemy encounters there because I didn't know how to turn the encounters off once the pirates had been beaten. There are some Pirate sprites that are there that in theory will attack the player if they are talked to before you fight Bikke, but I still have to work all of that out. That seemed a viable way to use the Kyzoku's and Pirates a little more besides just that one encounter. I've also been actively writing the mythology behind Chaos and the 4 fiends, so the story is being wrapped up as well. Hope everyone is ready to try the game out. Have a great weekend. all!!!

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 10, 2015, 04:46:13 pm »
I love it! Awesome music and it fits the game perfectly methinks. So is that how exactly how it'll sound in the game?
It sounds kind of mysterious and it reminds me of some other NES game that I can't quite put my finger on.

We're using the Namco engine. Disch told me to listen to the music in these games to get a feel for what it could do.

Mappy Kids, Final Lap, and the Famicom version of Rolling Thunder

I think that he did an EXCELLENT job with that song. We have really been working in a concerted effort between the two of us to really work on things until they sound "right". He was a good sport with that song too, b/c he must have changed it 3-4 times before we were both happy with it. I have literally teared up at a few of the songs that he's produced, but the one I'm talking about you'll have to wait for b/c I made the decision that song wouldn't be released until the game was at least 6 mos old to keep it under wraps. I've been ASM tutoring today, so hopefully I'm getting closer to being able to implement the graphics changes that I want to make too  :thumbsup:

That "real change" would be far easier than anything else you have proposed.

Most of what I proposed is just graphics hacking, not a serious ASM heavy rebuild.

That is why there is a Hack Ideas thread.

I put this in discussion because I wanted to "discuss". Should I have put it in the other thread, maybe. Will nobody pay any attention to this thread in a few days, probably.

fourteen on this site alone.  Legend of the Blob Bros is pretty nifty.

You're right, and I mis-spoke. There ARE SMB2 hacks out there, but the ONLY one that I've run across that wasn't some crazy parody was the 2nd Run, which even as many times as I played SMB2 as a kid (and into adulthood), I can't beat without save states. Very few if any of the other hacks of that game stay "true" to the SMB2 nature that it started with. I might take your suggestion and try the Blob bros one, but I was just thinking out loud about a "fun" game that was inspired by the Super Show, and SMB2 to my thought process seemed to fit that bill.

Thanks everyone for the input.


Since I started working on my Final Fantasy project, I've been finding myself watching a lot more "video game" related music and TV. I found the SMB Super Show on Netflix, and I started thinking about the premise of the show, that the Koopas have invaded the different worlds that the show decided to make up that day. So I thought this morning, what if there was a SMB game that was kind of based upon the show. SMB 2 seems the most likely game to use as a base since there are 4 choices for characters (and all of them were in the show). It shouldn't be too difficult to change some of the enemies in the game into more "classic" SMB characters, and a lot of the enemies from 2 actually ended up in later games. The only problem I can see is that including enemies like Goombas and Koopa Troopas as the engine works now wouldn't allow for them to be stomped on (although they could be thrown). I was also thinking about the "Koopa" shell that is in the game, and if some coding could be done, a normal Koopa Troopa could be pushed inside the shell and then "kicked" towards the enemies. The only real change that would really need to be made would be changing Wart into "King Koopa" (although it seems viable to change the bubbles Wart fires into fireballs). I'm not really in a position to learn to hack SMB2 right now, but I wanted to throw the idea out there to see what other people thought. There is a total lack of SMB2 hacks that I've discovered, and this would be more of a "fun" game than an overly hard "master quest" like the only other SMB2 hack that I've played.

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 10, 2015, 07:24:54 am »
So, since my other message was unceremoniously discarded by accident, I'm going to be more brief. I changed the colors back since there were NO votes that contradicted the opinions expressed here.

Presenting the first of the new musical compositions that will be included in Reconstructed:

A special thanks to Disch for creating the music engine that is being used, and Chpexo for the excellent music that he's been creating. We've decided that only some of the music will be provided prior to the official release so that there is some surprise for the players. I'm sorry to say that these songs will not be included in the beta release, but will be included in the final release. I hope everyone enjoys what he's created as much as I have.

