I wish the width could be increased to like, 12, but I can't imagine that would be easy either!
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I'm a bit confused: are you saying you want to set those enemies to give you more than 255? Because the game code doesn't support that. Open FCEUX and set an execute breakpoint for $EA0A, and you'll see that the game stores one byte for the XP total to $00, and stores zero to $01. But if you change $00 and $01 to FF, you'll get 65,535, so it's clearly possible to get more than 255 from an encounter. The problem is, the game ignores the most significant byte when loading the XP total, so if the enemy is 144 normally and doubled, you only get 32 (because 256 is ignored). Of course I could change the routine so that the carry flag is also considered, which would solve the problem.
Uh, in what way? You're hacking one of the games I've done? Well, you could just write in your readme file "hey guys, my hack will be better if you use this guy's patch as well" with a link or something? If I can see what you're actually doing then maybe I'll let you put my hack into yours with a credit, but I'd like to know where it's going first.I'm just doing a "modernization" patch of my own, updating names, exp/gold gain, shop costs, etc. But a few values (Metal Slime, Gold Golem) would ideally go over the 255 limit.