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Messages - GTM604

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61
Personal Projects / Re: Zelda II - Nightmare of Gannon
« on: December 24, 2017, 07:23:37 pm »
nice to see your still at it making z2 hacks. I enjoyed your first hack. I like some of the new ideas you've added could be very interesting. can't wait to play this. My only hope is that its not a save state hack i generally dont care for those. I dont mind punishing ive done 1-3-1 leveling in z2 and beat it so it just needs to be fair hard. hope you can hit that mark.

62
ROM Hacking Discussion / Re: Zelda 2 hack - Help needed
« on: October 24, 2017, 12:49:13 pm »
Yeah this is some really good advice I don't think I saved enough, For my project I have about 279 saves so far and haven't left west hyrule, but I feel like I should probably have double that in saves. I'm glad you were able to find the issue ice penguin hopefully i'll be playing this in the next week or so XD

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ROM Hacking Discussion / Re: Zelda 2 hack - Help needed
« on: October 20, 2017, 10:05:32 am »
Sorry to hear you had to scrap your original game and start all over again and still are having problems. I wish I could help only thing I could think of is that you've created a bad warp leaving palace 1 which causes the game to crash. Hopeful someone here can help you and its just a simple fix. cant wait to try your hack.

64
Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: September 26, 2017, 09:14:27 pm »
I know these projects take a lot of time and effort but I can't wait to play it XD. I love the sprite designs you've come up with. Amazing work hope you keep at it.

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ROM Hacking Discussion / Re: My Zelda 2 Hack
« on: August 06, 2017, 09:47:34 am »
i hope ice penguin can help you fix the issues your having. can't wait to play it.

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ROM Hacking Discussion / Re: My Zelda 2 Hack
« on: August 01, 2017, 09:49:14 am »
oh man i cant wait to play this. love zelda 2. if you need any testers id be happy to help.

67
ROM Hacking Discussion / Re: Hacker's Block
« on: April 12, 2017, 08:54:24 pm »
When I started my Zelda 2 project I thought this is going to take a year max maybe less. keep it simple very simple I have no knowledge of hacking at all. I was so far off. Its probably been 12-15 months and ive gotten west Hyrule map done, DM map done, Death mountain all new rooms done and Palace 1 Done(currently redoing palace 1). Very little new sprite work has been done maybe 15% new sprites. So it's super time consuming especially when you come up with new ideas and rechange things. I've done Death Mountain 4 times over. because making hacks is a passion project for us it can sometimes take a back seat to many other things and it hard to get back into it or stay on top of it. So what I've tried to do is spend at least a few minutes on it every day. even if its just trying to think of a good idea that I might be able to implement or work on a new brick tile etc. Sometimes I find myself working on my hack for another 1 hour or 2 hours just from doing that few minutes a day.


68
ROM Hacking Discussion / Re: Hacker's Block
« on: April 09, 2017, 11:49:10 am »
being forced to use DOS editors because of a lack of utilities

Currently i have a Goonies 2 hack that has plans to add some end game content involving a certain mascot that you will need to punch over and over again, and also a Zelda 2 hack that does away with exp and towns and makes everything acquired via pickups, including all exp levels, spells, techs, and possibly even boss keys. 

The stuff I'm into just never seems to be what most people are looking for.  That can easily demotivate a person from keeping a project going.

While im happy that Dwedit DOS utility exists big time I can attest it was really slow and tedious to work and not fully featured. hopefully more advance editors will come out for Zelda 2 soon. I for one want to see your zelda 2 hack and i think a lot more people then you realize do too.

69
I started designing the graphics and levels in July 2014, that puts us at 2.5 years.  I don't have a record for how many hours it took but if you combined all of my time, Snarfblams time, and Optomons I wouldn't be surprised if it exceeded 1000 hours (maybe 1000 each?).   The project has constantly evolved beyond the original intent.  There were several breakthroughs that pushed the limits of the project further such as slope detection and the MMC3 mapper upgrade (both happened after a considerable amount of level design had been done).  I'm sure we could have cut our time in half if we knew all that we know now and knew what we were capable of doing from the beginning.  Anyway it's a hobby project so there never really was a reason to adhere to a strict design document or schedule.

very cool. 2.5 years isnt bad at all for a passion project. i love the fact that the scope of the project has gotten bigger from its original intent keep up the great work.

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out of curiosity how long have you been working on this project up to date. your first post is sept 2014 on this game but you had already done a bunch of work. Im just curious as to how much work hours time youve put into it when did you actually start the project. Did it start out as something more smaller have you gone way past your original goals and ideas. Regardless this is one hack i've been keeping my eyes on for awhile now. keep up the great work it looks great.

71
Personal Projects / Re: Zelda II Editor - Sword II - Work in Progress
« on: June 29, 2016, 07:54:24 pm »
any updates any road blocks hope everything is going great with the program :)

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Personal Projects / Re: Zelda II Editor - Sword II - Work in Progress
« on: June 16, 2016, 11:21:23 pm »
One thing I think I get is the candle has to stay in palace 1 as I have tested this and when you put candle in another palace or place (cave). when you beat palace 1 without getting the new item (and have candle in your possession) it still turns to stone. Would there be a way that you could simply not have the palaces turn to stone and place new items in different palaces and still be able to get the gem xp upgrade?


Anyways sounds like there's going to be an insane amount of options more then I had dreamed of. i hope a test / beta release comes soon XD either way i hope you stick with it and pull this amazing tool off.

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Personal Projects / Re: Zelda II Editor - Sword II - Work in Progress
« on: June 13, 2016, 09:58:52 pm »
Very very cool thanks for this trax  :) cant wait to try it out.

74
Personal Projects / Re: Zelda2MapEdit
« on: May 22, 2016, 06:12:21 pm »
I think he means the grey box with the red lines, I beileve.

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Personal Projects / Re: Zelda2MapEdit
« on: May 17, 2016, 11:19:53 pm »
im on windows 8.1 and yeah as poster above says Non-stop tile placement clicking for a few minutes will slow the process by a second. i think i got to 4 seconds yesterday. i used it for over 4 hrs.

76
Personal Projects / Re: Zelda2MapEdit
« on: May 16, 2016, 11:25:01 am »
I actually played around with it for about 4hr yeasterday. i really enjoyed it. the only issue ive had which is a minor one is over a little bit of time the program starts to become very sluggish. a lot of delay to inputs. So you have to close the program and restart it. I dont mind at all dont want to sound like im complaining. i think this is a great tool. thanks for creating it.

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ROM Hacking Discussion / Re: Zelda 2 - Palace Pointers
« on: May 14, 2016, 01:45:53 pm »
Just wondering how this is coming along as im very interested in Zelda 2 editing tools being created. Hope you haven't giving up on this project.

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