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Messages - ventuz

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ROM Hacking Discussion / Re: The BIG list of randomizers!!
« on: July 29, 2020, 10:39:04 pm »

Door randomizer for Morrowind

ROM Hacking Discussion / Mega Man 5 GB - Rom Map data
« on: January 10, 2020, 12:30:37 am »

I'm trying to figure out where in the rom does what, such as what data is giving enemies hit points, weakness, sprite, movement, etc. in Mega Man 5 GB rom. As you see there's no data on internet, so I want to try compile one myself (or maybe you of you could help compile one for me).

I figured maybe using rom corrupter will help me spot something changed in game and then try narrow down to specific address, but I had no success (it was either softlock or nothing)

Best I could get was so far I figured rom ranging between 65000 to 67000 (just wild guess) had to do with stage select graphic / text.

Could anyone tell me better technique to get this done better or link me to a guide to understanding rom map?

Newcomer's Board / Re: Need help submitting nes rom hack
« on: October 11, 2017, 02:26:24 am »
Did you try click the "URL Only" part? I think you can upload it there.

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: October 03, 2017, 09:08:52 pm »
How long is the video? I've been refreshing every minutes, it is still unavailable...

I'm guessing you set it private.

Help Wanted Ads / Re: CastleVania (nes) level 2 spikes removal.
« on: September 25, 2017, 11:14:50 pm »
I'd like to help and be part of hacking community, but I'm busy. What I've found so far in Lv 2 spikes:

They're background (not sprite).

RAM Address is 0154, 0156, 0158

They still hurt if you frozen address memory. So about the part to "remove" I'm not sure. Can you alter background sprite look like spike and make them disappear or made into something else? I was gonna try find way to remove the hurt part. Maybe I can look into it tomorrow.

Can you provide savestate on level 6? (bizhawk emu)

ROM Hacking Discussion / Re: The BIG list of randomizers!!
« on: November 29, 2016, 11:57:41 pm »
*nevermind, ignore this

ROM Hacking Discussion / Re: FF6 randomizer
« on: March 10, 2015, 08:11:29 pm »
Extra randomizing I would like to see in future:

  • Items being random in cost and strength of effect (Tonic don't always cost 50 and heal 50 hp.. some kind of min and max, cost 45, heal 40, another randomizer, cost 40, heal 60)
  • Espers you get is shuffled (Don't always first get Ramuh, Kirin, Siren, Cath Sith).. is it possible?

I hope random enemy stats/ability/palette/name is one of your plan.

Looking forward to future update.

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