So I would like to compile a list of music file locations for certain Mario, Zelda, Kirby, Mega Man, etc. games on NES, Super NES, and N64. The problem is, I have very little knowledge of how to obtain such info. To give you an idea of what I'm wanting to do, here is the N64 spreadsheet I'm putting together:
I only have info for Zelda: OoT & MM thanks to lists I found here and here, respectively.
My question is, how can I locate the music in the ROMs of other games, not only for N64 but also NES and Super NES? It's not that I want anyone to find these for me (though if anyone knows of any other lists like what I linked above, that would be awesome), but I'd like to learn how to find this kind of info for myself. But I have minimal hacking/datamining experience. What do I need to get started? How exactly do I begin? I know each game stores its music differently, even on the same system. I guess I'm looking for a starting point to looking for the tracks.
Here's what I already have:
- Hexadecimal editor
- ROMs of most of the games I'm interested in
- NSF, SPC, & USF plug-ins for Winamp, plus rips of most games of those file types (though I don't think the ROM locations of the tracks are embedded in these ripped music files anywhere that I can see?)
Now I don't have any great, overarching purpose to this project. I'm not interested in rips of the music itself (as I already have most of those). It's just the way game ROMs store their data and how it's all ordered--particularly text and music--has long been strangely interesting to me. So I'd like to compile track lists for all the games I like on these three systems.
Thanks in advance! (And I apologize if this thread should be posted on the newcomer's board instead?)