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Messages - Shadic

Pages: 1 [2]
21
Personal Projects / Re: Zelda II Redux
« on: May 02, 2018, 06:45:51 pm »
So ten characters wide, with seven rows?

I wish the width could be increased to like, 12, but I can't imagine that would be easy either!

22
Personal Projects / Re: Zelda II Redux
« on: May 02, 2018, 05:35:03 pm »
What's the exact size for text boxes that you're going for? Any other limitations?

I'd love to start work on rewriting the text to match the increased box size... Even if it's not done yet.

23
Personal Projects / Re: Zelda II Redux
« on: April 24, 2018, 11:00:39 am »
I wish it was easy to increase Link's maximum level. Even 8/8/8 can feel fragile in The Great Palace.

24
Personal Projects / Re: Zelda II Redux
« on: April 11, 2018, 01:45:09 pm »
I was going to recommend 07 anyways! I think it looks good.

25
Personal Projects / Re: Zelda II Redux
« on: April 09, 2018, 04:03:12 pm »
That looks great! Glad to see you back, chugging away.  :)

26
This is awesome!

The biggest "rough edge" I believe that the game has left would be losing a life when you fall into a pit.. Would it be feasible to make it instead restart the room and take 10-20% of your life?

27
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: January 17, 2018, 01:03:52 am »
I've also seen this while using the DW1 Mass Data Editor, actually. For most items it'll modify item cost without issue, but certain objects (it's been some time, but I believe Herb, Torch, Dragon's Scale, and Wings), editing the items away from their base values can cause strange discrepancies as well!

28
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: January 15, 2018, 04:29:50 pm »
Thank you very much for walking me through this.. It's very helpful.  :thumbsup:

Unfortunately, I did what you said and it appears to be working for monsters below 255 EXP, it doesn't surpass that limit.

Here's a video showing the discrepancy between what it says (Adding 510) EXP, and what it does (adds 254).

29
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: January 14, 2018, 01:19:25 pm »
I'm a bit confused: are you saying you want to set those enemies to give you more than 255? Because the game code doesn't support that. Open FCEUX and set an execute breakpoint for $EA0A, and you'll see that the game stores one byte for the XP total to $00, and stores zero to $01. But if you change $00 and $01 to FF, you'll get 65,535, so it's clearly possible to get more than 255 from an encounter. The problem is, the game ignores the most significant byte when loading the XP total, so if the enemy is 144 normally and doubled, you only get 32 (because 256 is ignored). Of course I could change the routine so that the carry flag is also considered, which would solve the problem.

Oh. Well... Crap.  :-\

30
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: January 13, 2018, 10:02:41 pm »
Uh, in what way? You're hacking one of the games I've done? Well, you could just write in your readme file "hey guys, my hack will be better if you use this guy's patch as well" with a link or something? If I can see what you're actually doing then maybe I'll let you put my hack into yours with a credit, but I'd like to know where it's going first. :)
I'm just doing a "modernization" patch of my own, updating names, exp/gold gain, shop costs, etc. But a few values (Metal Slime, Gold Golem) would ideally go over the 255 limit.

31
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: January 06, 2018, 12:02:45 pm »
This stuff is super awesome! I was actually working on a similar project of my own for Dragon Warrior 1...

Speaking of, could I use your EXP/Gold formula edit for my own project? I was running into issues where I wanted certain monsters to surpass the integer limit on battle rewards, and this is a mighty convenient way to do so.. I'd credit you, of course!

32
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 24, 2017, 10:53:21 am »
Just wanted to say that this looks astounding!

I really enjoyed the game as a kid, but haven't felt compelling to give it another go. Seeing this makes me want to run through it again... But I'll wait for this to finish first.  ;)

33
News Submissions / Re: Site: RHDN 3.0 Site Refresh Launched!
« on: June 24, 2017, 10:30:03 am »
We've still got a dark theme, so I'm happy. Jazzy looks decent.

34
Man, I picked a good time to come back around. I'll be too busy with other stuff to play immediately, but I'm still gonna have to try this out.

Hype!

35
Glad to see progress on this! I've been waiting a long time to finally play the third game.

36
Really looking forward to this. Was a huge fan of the first two Swordcraft Story games.

Good luck, and thanks for all your efforts!

37
Personal Projects / Re: Zelda - The Ultimate Quest (ALTTP Hack for SNES)
« on: August 19, 2014, 09:31:40 pm »
No, no, no.

You don't get to say "Everything is broken and glitch intentionally!" We're not in the 2001 era of romhacking anymore, and it wasn't even acceptable then.

Unless you learn to accept honest criticism and can look at your work objectively, you'll never improve.

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