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 08, 2015, 01:07:50 pm »

Ok, so far, counting the Facebook vote, that's 3 for that combination. I went ahead and changed the in-game sprites too already. Guess nobody minded the Black Wizard's face being visible  ;)

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 08, 2015, 08:50:23 am »
I'd pick D for Red Wizard and A for Black Wizard. D looks like a logical evolution of the Red Mage's design. A is similar to how the Black Mage takes off his hat during the class change in the original game.

Thank you. I was hesitant to do that with the Black Wizard only because I do kind of like the look where you can't see his eyes, although I could deal without the hat. I could substitute a sprite from III NES that I originally based the "Tellah" design off of as well. I like him, but he just hasn't really fit in with everything that I've been trying to do with this project. If nothing else, he'll end up as the Black Magic shop owner (which I'm trying to change the palette that is used for already, so he could still be the same colors technically with the brown). Thank you again for the feedback.

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 08, 2015, 06:38:04 am »
Well I have about 22 tracks to do, mostly covers on top of a limited music engine compared to famitracker's. I have quite a bit of work to do.  ::)
I would request someone to make a program that converts a famitracker file into data that can be inserted into Disch's engine because I'm certainty not going to :P. Sorry if blunt but I'm already doing the whole OST here and music insertion is a tedious task. It's much easier (and not as boring) to just make a program to insert the music as opposed to hand doing it.
Sweet!  I'm excited to hear the new music myself. :)

I'm SOOOOOO THANKFUL to have such excellent help with this project. Disch was awesome enough to make a new sound engine for us to use that was more advanced than the original and Chpexo has been creating some EXCELLENT works so far and I'm REALLY excited to have his help with the music process. So as an intro, THANK YOU!!!!!!!!  :beer:

Ok, now for the updates. THE GAME CAN BE COMPLETED!!!!! I think that my original problem came from editing text without eliminating the Nasir checksum like Disch suggested. I'm also going to stick with my new edits as I like them more, and I was slowly changing the feel of the game to what I disliked about ++, which was that so much had been changed that the game's weapons and armors weren't recognizable any longer. I think that rather than making a separate "Sage" shirt I'm just going to allow that character to use either the White or Black shirts that appear in the Sky Palace, since I doubt a LOT of people will play with a Red mage, Wh. Mage, and Bl. Mage in the same party. I am going to keep my idea for a "Kenpo" gi/shirt that can be used only by the Monk/Master class (although he can use the Genji Armor too, which basically takes the place of the Diamond Armor types). I just felt like there were too many weapons and armors that were Fighter/Knight specific and the Ninja and R.Wizard characters basically got the cast-off stuff that the Fighter/Knight didn't use. I'm also making it so that the pre-class change characters can use some of the later equipment for those individuals who want to do a quest that doesn't involve a class change.

Also, I've got another question about color choices as I'm nearing completion of the graphics editing. I got a comment on my Facebook page last night that the Red Wiz./Sage should be switched back with the Bl. Wizard sprite ("Tellah"). I figured since I've gotten such good feedback, I wanted to ask y'all's opinions as well. So, please comment (and they're labelled too). I might do a separate poll in the general discussion forum too since it is more of a general question. But remember, can only go with A or B and C or D since they will be 2 separate characters.

I actually like all of the color choices, so I'm biased.

As far as actually inserting the music goes, this is not going to be easy, and all of my own research into NES music editing didn't turn up anything about a utility to insert or change music. If I understood Disch correctly in a prior post, he didn't want to actually "compose" the music, but I don't remember him having a problem actually inserting the music into the game itself. I will double check with him later this morning because I have some extra time today and I'd like to continue my ASM tutoring so that I can have the moving tiles that I want to include. I sent a VERY long message to Chpexo this morning about uploading some of the new music compositions, and I will, as soon as I get the word from him that its ok to do so. I also created a Final Fantasy Reconstructed e-mail address, so all of the contact info is:



YouTube Channel: (which will have all official releases from here on)

In addition, I did decide to alter some of the final colors for the hack so that there can be more variety to enemy encounters. I'll be posting an Official bestiary to the Facebook page and then I'll transfer it over here. Ok, I think that I've hit everything. The graphics updates are almost completed totally and the limited beta release will probably come on the 15th of June. All I've got left to do is change the text so that the story makes sense (although the ending will be a bitch sort of). So everyone who has been waiting patiently for the beta, your wait is almost over  :thumbsup:

Hope everyone has a great week.

