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Messages - evmatter

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Personal Projects / Re: Wario Land 2 editor
« on: February 05, 2015, 09:25:48 pm »
Thanks for the review. One of my goals for this project was to make it easy to use.

Now that you mentioned it, I'll definitely start trying to add some tileset editing features into the editor. I'm still trying to think of a good way to implement it. The game doesn't store tilesets as a whole but instead keeps the sprites, metatiles, tile behavior, palettes, and other things in different parts of the rom and throws them together for each level. The "themes" in the editor were actually hard-coded to give the appearance that the tilesets were better organized. This is why it's a bit tricky to implement. What I'll probably end up doing is auto-generating themes from the rom as it's loading. That way, it'll be easier to maintain some sort of organization. The themes would no longer have names but would be assigned numbers.

The coin counter idea, on the other hand, should be fairly easy to implement. It'll be included it in the next release.

News Submissions / Re: Utilities: New Utilities Added to the Database
« on: January 28, 2015, 11:37:47 am »
Hello. I just recently recompiled the Wario Land 2 editor to be more compatible with multiple versions of Java. It's now using Java 6 instead of Java 8. If it still doesn't work, let me know.

Personal Projects / Re: Wario Land 2 editor
« on: January 17, 2015, 08:32:14 pm »
Okay. Hopefully this one works. I recompiled everything with Java 6 using only the basic command line operations. Let me know if this one works. Here is the link:
Yes, it's the same link as before, but the files in the zip file should be updated.

Personal Projects / Re: Wario Land 2 editor
« on: January 16, 2015, 06:40:39 pm »
There doesn't appear to be any editors for Wario Land: Mario Land 3. However, there's a lot of documentation about the rom in this thread:

Personal Projects / Re: Wario Land 2 editor
« on: January 11, 2015, 08:01:17 pm »
Thanks for the feedback. If this issue is solved, then other users won't have the same issue. I updated to the newest java version (Version 8 update 25), then recompiled the program using a different approach. See if this version works:

As for which version of the game works, only the GBC version works as far as I know. I was unable to find the original game to test with. One thing interesting I found in the GBC data was that only the first megabyte of the data is used. The second megabyte appears to contain parts of the original game such as the original sprites. If you compare images between the original and the color version, some of the sprites appear to be slightly different (apart from the fact that one isn't in color).

Personal Projects / Re: Wario Land 2 editor
« on: December 23, 2014, 02:28:41 pm »
I'm running Java version 8 Update 20 (build 1.8.0_20-b26). This is a relatively recent version of Java, so that is probably the reason why it is not working on older versions of Java. I built it using Windows 7, but it was not working when I tried running it on another Windows 7 computer with an older version of Java.

December 24, 2014, 12:46:36 am - (Auto Merged - Double Posts are not allowed before 7 days.)
After upgrading the Java version on another computer, the program ran just fine. Regardless, I changed a setting in the compiler so that it should be compatible with JRE 1.6 and up.

The Cutting Room Floor page has also been updated:

Personal Projects / Wario Land 2 editor
« on: December 22, 2014, 06:02:38 pm »
Earlier this year, I started hacking Wario Land 2. Originally, I just wanted to hack it so that I could find all the hidden areas in the game since there are so many. Then, after seeing Drenn's Wario Land 3 editor, I figured that I could make a similar level editor from what I learned about the Wario Land 2 rom. The editor should have no problem working, but if you find any bugs please let me know. Any feedback is appreciated.

Download link on the utilities page:


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