News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lyjal

Pages: [1]
Gaming Discussion / Re: What is the definitive version of Star Fox 2?
« on: March 23, 2016, 01:51:05 am »
Thanks! I'll see if I can get this ROM and mod it!

Gaming Discussion / What is the definitive version of Star Fox 2?
« on: March 20, 2016, 05:16:39 pm »
I see there are many versions of Star Fox 2 floating around on the web, but what is the definitive version? From what I've read, it looks like some may be glitchier than others, some are more complete, some are only in Japanese (but may be translated?), there is a rumored actual complete game....I just don't know.

I know you cannot share a link or download here to an illegal item, but for education purposes...what is considered the best version for an English speaker to play? Obviously, since this is a RH forum, this could include a modded/translated version of another game.


ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 23, 2015, 07:58:00 pm »

I can't wait to see all the improvements!

Newcomer's Board / Re: Looking for a mentor
« on: July 14, 2015, 01:36:45 am »
Thanks for the reply!

1.) I have heard of super smash land, but not the sega one. I agree that it would be tough to get something that resembles smash, but I think I know how I would go around doing it, if I could insert the proper ASM code. I have also been lurking at smwcentral. If I don't get any luck here, then I will go there.

2.) You're right and I know that LoZ is very well documented and has a lot of great tools for it. I was thinking out loud about doing a snes hack because maybe it would have more interest.

3.) I saw that someone may have done. FireRed hack of this. If so...I will just play that one instead. I'll look into that further.

Thanks again for your reply!

Newcomer's Board / Looking for a mentor
« on: July 14, 2015, 12:11:33 am »
Hi everyone,

I have been a long time lurker, a sometimes poster, and I think I am finally ready to sink my teeth into some real ROM hacking. I have several "false starts" under my belt already so am familiar with a lot of the basics. I have been reading about ASM hacking, and I feel like I "understand" the concepts involved in the tutorials, but I just don't get the practical bits behind inserting code and managing a project that requires deleting/changing large portions of a ROM.

There are three projects that I want to eventually accomplish. All of them will require some extensive hacking, and I want to work on them sequentially. The problem is that all three of these are for different systems, so they would require different sets of knowledge.

Anyway here are the projects I want to work on. I have some broad stroke ideas about HOW I would do these, and some concrete ideas, but again. I just need help starting up and keeping going.

1.) A hack of SMW to make a Super Smash Brothers game.
I really want to play a "demake" of SSB, and I have thought a lot about what game could be used to do this. For NES, I was thinking of the original Mario Arcade game, or the Battle mode in SMB3. I ended up deciding that SMW for SNES would be the route I would like to go. I do think that a faithful, fun demake could be made using an NES game, but in the end I decided I would rather play an SNES than an NES game for this project. There are already at least two hacks to make SMW two player, and the source code is available for one of them. I would hack the game here to essentially eliminate the default player 1 character and insert two new characters controlled by the two controllers. I like SMW for this hack because this game already has extensive hacking utilities and it is well documented.

2.) A hack of LoZ for NES to make a brand new experience.

This hack I think might be the easiest of the three. In this hack, I would want to change the game such that world is confined to a number of islands. The raft and stepladder are used to go between islands. On each island is a dungeon. The game can be beaten in any order. I actually did a lot of work on a hack similar to this already. I made an overworld that more or less fit this bill. I would want to change the way the raft and stepladder work using ASM hacking, and change the triforce mechanic as well as some of the items. Items would be found in the overworld or in caves, not in dungeons. The more I think of it, maybe I should just do a hack of aLttP for this. Any input?

3.) Pokemon Red hack to make a Creepy Pokemon Black hack a la the creepypasta.

Read here:

I would change some things from the creepypasta, but more or less that.

I realize that these are ambitious projects. I have been reading and prepping to get started for nearly a year. I understand that these would take a long time. Any help/advice would be great. I am looking for a more experienced user who can maybe take me under their wing and help me get started.


ROM Hacking Discussion / Re: Legend Of Zelda Romhack. Help!
« on: December 09, 2014, 12:31:39 am »
If you guys have seen infidelitylive's hack he does this but he's got all types of crazy junk in there and it's more than standard hex editing.

I heard from another user that he did most of his edits--even the ASM stuff--in HEX.

NES Boy: For Smash?

I would be interested in helping with this. I know they have some flash hacks as well.

What engine would you use on SNES?

Well, if you are interested in helping then I guess that makes two of us trying to work on this thing. I don't know what engine I'd want to use. I played with some NES ideas before deciding that in order to make a fun game, you really need the controller complexity of the SNES. Once I decided that, I tried thinking of any games that would lend themselves to this kind of thing.

My goal for this kind of project would be to capture the essence of Smash Bros while staying true to SNES type playstyle. My original thought was trying to start with something like the Mario Bros Battle game (Mario Bros on NES, Battle Mode on SMB3 and SMB3 on SM All Stars), but too many mechanics would have to be added to make it feel like Smash Bros. This may be the best way to go, though.

If the game felt and controlled like SMW, I think that would be a good place to start, too.

As CM30 puts it:

But yeah, Smash Bros on SNES would require a really good team and a whole lot of programming and game design skills...  I don't pity whoever tries it.

This is definitely a lofty project. I wouldn't mind being part of it--even leading it in many aspects--but I cannot code. I can do a bit of hacking, but I have only done it on the NES and it was using level editors, basic tile/sprite hacking, and HEX editing at that.

If anyone is interested on seeing if we can get something going with momentum, please PM me.

By the way, CM30, my goal would be to try to get something that would look, feel, and sound like a product released on the SNES  in the mid 90s.

This may be more of a homebrew than just hacking, but I have been thinking about an SNES version of Super Smash Brothers. I was thinking of starting from something like the Battle game on Mario 3 and going from there--adding A and B attacks, %dmg, jumps, stages, characters, and items. I have only done one hack and that was completely HEX and GUI editor based. This would need extensive coding. I think it would be a worthwhile project and I would help in any way I could.

Pages: [1]