Personal Projects / Re: Chili Crusade! (Final Fantasy hack)
« on: June 06, 2015, 06:00:44 am »

If you'd like any of the tiles that I used for my project, feel free to use them (although as one of my beta testers you'll have the rom image soon anyway) although I didn't really create a lot of "original" sprites as most were taken from the later games as it was. If I an be of any assistance please let me know  :beer:

Personal Projects / Re: Metal Gear NES Faithful Edition
« on: June 06, 2015, 05:57:56 am »
Looks good, dude! I'm itchin' ta play it

I'm relatively new to this thread, but I agree with my "Spoony" compatriot, LOOKS GREAT!!! The only minor gripe that I have is that everything looks very dark compared to the NES original. I LOVE Metal Gear (although I never beat the first). The darker look isn't bad, the sreenshots just really show the difference in color tones. Gives it a look that is reminiscent of early spy movies, so it works. Keep up the good work.

Personal Projects / Re: Final Fantasy Reconstructed
« on: June 05, 2015, 11:44:21 pm »
That stinks that you had to start over due to a bug. Hopefully you got everything worked out by now.

Glad you are waiting to release a quality product, it is appreciated by the community.  :)

Thank you. I was quite upset when I played the original version all the way to Chaos and it bugged out on me. I honestly think that the problem actually really lies with the fact that I never bothered to eliminate the "Nasir checksum" value, even though Disch told me to before. I'm a lot happier so far with the new version that I've come up with. Re-importing the maps into the "vanilla" Rebalanced and Bugfixed rom image that I started with so far seems a lot more stable anyway. I have been testing with only the patches to remove the menu music change and the Dynamic action patches, just to make sure that there weren't conflicts with the code changes that I'd made. Basically I want to make sure that it can be beaten before I give anyone a beta for testing. It really was anti-climactic to enjoy the whole thing and then not be able to defeat Chaos. With the checksum eliminated, so far, no problems during battle. It seemed to bug more when I was fighting the later Fiends too (Kraken/Tiamat). I haven't gone through and redone the different palettes for the monsters yet, but I probably will tonight. I want to get the image changed beta ready and then I can learn to do the ASM changes for the final releases. Thank you both for your interest and assistance during this process.

Addendum: I had the chance to hear some of the new compositions for the project today, and boy do they sound EXCELLENT!!! I'm really excited for the final release.

Have a great weekend.

Personal Projects / Re: Final Fantasy Reconstructed
« on: May 26, 2015, 08:22:11 pm »
I love that bestiary you have set up! A great variety from FFI-IV. Also all of the classes are looking pretty good, but the Sage sprite, something looks a little off... the perspective almost makes it look like the Sage has a hunchback, which would be odd, considering the Red Mage doesn't have that sort of issue.

All in all this project is shaping up tremendously and I'm looking forward to trying it out!

Which version are you referring to? The correct classes should be as of right now:

Sorry, I didn't really put a lot of effort into that graphic and basically just copy/pasted images from some of the battle shots that I'd done. It doesn't reflect the name changes that I've made, but you get the gist. If its what I think you were referring to, its a cowl I think you would call it, or essentially just a hood that is pulled back so that you can see his hair and face.

Thank you for the interest and kind words. I'm going to eventually put together a "true" bestiary with all the HP/MP values, exp, gold, and possible special abilities/spells used. That is all eventually going to be put into the strategy guide that I'm going to eventually compile that I've talked about briefly before.

May 30, 2015, 06:59:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, its the 30th of May and I have good news and bad news to report.

The good news is, I made up a simple teaser trailer for the project which can be seen at:

It was really just a way to mess with some of the FMVs from the other games and make something pretty.

