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Most likely cause of differing behavior across emulators is a timing issue -- as most other aspects of emulation are relatively trivial and should be pretty uniform.Just spitballing here but maybe it's an emulator-specific error due to poor support for the Japan-only Irem mapper that Holy Diver runs on?
Did your hack do any asm changes or anything that would cause a routine to run longer than necessary? It might be as simple as just having longer strings and thereby increasing the time spent in the routine that prints them.
A first-step diagnostic might be to just shrink the text that is printed in the part of the game exhibiting glitches to see if the problem goes away.
Reggie is retired I don't know why people automatically thought his presence meant a Nintendo reveal
I can't BELIEVE that The Game Awards didn't show a trailer for Challenger Pack 5 of Super Smash Bros. Ultimate!
I can't believe that Resident Evil 2 & The Untitled Goose Game didn't win any awards.A shame, Death Stranding should have won every single award it was brilliant
I'm just glad that Death Stranding didn't win every single award.
I really hope they do add Beaker into The Untitled Goose Game as a DLC character, it would be awesome to terrorize the townsfolk with him.