I've never really looked at this thread before until now, but anyway i wanted to comment about the Marsh Cave screenshot graphics.
That's absolutely my favorite compared to everything you've shown so far. Because that instantly reminds me of the Sylvan Cave from Final Fantasy 2 SNES.
Is that what you based it on ??
It would be totally more "perfect" in my opinion, if you had a NES version of that song from that cave on SNES FF2...for your marsh cave
YES, that is EXACTLY where the inspiration for the look, color scheme etc came from for that dungeon. I was ready to argue a few months ago about the colors for that dungeon, until I actually LOOKED at the dungeon that I based it off of. As much as I'd like to say that the comments about the color scheme were wrong, they weren't, and I changed the dungeon accordingly once I looked at that original dungeon by itself. Just to be sure, you were looking at the updated version and not the "white webbing" design that I originally went with I hope. I've changed the colors so often in so many of the different dungeons that I'm not even sure what people are looking at any more. Anyway, I recognized your name when I saw it, and I'm very glad that you're interested in the project.
There is a part of me that wants to go to a hilltop and shout "HEY THERE IS A NEW FINAL FANTASY GAME THAT I REALLY THINK YOU'LL ENJOY THAT IS ABOUT TO COME OUT!!!!!" but I can't. I want this project to be something that EVERYONE can enjoy, but I feel pigeonholed in some respects, because there are probably a LOT of people who might be interested in this project who won't ever experience it... I do feel however that with the Facebook page, YouTube videos, and the RHDN thread that I've tried to gain as much exposure as I can without actively posting the game on the Google Play or iTunes store (which even as much as we've changed the game I still don't think that we can, although it would be cool if we could. Not even for a profit, just so that people would know that the game exists)
But anyways, for those of you who ARE interested, and waiting, the game is coming. I hope that the beta will be ready by tomorrow (the 15th), but I'm not entirely positive that all of the dialogue changes will have been made (and the Ninja overworld sprite is STILL giving me fits), but as close as I am, the beta WILL be coming out this week for my limited beta testers. Then we get to implement the ASM changes and Chpexo's excellent soundtrack, and then its done. I won't be releasing version 18.104.22.168.3.2. Once the game is to the point where I'm satisfied, THAT'S IT (unless I learn how to ASM hack something else into the game that I don't plan on doing now). I have received a few requests to update NES/FC 2&3, and I might graphically update those games if the utilities get to that point, but right now the only utility that I have to use is FFHackster (which I could NOT have done this project without). But there WILL be 2 versions. Version 1 will be a graphically updated FF1 NES with everything intact just as in the original game (although, like I told Disch, I have completely "bastardized" some of the tile tables as opposed to the original versions). With this version, I don't care. Knock yourselves out changing it however you want. Version 2 will be the official "Reconstructed" version with the updated soundtrack, ASM updates, moving tiles etc. This version will be most likely be locked (much like Grond locked his FF++ and Grond's Final Fantasy). Basically, I'm just doing this because Version 2 represents my vision, a LOT of the game code will have been changed/music engine removed and replaced, and Version 1 won't be locked and it has all of the same graphics, just not the updated moving tiles and soundtrack.
Once the project is completed, I had even planned to write a "Beginners guide to Rom hacking" based upon my experience with FF1 hacking (and some if you hack FF1, make sure that you do this, this, and this type advice). I don't think that many people realize this, but this is my FIRST attempt at NES hacking and I didn't know ANYTHING about ASM until Disch started teaching me, so all-in-all, the fact that this project even exists is kind of a miracle in itself. It has really been through the support and inspiration that I've found on RHDN that the project has continued to the point that it has. I am really glad that people have been as receptive as they have, and I really hope that the game is as well received as much as I've enjoyed making it. I hope that Grond, Goongyae, Disch, and everyone else who did this before me would be proud of what I've made because of the efforts that they made first. I don't think for one second that I did it better, but I took the best things that others had done, added my own spin, and combined it all into what you see (and will play). Please stay posted for updates, and if you haven't, check out the Facebook page listed on page 1 and throughout this thread for more constant updates (if you're into social media). God bless everyone and I hope that you've had a great weekend all!!!
Also, I have been kicking around the idea for Final Fantasy 0 since I started fleshing out the ideas for the mythology for Reconstructed. Basically, I took the idea of the 5 Leifen warriors and fleshed it out (since the sages and even the Leifen's admit that the story has gotten a little "muddled" in the last few hundred years). Basically, without giving away too much of the plot, my origin story involves 5 playable characters. I thought that rather than having 4 "rotating" characters (like 2 NES/FC), or having a 5th character that was an NPC, that I COULD use FFIV as the basis for 0. That would allow me the luxury of having 5 characters to flesh out, and also would allow me to use the Knight/Mage/Warrior/Dragoon/Ninja etc. classes that existed in IV (and made that game such a great game) I actually wanted to include a Dragoon character in Reconstructed, but didn't feel that it worked right with a Dragoon that wouldn't actually leave the screen when he "jumped" (and thegame engine didn't seem like it could effectively make that happen without some serious ASM tweaking, although I think in III the character did leave the screen when "jumping") That's why the Coneria guards are "Dragoons" by the staircase in Coneria Castle and some other places around the globe. I also thought that this was kind of another "homage" to the NES/SNES b/c the game would update from 1 hardware/software combo to the next like FF1 NES did to FF2 SNES. I don't necessarily want to make a game that is LONGER than Reconstructed (or FF1 Dawn of Souls), but I do really WANT to have 5 characters to flesh out, even if they don't change throughout the game other than a "class change" type of change, if that would even work in this game. Now that I think of it, using FFIV as a basis would also allow me to include a Summoner type character that would segue into the "loss" of Summoning power in Reconstructed (and its restoration after the events of said game). I really feel like the mythos that I'm building in Reconstructed deserves a "prequel" and I think that I can flesh out an excellent story for it, but I will likely need help. I thought about using III NES/FC as a base, but that game also has 4 PCs, and I really don't want to have to have 1 character MIA through most of the game, unless what they're hoping to accomplish will help to save the life of the 5th character (and even that is a stretch without changing the ideas that I'm using now). I actually largely copy/pasted a message that I sent to a few members, but figured since I'd explained it enough that I'd put it in the thread too.