Now for the bad news. I successfully beta tested all the way to Chaos the other night, but there was something buggy with the game and I couldn't get it to work in order to beat the game. So, rather than giving out beta versions that couldn't be beaten, I exported all of my maps using FFHackster and re-applied them to an unaltered version of the hack that I began with. While this has removed some of the bugfix and balance patches, it is my hope that this will remove the bug and allow me to re-work everything from an unaltered state. In the end, I think that this is going to be better because I really don't know how the different patches that I applied previously affected the game. What I'm going to do is create a "vanilla" version that is based upon the original Final Fantasy I framework, a second version that has the "dynamic action" patches applied, and then the final "Reconstructed" version that will have the updated soundtrack. I'm sorry that my beta testers will have to wait a little longer, but I think in the end this will work out the best for everyone involved. Have a great weekend everyone.

Personal Projects / Re: Final Fantasy Reconstructed
« on: May 26, 2015, 06:56:02 pm »
Great looking screens!  Really makes me want to play it.  :D

Thank you my friend. I'm hopefully going through my last beta run-through right now. Still tweaking some small stuff, and I need to re-do the treasure placement throughout the levels I'm sure, but I'm seriously hoping for June 1 to send you guys the beta testing patches. I'm taking today to do some alterations since I actually had some time. I know a few of the teleports aren't pointed right, so I'm changing things as I go through. Glad there is interest building even more  :thumbsup:

Personal Projects / Re: Final Fantasy Reconstructed
« on: May 26, 2015, 04:41:56 pm »
I was having trouble making sense of where the Red Wizard's limbs are going, but upon closer inspection it looks like his arms are crossed. Is that right?

Yep, you guessed it. Although, that isn't going to be the final Red Wizard any more. He was inspired by a GIF image that I found on the Final Fantasy Wiki under custom sprites. That person, who I have credited but couldn't get ahold of, made what appeared to be a 16 bit version of what looked like a Black Mage/Red Mage hybrid. I liked it, so I decided to give one of the wizards a more "edgy" look. I just ended up liking him better as the Black Wizard and have since changed him to reflect those colors. The Sage (which is what my Red Wizard is now) is actually the brown and blue "Tellah" looking sprite now. After a conversation with Grimoire LD about his Final Fantasy IV hack, I thought that making the Sage a younger version of "Tellah" would work out ok. Instead of making him red though, I changed his robe to a brown to reflect a mixture of black and white magics.  I really wanted the class change characters to look like they were more capable than their pre-class change counterparts, and the "edgy" looks of many of them kind of reflected that. Glad that you liked the bestiary pics  :beer:

Personal Projects / Re: Final Fantasy Reconstructed
« on: May 26, 2015, 02:51:17 pm »
Wow. The more I look at screenshots the more I want to play it. It's almost like a whole new game.

Thank you as always  :beer:

It was said earlier in this thread (and pardon me for not looking back through to see exactly who said it) that this was what Square could have done if they had made one more Final Fantasy NES game. In a lot of respects, I'm treating this almost like FF 4 NES, meaning that I'm trying to push the graphics as far as I can within the limitations of the NES hardware to go beyond even FFIII JP wherever possible. While the game stays true to the original FFI NES in most respects, it definitely has a feeling of a brand new Final Fantasy adventure while you're playing it. I'm still aiming to have initial beta releases to the people that I've spoken to on June 1, but the ASM coding and new music won't be done for a bit, so that will give the beta testers plenty of time to give feedback before a final version is released. Thank you again for the support and constructive feedback. Can't wait to see what you think of the finished product  :thumbsup:

Newcomer's Board / Re: Final Fantasy III (NES/ Famicom) GBA Hack
« on: May 26, 2015, 02:25:31 pm »
FFV is not as popular with myself as it is with a lot of other Final Fantasy enthusiasts, but it certainly seems like the best basis for what you're proposing. You'd have to change it so that the 4 main characters looked the same, unless you're thinking of using the character bases from the 3d remakes, but it certainly seems possible. I might be willing to help out with some sprite editing for this, but it will have to be after a few weeks so I can wrap up my own project. Good luck with all of this. I highly recommend looking through the RHDN documentation and on Google to find as much info as you can. Romhacking is not something that you'll excel at from the beginning, I know from experience.

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